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Post by Avissar on May 28, 2009 23:41:13 GMT
I would like to request a small change to "Freedom of Movement."
Currently, when the caster of FoM rests, the spells wears off regardless of it's duration. I would love to see this spell run it'' full duration even if the caster rests.
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Post by dodrudon on Jul 16, 2009 0:05:16 GMT
Extend Tasha's Hideous Laughter duration. It's currently extremely low DC (for non-bards) and lasts a grand total of 1d3 rounds.
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Post by simpetar on Aug 1, 2009 18:07:50 GMT
Been thinking about this one:
Bull's Strength, Cat's Grace, Owl's Wisdom etc.: At caster level 51, if the target has already +12 appropriate stat (from gear), the spell will increase the stat to +14 rather than giving 3d4+3.
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Post by Acaos on Aug 1, 2009 18:27:52 GMT
Been thinking about this one: Bull's Strength, Cat's Grace, Owl's Wisdom etc.: At caster level 51, if the target has already +12 appropriate stat (from gear), the spell will increase the stat to +14 rather than giving 3d4+3. This was considered, but the last patch significantly improved these spells in a different way - they can now be used to cover inflicted ability score penalties instead. Acaos
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Post by Deleted on Aug 3, 2009 16:55:01 GMT
Currently Bigby eights are kind of useless as a damage dealing spell. I understand that total reliance on Bigby's was dull but two quasi-classes rely heavily on Bigby's (Bane Knight and Pariah).
I'd like to suggest that Bigby eights (and maybe nine's) be modified to do Internal damage - scaled appropriately of course.
This would be a nice thematic change to the spells and bring them back from the brink of obsolesence.
-silver
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Post by FunkySwerve on Aug 3, 2009 18:32:49 GMT
If anything, we'll probably just revert the concealment nerf, or make P and S versions. Jabbing Finger? Jagged Fingernail? Razor Hangnail? Funky
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Post by Deleted on Aug 3, 2009 20:02:17 GMT
Bigby's Staunch Poke Bigby's Scouring Slap
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Post by Delfestra Ruinvorn on Aug 6, 2009 22:18:12 GMT
Additional tweaking for the quasis may be needed though, especially the BK.
At this point, the choice is have effective hand ab and 60 spell pen, which is worthless...or 68 spell pen, and 72 ab - which is also worthless in light of the bard/curse AC change as well as the taunt rescaling. Because the quasi builds cannot realistically support both Spell Pen and Evo feats.
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Post by tomaan on Aug 7, 2009 15:47:21 GMT
Bigby's Staunch Poke Bigby's Scouring Slap Bigby's Stooge Fingers Giant hand appears (accompanied by the phrase "why I oughta..." or "oh! a wise guy!") and pokes enemies in the eyes, blinding them for 1 round per two caster levels But seriously, nerfing the damage on Bigby's Clenched Fist (lvl 8) was necessary, imho. I would, however, like to see something done with Bigby's Forceful Hand, as it is all but worthless once you get past the Drow. Perhaps switching KD to Disarm or even bypassing KD resistance with a high Lore skill and/or high caster level or something along those lines? Just a thought. T
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Post by gandoron on Aug 7, 2009 16:45:45 GMT
Actually bigby's forceful is useful in hells and abo. One of the only ways to disable phanes in abo is B6. For hells, a BK or Str BFM has max B6 and can KD things like Machines, Spins, Arrachils, Osy, and a lot of the trash...maybe even Gelly's. I do think B6 should be updated to stop scripted actions similiar to FTS. Seeing a spin spike you while grounded isn't right.
-G
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Post by wollstonecraft on Aug 7, 2009 18:30:49 GMT
Bigby's Wet Willy- No damage but a small chance of deafening an enemy. Bigby's Atomic Wedgie- Enemy is grappled and unable to attack. Enemy takes chaffing damage.
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Post by Deleted on Aug 9, 2009 18:08:38 GMT
Bigbys Terrible T***y Twister Two giant green hands appear and twist targets nipples (really hard) causing target to run around in a circle shielding its t***ys and yelling "Ow, stop it!" for Caster lvl /2.78 + 2 -1 +1d4 rounds. Same as effect as FEAR but unresistable if sr is beat.
Bigbys Amazing Pimp Hand Giant green hand appears and back-hands the target, causing no damage but all the loot drops from the target and it sits with its head in its hands and cries for caster lvl/10 d rounds- same as stun.
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Post by Werehound Silverfang on Aug 9, 2009 21:10:55 GMT
I would, however, like to see something done with Bigby's Forceful Hand... Perhaps... ...bypassing KD resistance with a high Lore skill and/or high caster level or something along those lines? Just a thought. T
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Post by Rain on Aug 25, 2009 12:24:15 GMT
There're two spells I really would like to see some changes cuz they're currently kinda useless compared to the other spells of the same lvl. one is shapechange, the other is storm of vengeance, especially shapechange cuz it's completely useless as a lvl 9 spell.
Here's my thought on these two spells:
1. Shapechange Spell level: druid 9; sorcerer/wizard 9 Innate level: 9 School: enchantment/transmutation Components: verbal, somatic Range: personal Area of effect: caster Duration: 1round/casterlevel Save: harmless Spell resistance: yes(for druid), no(for wizard/sorcerer)
Description: When cast by a druid, this spell is considered enchantment school spell. It turns the caster into the very ideal of beauty(for male it's usually nymph, for female it varies) so anyone viewing the shapechanged druid(15 feet around the druid) must make a will save check or die of the longing for the beauty of the druid. only immunity to mind spells can protect from this spell. even if the will check is succeeded or the target is immune to mind spell, it still needs to make a reflex check otherwise the target will be smitten with blindness for 1 round/casterlvl. This spell respects spell resistance.
This spell however, when cast by a wizard/sorcerer, you gain different bonus from different shapes for 1 round/casterlvl. (this spell is considered transmutation school spell for wizard/sorcerer): Balor: immune to fear, immune to poison(this includes the helllike poison from brachina/swarm master/rachugon) Death Slaad: immune to implosion Fire Giant: 50% fire immune, +10regen/round Iron Golem: immune to amnesia Red Dragon: 100% fire immune
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2. Storm of Vengeance Spell level: cleric 9; druid 9 Innate level: 9 School: conjuration Descriptor: electricity Components: verbal, somatic Range: personal Area of effect: colossal (10 meter radius) Duration: 10 rounds Save: reflex special Spell resistance: yes
Description: The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 points of acid damage. Those who fail a reflex save take an additional 3d6 points of electrical damage and are knockdowned for one round. Those who fail a will save are stunned for one round. And those who fail a fortitude save have their constitution lowered by 2d4 for that round. at casterlvl 30+, this spell also does 3d6 fire damage to each target.
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Post by greven on Aug 27, 2009 18:24:35 GMT
I like the idea of changing a druid's shapechange to something more like the ranger's polymorph self (a lvl 4 spell that is way, way more useful than the current lvl 9 shapechange). However, I'd like to see one version that gives 40+ str, and one 40+ dex, or one that gives both, while still being able to cast...or forget an actual 40+ str or dex, and just have it give +1 per 3 caster levels to dex/str checks or something of this nature (perhaps have it only castable by a non-quasi druid). Druids have to stand close to enemies often for NB, and there really isn't a good way that they can get 40+ str and dex for all of those nasty ability checks while still being effective at balancing. I'd like to bring my druid to help potential runs that are sitting around waiting for one, but I'm disincentivized from doing so because of the ability fails.
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