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Post by simpetar on Sept 24, 2009 9:08:24 GMT
Here are some ideas how to make Divination school more desirable to arcane casters (now that Conj has been raised from quite ignored to quite useful, I think other schools deserve it as well ): Identify: - at CL 21+ duration changes to 1 round per CL - at CL 41+ gives bonus to Spellcraft equal to 10 + 1 per 2 CLs, in addition to the above Feeblemind: - at CL 21+ causes CL/5 Charisma damage, up to -12 at CL 60 - at CL 41+ causes CL/5 Wisdom damage, up to -12 at CL 60 - with LSF: Divination, causes Amnesia on failed Will save; in case it is overpowered (Hand of Mydianchlarus, Aboleth Eldest etc.) will rather drain 1 memorized spell per spell focus rank (stackable), begining from the highest spell level (mentioned somewhere before, just revisiting an old idea) True Seeing: - with LSF: Divination, caster can see through Greater Sanctuary (works on monsters as well) Legend Lore: - grants Moment of Prescience with spell foci in Divination; the next save the caster would fail will automatically succeed - Moment of Prescience is applied 1/2/3/4/(5) times with SF/GSF/ESF/LSF/(SSF) Divination (mentioned somewhere before, just revisiting an old idea) Mass C/C- make it wizard/sorcerer spell (lvl 6 or 7) simpetar
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Post by simpetar on Oct 3, 2009 7:46:55 GMT
I think Bio epics could use some love as well, currently the only one that casters seems to take is Greater Ruin while overlooking the others (except BFMs and DSMs who get 2 of them free). Hellball- gains another use per day at 50 base spellcraft - inflicts 5% vulnerability to fire/cold/elec/acid/sonic per every ESF the caster possesses, increasing to 10% per LSF, to every enemy in the area of effect (this infliction bypasses the standard infliction restrictions, like e.g. Breath of the Beast) - Hit Dice and knockdown effects remain the same Epic Warding- gains another use per day at 50 base spellcraft - stays at 50/+20 reduction, but with the damage absorbtion limit removed - lasts 1 round/CL - increases in radius at CL 40 to small (like when UEF is cast) and at CL 60 to medium (like healing circle, can use the cool "Ravening Malebranche" vfx ) and becomes aura; every party member standing inside it will recieve the same amount of reduction as the caster
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Post by Torin on Oct 9, 2009 19:00:05 GMT
I was thinking for hours about resent new feat Intuitive Attack and how to make a wis based build with it. Could be i. e. a wis based battle cleric with monk splash.
Problem: Monk is a 3/4 BAB class, and both spells Tensor's and Divine Power need 3 levels of a tier 1 BAB class for boost of AB in LL levels.
My suggestion: Change both spells that monk levels count as tier 1 class for that purpose.
Thanks Torin
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Post by Yojimbo on Oct 9, 2009 22:32:39 GMT
I was thinking for hours about resent new feat Intuitive Attack and how to make a wis based build with it. Could be i. e. a wis based battle cleric with monk splash. Problem: Monk is a 3/4 BAB class, and both spells Tensor's and Divine Power need 3 levels of a tier 1 BAB class for boost of AB in LL levels. My suggestion: Change both spells that monk levels count as tier 1 class for that purpose. Thanks Torin But why? It is only a splash and you can do 2 monk 3 fighter take 1 monk at 20 and 1 at 40 and 3 fighter sometime prior to 20.
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Post by Torin on Oct 10, 2009 6:22:05 GMT
But why? It is only a splash and you can do 2 monk 3 fighter take 1 monk at 20 and 1 at 40 and 3 fighter sometime prior to 20. Sure you can splash monk AND 3 levels of a tier 1 class to solve that. But thats limit the number of possible builds a lot. I. e. I would like to splash rogue for open chest.
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Post by MightyKhan on Oct 29, 2009 13:29:48 GMT
Magic Circle against alignment: At casterlevel 40, the aura applies attack and saves penalties to creatures of the alignment it is protecting against. The penalties start at - 1, then increase to - 2 at casterlevel 50, - 3 at casterlevel 60.
there are 3 types: vs good, vs neutral and vs evil. the penalties are only applied to creatures of the alignment it protects against and only 1 type may be active at any given time. Casting both vs good and vs evil will result in a vs neutral version.
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Post by Stormchaser on Feb 8, 2010 13:19:18 GMT
Druid spell 'Spike Growth' is currently 'The Suck'. Its a level 3 druid spell (other awesome spells in the same level include IoM, Quillfire, and my favorite Call Lightning) which might take 24 hours to kill a testmonkey. I'd like to propose the idea of having this transmutation spell act similar to evards for a druid .. boosting its damage by 1d4 per 2 CL (~75 dmg) or 3 CL (~50 dmg) per round with a touch attack boosted by spell focus.
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Post by dodrudon on Feb 22, 2010 20:20:38 GMT
Give some way to turn off Weird's gigantic screen-obscuring graphic (the shadow it casts makes it impossible to see anything, especially when they're being spammed).
Give Enchanters some sort of Stun spell!! The only thing that I can find is Power Word: Stun (divination), CoB (evo), and Bigby's Clenched Fist (evo).
Edit: and Gedlee's (evo)
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Post by dodrudon on Feb 22, 2010 22:00:51 GMT
Ghoul Touch is also quite bad. It has a worse DC than Enervation, and is a touch attack. It's dangerous to cast, and the result (-2 to saves) is bad. Especially since any mob you want to cast this on, you'll probably be fishing for 1s. Unlike Enervation, even if you're fishing for 1s, the effect is pretty devastating.
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Post by keshi on Jul 14, 2010 5:09:36 GMT
Is it possible to have magic vestment stick/autorecast after rests, the way flame weapon does?
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Post by Test on Jul 14, 2010 5:36:39 GMT
True Seeing: - with LSF: Divination, caster can see through Greater Sanctuary (works on monsters as well) simpetar Immunity to some illusion spells would make sense. I know of several places where True Seeing was given that effect. The balancing act though would be differentiating between cast True Seeing and item property True Seeing so that item property versions did not give the added bonuses perhaps.
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Post by keshi on Jul 16, 2010 10:25:37 GMT
Maybe, but I don't think illusion spells need any help being nerfed back down, I mean, they started off crappy enough, and this just seems to lead back down the road towards bioware illusion spell status (allowing extra saves at same dc, blocked by 3 different immunities, etc.. )
True seeing is just much too commonplace to do something like that.
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Post by simpetar on Jul 25, 2010 12:20:10 GMT
Divine Favor: Can duration be extended to CL rounds? With the recent damage update, 1/2/3 minutes (doubled when extended) became IMHO rather ridiculous, for something like 5 additional damage.
simpetar
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Post by simpetar on Aug 4, 2010 9:13:27 GMT
Hold Animal, Hold Person, Hold Monster:
At CL 41+ these spells ignore immunity to mind spells, respect only immunity to paralysis.
These spells have great potential, as there are quite some monsters that can be paralyzed and are resilient to bigbies, but at this moment Hold XY is stopped by mind immunity, making it less useful.
simpetar
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Post by Torin on Oct 10, 2010 19:49:36 GMT
Clairaudience/clairvoyance: Could this made a Staffmaster spell, please?
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