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Post by Bakchuda on Jun 30, 2006 20:09:03 GMT
It would be nice to see an upgrade for the dracolich, however. It spends a bit too much time casting innefectual spells to be useful most of the time. If it's going to cast anything, can it be something besides Delayed Fireball? Or have its casterlevel upped?
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Post by FunkySwerve on Jun 30, 2006 20:32:16 GMT
All the summons are slated to get a level 50 version, though that won't happen until after the feats update. Funky
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Post by Bakchuda on Jun 30, 2006 22:26:44 GMT
Perhaps a .plan or a rough roadmap would help fend off some easily-answered questions
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Post by FunkySwerve on Jun 30, 2006 23:12:21 GMT
Updating that would take longer than answering the questions. Believe me if it saved me time I'd be doing it. ;D Funky
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Post by sabregirl on Jul 1, 2006 20:42:02 GMT
All the summons are slated to get a level 50 version, though that won't happen until after the feats update. Funky I hope all of the loot breaking spells get removed/replaced on the summons at some point? The Blackguard summon seems to enjoy hellballing and earthquaking a bit too much . . . -S
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Post by chrisxxxx on Jul 2, 2006 21:05:59 GMT
I've noticed that once you hit legendary levels the shifter shapes dont seem too useful except for the ones with petrification gaze and the dragon shape. The undead shapes seem useless as do the outsider shapes and humanoid etc. shapes. Improving the lower level shapes abilities would make that class more interesting
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Post by FunkySwerve on Jul 2, 2006 21:26:14 GMT
That's true to an extent. I think you'll find some other shapes of interest as well, including mind flayer, rakshasa, and manticore. There's a fair amount of variety, once you figure out what works well where. In any case, we've modified about every ability we could without using haks, to scale to useful levels. Welcome to the forums! Funky
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_M_O_B_
Neophyte
^^Sonic Jihad by Paris
Posts: 17
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Post by _M_O_B_ on Jul 2, 2006 21:41:18 GMT
All the summons are slated to get a level 50 version, though that won't happen until after the feats update. Funky I hope all of the loot breaking spells get removed/replaced on the summons at some point? The Blackguard summon seems to enjoy hellballing and earthquaking a bit too much . . . -S yay helball! *runs off to hellball stuff*
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Post by FunkySwerve on Jul 2, 2006 21:49:35 GMT
Here's a reletively finalized list of class edits. The ones with X's to the left of them are already finished in the coming update, and all are pretty definite at this point. Enjoy!
All melee classes -All onhit effects now stack correctly, instead of only the first being effective. Included are the assassin's poison weapon and hone weapon, the fighter's warrior's whetstone, the blackguard's death's kiss, the staffmaster's way of the staff, flame weapon, darkfire, and deafening clang.
Barbarian X-Add to stats + 1 every 5 legendary levels to STR, DEX, CON , if the character's control class is barbarian X-Add 1% phys dmg resist per 2 STR mod, if the character's control class is barbarian X-mighty rage lasts ten times as long at character levels 41+, if the character's control class is barbarian x-at character level 41 and up, terrifying rage fear effects last 1d6 rounds instead of 1d3, if the character's control class is barbarian. Bard X-Scaled bard song/curse song Cleric X-Divine Might duration increases again, at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. X-Divine Shield duration increases again at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6, if the character is at least a 21st level Blackguard, Cleric, or Paladin. Druid -Summons Fighter X-At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is Fighter. They will inflict a cumulative 10% damage vulnerability to physical damage on every enemy the character hits, lasting 2 rounds. X-Warrior's whetstone progression changed to 1 pt damage per 2 fighter levels + 1d4 (max of 30 + 1d4). Legendary levels are counted as fighter levels for purposes of damage and duration if the character's control class is fighter. Monk X-At character level 41, monk spell resistance begins to increase at an accelerated rate, if the character's control class is Monk. The increased progression is 10 + 7/6s the characters total monk and legendary levels + 2 for every Improved Spell Resistance feat. X-Empty body gives an extra 1% conceal for every 2 legendary levels, and duration increases by one round per legendary level. X-At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is Monk. When used, the monk will automatically attempt a standard stunning fist attack on every enemy in range. Only one use of the feat is used up per whirl. Paladin X-Divine Might duration increases again, at character level 41, by 50%, if the characters control class is Paladin, bringing the duration to 3xCHA bonus. X-Divine Shield duration increases again at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6, if the character is at least a 21st level Blackguard, Cleric, or Paladin. Ranger -Summons Rogue X-Dex bonuses +1 every 5 leg levels Sorcerer -summon Wizard -summon Arcane Archer -New Bows -Spell Ammo - 5 per day or less - MS, bigby mass, Mords, EBT -Scale seeker, death arrow, hail, imbue Assassin X-Poison weapon progression changed to 1 pt damage per 2 assassin levels + 1d4 (max of 25 + 1d4). Legendary levels are counted as assassin levels for purposes of damage and duration if the character's control class is assassin. -scale invisibility - 65 still Blackguard -Scale Weapon Damage -Scale Bestow curse - tweak X-Divine Might duration increases again, at character level 41, by 50%, if the characters control class is Blackguard, bringing the duration to 3xCHA bonus. X-Divine Shield duration increases again at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6, if the character is at least a 21st level Blackguard, Cleric, or Paladin. X- +1 CHA every 5 levels CoT -scale Divine Wrath X-At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is CoT. When used, the CoT will apply a stacking prayer effect to every enemy they hit, inflicting -1 penalties to attack, damage, saves, and skills, lasting 2 rounds. At character levels 51 and up the penalties double to -2. is used up per whirl. Dwarven Defender -Add 1% phys dmg resist every LL (or 1% per STR mod/CON mod) -Natural Ac bonus of +1 per level (or +1 per STR mod/CON mod) - combo with new ammys - benefits druids, clerics w/ barkskin, and DDs -Scale defensive weave Harper Scout -N/A Pale Master -Scale Deathless Mastery Touch -add to pwk for PM -uncap horrids -dc increase on necro + 1 every 10/15 levels -summon -scale lichsong and lifebane RDD -already scales ShadowDancer -unlim etherealness @ 50, straight sd -shadow shield 5x per day -neg energy burst based on sd level -summon -scale shadow evade - 50;80%;30/15;+10 -shadow daze - no save AoE - 10 rounds Shifter -already scales Weaponmaster X-At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is weaponmaster. When used, if the WM has any ki strikes remaining, he will do a special whirl inflicting extra slashing damagfe on every opponent he hits. Only one use of the feat is used up per whirl. The special whirl inflicts an extra 2d20 points of slashing damage for every 4 legendary levels the WM has.
Staffmaster -scale damage types
I'll probably also add in whirlwind and IWW books as rare and ultrarare items only useable by level 40 immos, to provide for those who didn't take it. All bonuses will retroact after a visit to the altar. There may be a few inaccuracies in items that do not have the X indicating they are already implemented in the comib update. Funky
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Post by mishimayukio on Jul 2, 2006 22:49:00 GMT
Wow, I'm really looking forward to it. Thanks Funky!
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Post by fusa on Jul 2, 2006 23:12:10 GMT
will they still retroact if the charatcer is already level 60?
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Post by FunkySwerve on Jul 2, 2006 23:15:28 GMT
Yup. Funky
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Post by fusa on Jul 2, 2006 23:16:24 GMT
YES!
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Post by FunkySwerve on Jul 2, 2006 23:21:22 GMT
Here's the scaled bard/curse song numbers, it was substantially reworked to scale more evenly, while still providing the best buffs for pure or nearly pure bards:
lvl;per;at;dg;w;f;r;HP;AC;Skill 1 ;2 ;1 ;1 ;-;-;-;- ;- ;- 2 ;4 ;1 ;1 ;1;-;-;- ;- ;- 3 ;6 ;1 ;2 ;1;1;-;- ;- ;- 4 ;8 ;1 ;2 ;1;1;-;- ;- ;- 5 ;10 ;1 ;2 ;1;1;-;- ;- ;- 6 ;12 ;1 ;2 ;1;1;1;- ;- ;1 7 ;14 ;1 ;2 ;1;1;1;- ;- ;1 8 ;16 ;1 ;2 ;1;1;1;8 ;- ;1 9 ;18 ;1 ;2 ;1;1;1;8 ;- ;2 10 ;20 ;1 ;2 ;1;1;1;8 ;- ;2 11 ;22 ;2 ;2 ;2;1;1;8 ;2 ;2 12 ;24 ;2 ;3 ;2;1;1;8 ;2 ;3 13 ;26 ;2 ;3 ;2;1;1;8 ;2 ;3 14 ;28 ;2 ;3 ;2;1;1;16 ;2 ;3 15 ;30 ;2 ;3 ;2;2;2;16 ;3 ;4 16 ;32 ;2 ;3 ;2;2;2;20 ;3 ;4 17 ;34 ;2 ;3 ;2;2;2;22 ;3 ;4 18 ;36 ;2 ;3 ;2;2;2;24 ;3 ;5 19 ;38 ;2 ;3 ;3;2;2;26 ;4 ;5 20 ;40 ;2 ;3 ;3;2;2;28 ;4 ;5 21 ;42 ;3 ;4 ;3;2;2;30 ;4 ;6 22 ;44 ;3 ;4 ;3;2;2;32 ;4 ;6 23 ;46 ;3 ;4 ;3;2;2;34 ;5 ;6 24 ;48 ;3 ;4 ;3;2;2;36 ;5 ;7 25 ;50 ;3 ;4 ;3;3;3;38 ;5 ;7 26 ;52 ;3 ;4 ;3;3;3;40 ;5 ;7 27 ;54 ;3 ;4 ;4;3;3;42 ;6 ;8 28 ;56 ;3 ;4 ;4;3;3;44 ;6 ;8 29 ;58 ;3 ;4 ;4;3;3;46 ;6 ;8 30 ;60 ;3 ;5 ;4;3;3;48 ;6 ;9 31 ;62 ;4 ;5 ;4;3;3;50 ;7 ;9 32 ;64 ;4 ;5 ;4;3;3;52 ;7 ;9 33 ;66 ;4 ;5 ;4;3;3;54 ;7 ;10 34 ;68 ;4 ;5 ;4;3;3;56 ;7 ;10 35 ;70 ;4 ;5 ;5;4;4;58 ;8 ;10 36 ;72 ;4 ;5 ;5;4;4;60 ;8 ;11 37 ;74 ;4 ;5 ;5;4;4;62 ;8 ;11 38 ;76 ;4 ;5 ;5;4;4;64 ;8 ;11 39 ;78 ;4 ;6 ;5;4;4;66 ;9 ;12 40 ;80 ;4 ;6 ;5;4;4;68 ;9 ;12 41 ;82 ;5 ;6 ;5;4;4;70 ;9 ;12 42 ;84 ;5 ;6 ;5;4;4;72 ;9 ;13 43 ;86 ;5 ;6 ;6;4;4;74 ;10;13 44 ;88 ;5 ;6 ;6;4;4;76 ;10;13 45 ;90 ;5 ;6 ;6;5;5;78 ;10;14 46 ;92 ;5 ;6 ;6;5;5;80 ;10;14 47 ;94 ;5 ;6 ;6;5;5;82 ;11;14 48 ;96 ;5 ;7 ;6;5;5;84 ;11;15 49 ;98 ;5 ;7 ;6;5;5;86 ;11;15 50 ;100;5 ;7 ;6;5;5;88 ;11;15 51 ;102;6 ;7 ;7;5;5;90 ;12;16 52 ;104;6 ;7 ;7;5;5;92 ;12;16 53 ;106;6 ;7 ;7;5;5;94 ;12;16 54 ;108;6 ;7 ;7;5;5;96 ;12;17 55 ;110;6 ;7 ;7;6;6;98 ;13;17 56 ;112;6 ;7 ;7;6;6;100;13;18 57 ;114;6 ;8 ;7;6;6;102;13;18 58 ;116;6 ;8 ;7;6;6;104;14;19 59 ;118;6 ;8 ;8;6;6;106;14;19 60 ;120;6 ;8 ;8;6;6;108;15;20
Funky
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Post by mishimayukio on Jul 3, 2006 3:39:53 GMT
Any chance we will be seeing WMs getting extra sets of focuses/WoC in more weapons? I really liked that idea when you first posted it a while back. Would actually prefer it over the WW attack.
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