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Post by lala on Jul 27, 2006 16:05:36 GMT
I notice the druid 9th spell Elemental Swarm summons the old elementals. Any chance this could be updated to reflect the type summoned in Summon Creature IX ?
Also a thought to reduce the use Storm of Vengeance, could it be considered to change Stonehold from paralyse to Stun say when you have 25 levels of Druid? Storm is used a lot to stun enemies and not necessarily do damage (which isnt much anyway). This can be important as most epic spawns are paralysis,slow,entangle immune.
Cheers Lala
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Post by FunkySwerve on Jul 27, 2006 16:17:15 GMT
Just about none of the 'epic' spawns have freedom. Pretty sure nothing but the occasional boss has it in any legendary area. The unmodified summons spells are all slated for improvements, but they are a pain to do, so are pretty low priority. Funky
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Post by lala on Jul 27, 2006 22:58:27 GMT
Just about none of the 'epic' spawns have freedom. Pretty sure nothing but the occasional boss has it in any legendary area. The unmodified summons spells are all slated for improvements, but they are a pain to do, so are pretty low priority. Funky Ah thx Funky for the info, I really should had checked for myself instead of listening to others and noticing 50% of the abandoned farm are freedom enabled. Going by what you say it sounds pretty good to me, sorry for the earlier incorrect post. Still maybe its worth changing Storm of Vengeance to an instant affect that does moderate-high acid/electrical/fire and stun (5-10 rounds) on a failed saves to help with the lag useage? I notice 2 druids just casting 1 storm each so only 2 are active at a time can cause lag over a period of time. Cheers Lala
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Post by lala on Jul 28, 2006 1:09:03 GMT
Hmm I may have been hasty with my suggestion for SoV as I like it as it is as well.... Starting to blush now
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Post by lala on Jul 28, 2006 13:22:54 GMT
Druid spells: Aura of Vitality; could it be considered to make this turn based with say 21 or 25 levels of druid?
Just bringing this one in from earlier post to consolidate druid suggestions: Nature's Balance - Druid lvl 8 Change the spell to no save, if this seems a bit strong then lower the SR penalty. Would really help to add to the support aspect of the caster druid.
Cheers Lala
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Post by sargasm on Aug 3, 2006 6:22:57 GMT
Been looking over the spells for the first time, since I'm thinking about a Staffmaster...
Why does taking focuses in Enchantment increase the bonus that Greater Magic Weapon grants to a weapon? It's a Transmutation spell, unless NWNWiki is wrong. Is that a typo?
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Post by whodat1 on Aug 3, 2006 7:33:43 GMT
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Post by FunkySwerve on Aug 3, 2006 14:50:38 GMT
Please refrain from posting questions here, as this thread is for suggestions for spell changes. In any case, to answer your question: The original suggestion was made by Ralkain, who I think meant to suggest transmute, since he didn't remark on the school switch. Despite that, I went with it, for balance reasons. The eventual goal is to make ALL schools useful, and that is not advanced in the slightest by piling a bunch of feat-related spell bonuses into one school. It's for the same reason that Magic Vestment's bonuses attach via Abjuration rather than Transmutation. Funky
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Post by chainlink on Aug 4, 2006 12:12:41 GMT
Over extended Mage playing I've noticed Missile Barrage still kinda sucks in comparison to say Starfire, even at level 60 with 66 Int it seems to fail sr checks and do nothing on a fairly regular basis. When it does work lots of the LL mobs take minimal damage from it (magic damage resist?). Any chance it could be buffed in some way, even if this means reducing it to one use per rest rather than the current two, as I find it even less effective than standard Greater Ruin in most cases? Admittedly if you've got this spell then you have decent focus in Evocation which isn't a bad thing but its a bit of a disapointment when you'd rather use MS vs the epic spell.
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Post by FunkySwerve on Aug 4, 2006 15:20:21 GMT
No, it was designed to be the weakest epic. The idea, as always, is to balance out the schools. Funky
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Post by archmage on Aug 4, 2006 15:56:52 GMT
Allow me to make a suggestion. You said mobs, you should never ever ever cast igms, ilms or missile barrage at mobs, they work MUCH more effectively when u cast them at single targets, anything else turns those spells into the equivalents of cantrips. Missile Barrage works just fine if you use it in the correct situations.
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Post by chainlink on Aug 7, 2006 12:44:24 GMT
Got you as evocation is definitely one of the most effective schools (at higher levels anyway). Is it the only offensive epic spell that has to overcome sr though and here I'm admitting to not fully checking the combat logs?
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Post by FunkySwerve on Aug 7, 2006 14:17:31 GMT
No, mass bigby does, and I THINK starfire does, though I can't really remember. Funky
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Post by fusa on Aug 7, 2006 14:23:54 GMT
Starfire bypasses SR
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Post by Ironfang on Aug 7, 2006 15:00:19 GMT
Can Mass Bigby be looked at. I think if you target a creature with it more often than not only that creature gets grabbed. I have had big piles of nasties in the desert; scorps and sands and only get one and I am sure they all didn't make their save vs. my greatness.
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