Two Suggestions, Would it be Possible to Change Blade Thirst to where it works like Keen, if you take Spell foccus and Greater SF in Transmutation (Enchantment?) it will work on Piercing weapons? (seeing as all the cool ranger blades I have seen so far are Rapiers) If it is already that way I am sorry, I looked in the Spell changes thread.
Secondly, how about changing the Polymorph Self Spell to be a little more useful? The forms are cool, but it would be nice if you got to keep your weapon in say the Troll form?
It should scale in dc, at least, so I'm guessing it does a little damage at least. The graphics lag its produces is impressive, however, so we didn't particularly want to encourage its use. Funky
Ah I had a feeling that may have been the reason, blast. Is it possible to change the graphic used to something less intensive? If too much hassle nvm, its just so handy to use for the stun effect on a failed save (which can be a real lifesaver).
Changed to an instant effect spell that now does 1d4 per druid level. Half damage on a successful Reflex save. If Reflex save fails a Will save is then done; a failed Will save stuns the enemy for 5 rounds.
Upon reaching druid level 30 it does fire-acid-electrical damage. With the dmg dice change maybe scale it also for Legendary levels.
I think this sort of makes it an improved Call Lightning and balances the stun which can only last 5 rounds now instead of a potential 10 for the persistent AoE spell. Damage is balanced as it is no longer a persistent AoE spell.
One issue I have with Invis Sphere on a PW, is that in the past I've seen it act as though party has moved out of the sphere (even the caster), which should not happen in close range. Something to do with lag/network update - or something. Has this been fixed on the engine yet, or is there a unique script to fix this on HG?