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Post by lala on Jun 7, 2006 17:08:06 GMT
We will definitely be altering divine shield and might for LL. We will probably not be altering smite further, though the GA suggestion was interesting. Funky How about an alternative tweak to smite if the timer is being maintained at 4 mins; say a 3 round Knockdown to those that take dmg from the great smite. Would make it a bit more fun. Cheers Lala
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Post by FunkySwerve on Jun 7, 2006 17:50:52 GMT
Suggestion for Bane Knight. Could it be considered to combine both sorc and blackguard levels when calculating great smite dmg. Otherwise the dmg is quite low when taking into account the 4 minute timer, and at least this Blackguard build can then benefit of a 40 level smite like paladin/cot builds that are done. Cheers Lala Definitely not. The BK gets spells instead of full-on smiting ability. The smite they would get with a maxed set of feats isnt bad, as it is, since you don't really need the CHA mod to hit. Funky
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Post by lala on Jun 12, 2006 22:32:35 GMT
I really like how RDD has been enhanced, which reminds me the post I made for monk and looking for some benefit if they took all 10 improved spell resist feats. Coming back to the monk idea of taking all 10 of those feats, here is a concept. Taking the feats enables either; - Kickback damage to the caster when hostile spells are cast that force a SR save thats successful, or - Some sort of reflection of spell back at caster (ah I remember this as a spell in Baldurs Gate 2 and it was so cool) Not sure if either are possible but it would make an interesting and diverse class concept. I appreciate it weakens monks in melee combat, but this might be a balance as the suggestion could be pretty powerful. Also it helps to differentiate monks from the other high SR RDD and subraces. If you would like more detail for the idea let me know. Cheers Lala
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Post by FunkySwerve on Jun 13, 2006 6:22:59 GMT
Spell reflection is definitely an interesting idea, but it'd be a real pain to implement. I won't rule out the possibility, but I wouldn't hold your breath. Funky
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Post by Dannecrot on Jun 13, 2006 7:01:08 GMT
I remember that reflecting spell from BG2 too, but that was a spell which wore off after a few spell levels, here we are talking about something that would stay permanently on a person no matter what. In BG2 there was a cloak that reflected only beholder rays and IMO even that was way too powerful, (which is why they changed it for throne of bhaal) In the beholder caves I would walk in with the guy wearing the cloak, and the beholders actually killed themselves with their own spells. (gave me quite a laugh though! Then again, are there that many places in HG where the attacks are all spells? (are there any even?)
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Post by PoAccountM on Jun 14, 2006 12:07:35 GMT
I was thinking about the Paladin for a bit, and realized how utterly useless remove disease can be in this module. I don't know, maybe there could be a change to it, like replacing it with restoration, or something?
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Post by FunkySwerve on Jun 14, 2006 15:28:51 GMT
Interesting idea, I'll definitely consider it. Thanks, Funky
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Post by DragonChyld on Jun 15, 2006 4:58:04 GMT
Funky, do you think it is possible to change the DC to a PM Deathless Master touch from 17 to PM level X 1.5 NOT including LL
I.E. 10 PM levels DC 15 20 PM levels DC 30 30 PM levels DC 45
Compared to some of the other class abilities I don't think this is over the top, and it is one of the PM 10th level abilities... but useless at any area you would actually have a PM of this level.
Combine this with the fact that in the worst class thread several people mentioned this class as underpowered, and the fact that is it only useable 3x a day, I think it would be a nice balancer
(Personally I think PM kicks ass as a class)
~ DC
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Post by FunkySwerve on Jun 15, 2006 16:13:54 GMT
We will probably be upgrading this in the feats update, yup, including scaling for LL. Funky
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Post by Delfestra Ruinvorn on Jun 15, 2006 17:30:19 GMT
(Personally I think PM kicks ass as a class) ~ DC Indeed, have you ever taken one to, say, the Maze? They don't do so well against undead or things with shadow shields.
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Post by SallerAseph on Jun 17, 2006 9:23:35 GMT
In response to Delfestra's post - I have taken my PM to the maze several times, and each time I simply could make her useful at all. Finally I begged Delfestra (who is a friendly vet caster that knows the maze like the back of her hand) for advice. We went in, and she thought hard for a while...
The solution for a PM is the spell undeath to death - keep this maximized and empowered. Then spam it vs the blue guardians and pray that they make a bad save. This works, but it usually takes some tries. I still use this tactic today - so a big thanks to Delfestra for giving me this tip !
However - even though a PM can live in the maze, he turns REALLY pale in comparison to a true caster (like Delfestra) down there - seeing what a pure wiz/sorc can do there made my heart sink.. As I have mentioned in another thread, I believe this counts for most other areas as well. I really look forward to the new LL upgrades, they might help the PM class out somewhat.
Saller
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Post by DragonChyld on Jun 17, 2006 13:14:33 GMT
The problem you have with your PM is he same problem everyone else has... They are trying to be a caster.
PM kicks ass but it needs to be a melee build. As a melee build if PM is done correctly you have an AC of 135 and an attack of +77 and that is a str build so no big hurts when caught flat footed.
Caster PM do suck. If you wanna be a caster be a caster. If you wanna have a kick ass AC and immunity to sneaks and crits take PM after level 20
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Post by FunkySwerve on Jun 17, 2006 13:36:09 GMT
The problem you have with your PM is he same problem everyone else has... They are trying to be a caster. PM kicks ass but it needs to be a melee build. As a melee build if PM is done correctly you have an AC of 135 and an attack of +77 and that is a str build so no big hurts when caught flat footed. Caster PM do suck. If you wanna be a caster be a caster. If you wanna have a kick ass AC and immunity to sneaks and crits take PM after level 20 You should have a look at the edits made to the class. Funky
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Post by DragonChyld on Jun 17, 2006 18:09:07 GMT
I have already poured over the edits. It is Nice. Actually my question is if the 1/3 caster progression goes into LL as well.
But as far as the edits go they make it really nice for a Melee PM to have awsome support spells. and if you want to go caster your Necro spells are cool however the suffering you take by not getting new spells and everything but necro spells being at a 1/3 of thier power IMO make the PM a poor choice for a Caster build.
Again thats just my opinion of the class. I feel it should be paired with support spells to add to a Melee power.
The questions that I did have were the one about if the Caster progression edit continues into LL.
Also if the AC bonus that PM get are scaled into LL
and if you saw the suggestion for the scaled DC for Deathless masters touch.
~ DC
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Post by FunkySwerve on Jun 17, 2006 18:18:16 GMT
The questions that I did have were the one about if the Caster progression edit continues into LL. Yup. Nope. Like the Tome of Legends says, if it isn't specifically mentioned in the Tome of Legends, or the applicable class book, it isn't affected by Legendary Levels. [ I responded to it, didn't I? Funky
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