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Post by fusa on Jun 19, 2006 0:13:30 GMT
a monk/aa will still have ab around 80 much higher than most builds
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Post by FunkySwerve on Jun 19, 2006 0:54:22 GMT
I do have a question though, do feats like Enchant Arrow, Damage Reduction, Boneskin, Sacred Defense, etc continue to grow stronger in Legendary Levels if they are appropriate to your Control Class? Not yet. That is the entire purpose of this thread, discussing what will scale in LL. Funky
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Post by FunkySwerve on Jun 19, 2006 1:02:31 GMT
for pm would u rescale the caster lvl progess? as of right now it is 6/7 right so a lvl 30pm with 10 wiz get 45 lvl for necro spell but at lvl 60 it's spell lvl for nerco spell is only 66!! which only increase by 21 in 20 lvl and it all other school caster lvl only increase by 6. Its already scaled to 60. They get 7/6 casterlevels in necro, 1/3 non. at char level 40 (30 PM) they could have as high as 10 + 35 = 45 casterlevels in necro. At 60 thats 10 + 58 = 68. For nonnecro its 10 + 10 = 20 at level 40 and 10+16 = 26 at 60. Not sure where you got your numbers, though you got the nonnecro progression right (if I understood you). If you are suggestiong more necro levels thats a bit silly imo, though I'm open to considering more nonnecro levels either in a specific school or across the board, presented with the right rationale. Funky Funky
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Post by FunkySwerve on Jun 19, 2006 1:06:50 GMT
One thing: WM extra focus'; does this mean more weapons, or CEP weapons? More weapons. Can't add CEP weapon feats to a character, as they don't exist. If you reread my post you'll notice I mention that. Don't really agree with the rogue comparison. In any case, feel free to suggest it, but please provide more details as to what you were thinking. We can't mod ki strike, though I could do something smitelike. I COULD edit whirlwind - that might be a very good option, since its of limited usefulness, otherwise. Funky
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Post by FunkySwerve on Jun 19, 2006 1:08:52 GMT
Re: Monk AA. The monk AC bonus will mean a large WIS bonus, yes? This means sacrificing points from other stats, either STR (Mighty dmg), DEX (AB, AC) or other stats that are probably pretty low already. Also with Monk, you will be losing AB (monks get 3/4, IIRC), weapon specialisation, several feats from not taking fighter lvls. OK, so I am not a good builder, and may have missed something, but it seems like taking Monk may give the AC, but at great cost, not really balancing the class, just changing where its' defeciencies lie. I hope to see AAs become a viable LL class. Good Grunting. You can also go zen archer and not sacrifice much. But I want to make other AA builds viable, as well. More thoughts on that are most welcome. Funky
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Post by fusa on Jun 19, 2006 1:16:24 GMT
would it be posible for an aa to get a form of etheral visage with a epic focus in a school of magic? (an epic spell for aa's)?
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Post by doomsdaybringer on Jun 19, 2006 1:30:50 GMT
for pm would u rescale the caster lvl progess? as of right now it is 6/7 right so a lvl 30pm with 10 wiz get 45 lvl for necro spell but at lvl 60 it's spell lvl for nerco spell is only 66!! which only increase by 21 in 20 lvl and it all other school caster lvl only increase by 6. Its already scaled to 60. They get 7/6 casterlevels in necro, 1/3 non. at char level 40 (30 PM) they could have as high as 10 + 35 = 45 casterlevels in necro. At 60 thats 10 + 58 = 68. For nonnecro its 10 + 10 = 20 at level 40 and 10+16 = 26 at 60. Not sure where you got your numbers, though you got the nonnecro progression right (if I understood you). If you are suggestiong more necro levels thats a bit silly imo, though I'm open to considering more nonnecro levels either in a specific school or across the board, presented with the right rationale. Funky Funky o .....my bad i through the pm only gain caster for every 6 lvl i guess i miss read this: The game engine always rounds down, so the 'bonus' PM casterlevels are acquired every 6 levels of PM.
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Post by doomsdaybringer on Jun 19, 2006 1:38:53 GMT
"Pale Master -Scale Deathless Mastery Touch -Second School: choice or preselected (illusion?) (non-retroactive) -uncap horrids -dc increase on necro -scale lichsong and lifebane" inaddition to uncap horrids would you uncap vampic hand and neg enegy burst? my reason pm dont really have anyuseful low lvls spell, as far as i know anyway.....(which is not very far:-/
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Post by doomsdaybringer on Jun 19, 2006 1:45:29 GMT
"Cleric -Scale Divine Might Shield" i know cleric is not the weakness class right now... but would you increase it buffing ability? not for the caster but for the whole party. as of right now, my own cleric can offer very little useful buff for the party. normal the only buff i cast is gild of faith (pardon my spelling it is that epic spell offer tank +4 ac), bless, and prayer... and of couse gmw or darkfire.
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Post by Master Jaxx on Jun 19, 2006 2:31:20 GMT
I'm not really sure what can be done for an unarmed Monkey. No GMW/Keen/Flame is pretty depressing... I guess one of the things I've always liked about a traditional monk was not worrying about Disarm but with a lot of the newer nasties out their ya gotta have a decent Discipline...I used to not put a single point in it...*sigh. So unarmed really has no advantage. Ya one gets more attacks and such but ab suffers a bit. Is there anything that can be done with this? Only thing I can think of is Monk Secret gloves for unarmed only...requ 30 lvls of monkey. My str based monkey can deal a lot of damage but his ac is pretty deplorable to say the least.
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Post by FunkySwerve on Jun 19, 2006 3:19:49 GMT
I'm planning to upgrade the db gloves to +16 to match the ssiths. I may rescale that to 17. With a final hells set at 18, perhaps. Don't want to go above 16 by much so that there is still some room for buff improvements. Other than that, monks are still a problem class. Funky
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Post by FunkySwerve on Jun 19, 2006 3:22:44 GMT
inaddition to uncap horrids would you uncap vampic hand and neg enegy burst? my reason pm dont really have anyuseful low lvls spell, as far as i know anyway.....(which is not very far:-/ Both those spells are already uncapped, afaik. Horrids retains a cap at either 25 or 35 (I can't remember whether I moved it up already). Funky
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Post by FunkySwerve on Jun 19, 2006 3:23:34 GMT
"Cleric -Scale Divine Might Shield" i know cleric is not the weakness class right now... but would you increase it buffing ability? not for the caster but for the whole party. as of right now, my own cleric can offer very little useful buff for the party. normal the only buff i cast is gild of faith (pardon my spelling it is that epic spell offer tank +4 ac), bless, and prayer... and of couse gmw or darkfire. If you have any more specific suggestions I'd love to hear them. Funky
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Post by Master Jaxx on Jun 19, 2006 5:49:47 GMT
Aye hear ya there on keeping the ab bonus down a bit to keep the buffs up. I've messed with it in the toolset... I actually made some monkey gloves awhile back...scripted a unique power on them...which basically added temporary 2d12 damage types for X amount of duration/2 uses a rest. Then for regular perma item props had +20 ab and then a few perma 2d12 damage bonuses. Not sure how keen you are on going that route but thought I'd throw it out as an option. Those monkey gloves were brutal indeed...
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Post by doomsdaybringer on Jun 19, 2006 6:10:38 GMT
one idea is that changing undeath's eternal foe.... maybe u can reduce it duration and add more powerful effect like addition damage to undead and maybe outsider?
or give greater restoration the same ability as resurrection? give that person temp hp and temp physical imm? and maybe at lvl 50+ change this spell range from sing to small area?
planar ally quite useless maybe u can change this spell to give one ally 50% imm to one element?
and there is raise dead.... maybe dont change the fact of it only give tanget one hp but also give it similar effect at stone of rebith?
and there is death ward.... maybe give it imm to implsion at lvl 60?...which give a reason for people to for pure cleric other then iwth one monk...
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