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Post by novia on Oct 16, 2006 2:51:35 GMT
From what I have seen, the automatically stripping a spell effect doesn't seem to happen to party members anyway. I suppose this is from the party-pvp setting. The regular dispelling effect of it is another story though. In rolling a regular dispel check, I'm sure a level 60 mage would have no trouble stripping the spells from a 30wiz/*/* for example.. it makes perfect sense.
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Post by lala on Oct 16, 2006 20:02:53 GMT
From what I have seen, the automatically stripping a spell effect doesn't seem to happen to party members anyway. I suppose this is from the party-pvp setting. The regular dispelling effect of it is another story though. In rolling a regular dispel check, I'm sure a level 60 mage would have no trouble stripping the spells from a 30wiz/*/* for example.. it makes perfect sense. Are you talking about when the floor is targeted and not a spawn?
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Post by novia on Oct 17, 2006 20:18:28 GMT
yep.
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Post by chainlink on Oct 18, 2006 10:50:01 GMT
Interesting post and makes some quite valid points although I suspect it would significantly affect game balance if you changed this. I can't say I've encountered a huge amount of enemies that this seems to cause problems with though (and thats using a level 60 mage with 66 Int). Personally I'm quite happy with it the way it currently is, if FoD is not proving effective rack up something else and use that, whilst I normally have about 20 loaded they tend to be the offensive spells of last use after I run out of AoE damage spells.
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Post by FunkySwerve on Oct 18, 2006 15:10:20 GMT
I'm guessing it's been decided not to change this to always deal damage to death immune enemies as I suggested in an earlier post As I said in that post, I thought it was a good idea, and it will indeed go in in the next round of spell edits, which is why I asked you to repost it in the appropriate thread. Harping on it will not get it done any faster - I do all non-bugfix spell mods in batches, because all the documentation gets updated at the same time. Funky
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Post by maudlin27 on Oct 18, 2006 15:56:05 GMT
Sorry, I was going on memory and thought you'd only asked me to repost it here, I should've checked the original post again before posting, as my memory is getting worse by the day . Deleted previous post.
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Post by thedomicron on Oct 20, 2006 7:40:49 GMT
right now, if i'm not mistaken, stonehold is a will save, making mind immunes immune to it. i was wondering if a) it might be more logical for it to be a fort save, and no immunity granted by mind immunity, b ) if it'd be too overpowered, and c) whether its even possible p.s. i'm eagerly (and patiently)awaiting your new and improved creeping doom
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Post by novia on Oct 22, 2006 6:45:25 GMT
thedomicron: To my knowledge, a generic will save does not automatically make mind immunity negate it. will save vs mind spells probably does however. It's a slightly different check.
Therefore, changing it to a fort save probably wouldn't be the most reasonable solution given your argument...
a) The two are not directly related..
Fort save vs paralysis to me brings more of an image of paralysis due to physical trauma. Avoiding becoming trapped in stone sounds more like it should be a reflex save..
c) Sure it's possible. It's just a script.
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Post by irongolem on Oct 25, 2006 23:16:52 GMT
From what I have seen, the automatically stripping a spell effect doesn't seem to happen to party members anyway. I suppose this is from the party-pvp setting.. Mord's works perfectly fine on party members whether cast directly or on the floor (assuming no other protections). I have used this in the past (and recently) to remove such effects as Bigbies, etc. Two reasons it may not happen to you: Dispell check failure; or other protections.
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Post by novia on Oct 27, 2006 2:47:16 GMT
From what I have seen, the automatically stripping a spell effect doesn't seem to happen to party members anyway. I suppose this is from the party-pvp setting.. Mord's works perfectly fine on party members whether cast directly or on the floor (assuming no other protections). I have used this in the past (and recently) to remove such effects as Bigbies, etc. Two reasons it may not happen to you: Dispell check failure; or other protections. I never said it didn't. I just said it would not apply the spell breach like effect, which by the way would not remove a bigbys spell.
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Post by irongolem on Oct 27, 2006 20:37:49 GMT
Mord's works perfectly fine on party members whether cast directly or on the floor (assuming no other protections). I have used this in the past (and recently) to remove such effects as Bigbies, etc. Two reasons it may not happen to you: Dispell check failure; or other protections. I never said it didn't. I just said it would not apply the spell breach like effect, which by the way would not remove a bigbys spell. I am a litle slow occasionally, but "the automatically stripping a spell effect doesn't seem to happen to party members anyway" is what I was referring to.. As for Bigbies; Not for the forceful (since that hooks into the KD effect), but grasping always has, as well as interposing (a few days prior to this post was the last time I was down by the caves, and removed such an effect from a party member with... [drum roll] Mords)
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Post by FunkySwerve on Oct 27, 2006 22:30:17 GMT
Guys, PLEASE keep these threads for suggestions, not discussion. Debating whether or not something works the way you think it does is of zero use to me when I page through looking for potential edits, because I will test it myself if Im not already certain. Funky
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Post by cathedralmaster on Oct 27, 2006 23:33:44 GMT
1) Can phantasmal killer be added to the spells that benefit from levels of palemaster? You have to admit, even though it's illusion, it's a very necro like spell (right not, it's not listed in either list).
2) Can sound burst for clerics be modified to scale in damage? Right now, clerics are very poor in AoE spells up until Hammer of the Gods in 4th and flamestrike in 5th, a deficit that makes it very difficult to play a caster cleric in the very early levels.
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Post by dodrudon on Oct 28, 2006 6:49:55 GMT
Can stonebones be remade? Perhaps to be like mage armor, except for summons only, and double the ac bonuses.
And Tasha's Hideous Laughter, it seems like such a funny spell, but I've NEVER seen it cast before. Maybe change it to +1 regen? Because laughter heals.
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Post by jctrapster on Oct 28, 2006 22:18:08 GMT
I like the idea of improving Stone Bones, maybe as a Palemaster modified spell giving a boost to their summons (or maybe themselves) similar to Barkskin? Not sure if that's the best thing to do though, but a defensive boost would be cool.
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