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Post by FunkySwerve on Jul 3, 2006 4:07:51 GMT
Probably not. The convo would be a pain to do. Might do a set of books. Funky
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Post by mishimayukio on Jul 3, 2006 4:15:08 GMT
Eeek. Already there are too many URs, adding 30-70 more for weapon focuses and weapon of choice books will make getting the UR you want EXTREMELY rare. Unless you were thinking of making them rare.
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Post by FunkySwerve on Jul 3, 2006 4:26:06 GMT
I've no plans to double the number of URs with a full set of books. Funky
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Post by DragonChyld on Jul 3, 2006 5:43:36 GMT
What is PWK?
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Post by fusa on Jul 3, 2006 8:11:44 GMT
will PWK (Power Word KIll) require the ability to cast divination spells? If you specialize in necoromacy school then divination and pwk isn't available.
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Post by FunkySwerve on Jul 3, 2006 13:19:53 GMT
Yup, answered your own question there. Funky
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Post by maljin on Jul 3, 2006 14:06:31 GMT
So a level 30 dwarven defender (+10 levels of any other class) would get +30 to ac? Maybe add that it will stop at 20 as the +20 cap won't allow any higher bonses.
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Post by FunkySwerve on Jul 3, 2006 14:30:48 GMT
Actually that'll likely be by strength mod, like the barb, and caps at 20 - it isn't possible to add any more. Funky
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Post by fusa on Jul 3, 2006 15:48:50 GMT
will PWK (Power Word KIll) require the ability to cast divination spells? If you specialize in necoromacy school then divination and pwk isn't available. Posted by FunkySwerve on Today at 9:19am oops, meant to include...will PWK for a PM require ability to cast divination spells...I'm guessing it will
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Post by FunkySwerve on Jul 3, 2006 15:56:30 GMT
Yes, casting PWK isn't possible if divination is your opposition school. Funky
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Post by chainlink on Jul 5, 2006 15:19:51 GMT
I know theres nothing you can do about it but why the hell is PWK a Divination school spell? Spells from the Divination spell school are capable of looking forward in time to anticipate what will happen next. Although mostly useful for gathering information, several divine spells help the caster in combat situations. You look forward in time and see.........................them tripping over their untied bootlace and critically impaling themselves on an unfortunately placed pencil?
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Post by FunkySwerve on Jul 5, 2006 15:32:31 GMT
Because otherwise divination would suck even worse as a school. ;D Funky
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Post by azrael on Jul 5, 2006 19:45:33 GMT
It says that blackguards will get +1 CHA for every 5 levels. I have a couple of questions: Is this +1/5 lvls for all BG levels, or just legendary levels? Approximately when are these updates coming? Just to double check, it will add them retroactively right, cause it says retro bonuses added at altar? or can i visit altar to get bonus's even though im only level 20?
I ask cause i have a BG I'm playing right now, and this changes my build a bit if I'm gonna get charisma points at BG levels 5, 10, 15, etc.
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Post by FunkySwerve on Jul 5, 2006 19:53:48 GMT
Its for legendary levels like all the other edits - just missing the 'leg' in front of it. All changes are retroactive. Funky
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Post by FunkySwerve on Jul 6, 2006 14:16:07 GMT
Here's the finalized list of changes to class abilities coming next update.
All melee classes X-All onhit effects now stack correctly, instead of only the first being effective. Included are the assassin's poison weapon and hone weapon, the fighter's warrior's whetstone, the blackguard's death's kiss, the staffmaster's way of the staff, flame weapon, darkfire, and deafening clang. These damage effects are not multiplied by criticals, though all other damage types on the weapon are.
All epic spell casting classes X-Epic summon spells now have a level 50 version, accessible through the same item as the last upgrade to their summon.
Barbarian X-Add to stats + 1 every 5 legendary levels to STR, DEX, and CON, if the character's control class is barbarian X-Add 1% phys dmg resist per 2 STR bonus, if the character's control class is barbarian. X-mighty rage lasts ten times as long at character levels 41+, if the character's control class is barbarian x-at character level 41 and up, terrifying rage fear effects last 1d6 rounds instead of 1d3, if the character's control class is barbarian. Bard X-Scaled bard song/curse song Cleric X-Divine Might duration increases again, at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. X-Divine Shield duration increases again at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6, if the character is at least a 21st level Blackguard, Cleric, or Paladin. Druid -Level 50 summons added to the eye of the earth mother, requiring 100 animal empathy. Legendary levels now count towards druid levels in determining what creatures you can summon, if your CC is druid. Fighter X-At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is Fighter. They will inflict a cumulative 10% damage vulnerability to physical damage on every enemy the character hits, lasting 2 rounds. X-Warrior's whetstone progression changed to 1 pt damage per 2 fighter levels + 1d4 (max of 30 + 1d4). Legendary levels are counted as fighter levels for purposes of damage and duration if the character's control class is fighter. Duration is 2 hours per fighter level, or 120 hours maximum. Monk X-At character level 41, monk spell resistance begins to increase at an accelerated rate, if the character's control class is Monk. The increased progression is 10 + 7/6s the characters total monk and legendary levels + 2 for every Improved Spell Resistance feat. X-Empty body gives an extra 1% conceal for every 2 legendary levels, and duration increases by one round per legendary level. X-At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is Monk. When used, the monk will automatically attempt a standard stunning fist attack on every enemy in range the character hits. Only one use of the feat is used up per whirl. DC is 10 + half of the monk's level (including LL if CC is monk) + wisdom modifier. Paladin X-Divine Might duration increases again, at character level 41, by 50%, if the characters control class is Paladin, bringing the duration to 3xCHA bonus. X-Divine Shield duration increases again at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6, if the character is at least a 21st level Blackguard, Cleric, or Paladin. Ranger -Level 50 summons added to the eye of the earth mother, requiring 100 animal empathy. Legendary levels now count towards ranger levels in determining what creatures you can summon, if your CC is ranger. Rogue X-Dex bonuses +1 every 5 leg levels Arcane Archer X-There are four bows only usable by arcane archers that are able to inflict massive elemental damage. These bows alter the damage type that the AA's Imbue Arrow ability does. X-Seeker arrow now does increased damage, with the multiplier scaling up to x9 at 50 levels AA. At 24 levels of AA (legendary levels included if control is AA) it becomes unlimited uses per day. At 29 levels of AA (legendary levels included if control is AA) it adds a Bigby's Interposing Hand effect to the target lasting ten rounds and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20. X-Hail of Arrows gains unlimited uses at 28 levels of AA (legendary levels included if control is AA). Legendary levels do NOT count when calculating its damage bonus multiplier, whch remains capped at x5 for 30 levels of AA. X-Death Arrow gains unlimited uses at 30 levels of AA (legendary levels included if control is AA). Legendary levels now count when calculating the save of the arrow (if the archer's control class is AA), which is capped at arcane archer level + 15, to a maximum of 49 dc at arcane archer level 34. At AA level 35 (counting legendary levels if the character's control class is AA), the death arrow ability changes dramatically. It becomes usable only once every 4 minutes, but casts wail of the banshee, with a dc of AA level + 5 (legendary levels included if control is AA), capped at dc 55 at AA level 50, and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20. X-Imbue Arrow gains unlimited uses at 22 levels of AA (legendary levels included if control is AA). Its damage type may be altered by equipping certain bows found ingame. It does 1d6 damage per AA level, including legendary levels if the character's control class is AA, with a dc of AA level + 5 (legendary levels included if control is AA), capped at dc 55 at AA level 50, and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20. Assassin X-Poison weapon progression changed to 1 pt damage per 2 assassin levels + 1d4 (max of 25 + 1d4). Legendary levels are counted as assassin levels for purposes of damage and duration if the character's control class is assassin. Duration is 1 turn per assassin level, or 50 turns maximum. X-Assassin's Improved Invisibility rescaled to 1% per assassin level (including LL if CC is AA) + 20%. Duration is one turn per level (including LL if CC is AA). Blackguard X-Death's Kiss progression changed to 1 pt damage per 2 BG levels + 1d4 (max of 25 + 1d4). Legendary levels are counted as BG levels for purposes of damage and duration if the character's control class is BG. Duration is 1 turn per blackguard level, or 50 turns maximum. X-Bestow curse rescaled to 1 point penalty per 5 BG levels, + 2, to a maximum of 12 at level 50 (legendary levels included if control is BG). LLs also count for dc and penetration, with dc equal to BG level + 10 (max 60) and penetration equal to BG level + 20 + d20 (max 70 + d20). X-Divine Might duration increases again, at character level 41, by 50%, if the characters control class is Blackguard, bringing the duration to 3xCHA bonus. X-Divine Shield duration increases again at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6, if the character is at least a 21st level Blackguard, Cleric, or Paladin. X- +1 CHA every 5 leg levels X-There is now a level 50 summons for characters whose CC is blackguard, accessible through the same item as the last summons upgrade. CoT X-Rescaled Divine Wrath. At 50 levels of CoT (including LL if CC is CoT) it maxes out at 40/+16 soak and +20 to attack, damage and saves. At 41 levels of CoT (including LL if CC is CoT), the duration is increased to 3 rounds per CHA bonus, and it crants the CoT an additional attack per round at their highest ab. X-At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is CoT. When used, the CoT will apply a stacking prayer effect to every enemy they hit, inflicting -1 penalties to attack, damage, saves, and skills, lasting 2 rounds. At character levels 51 and up the penalties double to -2. Dwarven Defender X-Add 1% phys dmg resist per STR bonus at character level 41, if the character's control class is dwarven defender. X-Natural Ac bonus of +1 per STR bonus at character level 41, if the character's control class is dwarven defender, to a maximum of +20. X-Scaled defensive weave for legendary levels, caps at 50 + 1d6 damage and 100 rounds duration at DD lvel 50. Pale Master X-Deathless Mastery Touch rescaled to 15 + 1 dc per PM level past 10, including LL if the CC is PM. On gaining level 30 PM, NOT counting legendary levels, the PM gains unlimited uses per day of DMT. X-Palemasters can now cast Power Word Kill as if it were a necromancy spell, making the maximum single-target hitpoint max 1440 for a level 50 PM. X-Palemasters now get 3 dc increases instead of 2, at levels 15, 30, and 45. X-Lichsong rescaled to the new bardsong progression. Lichsong level equals PM level (including LL if CC is PM) - 10, up to a maximum of level 40 bardsong equivalent at PM level 50. Duration is still 100 rounds. X-There is now a level 50 summons for characters whose CC is PM, accessible through the same item as the last summons upgrade. ShadowDancer X-At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is shadowdancer. When used, the character unleashes a burst of negative energy similar to the spell of that name. It does 1d8 points of damage plus 2 per shadowdancer level (including LL if CC is SD) to max of 100 + 1d8 at SD level 50, with a will save for half damage at dc equal to the SD level (including LL if CC is SD) + 5. It also inflicts 1 point STR damage per 8 SD levels (including LL if CC is SD), up to 6 points at SD level 48+. The effects target every opponent in the area, not just those the SD hits. X-There is now a level 50 summons for characters whose CC is SD, accessible through the same item as the last summons upgrade. X-Shadow Evade rescaled to include LLs, maxing out at 60% conceal, 20/+15 absorb, and +14 ac, and adding additional benefits as the SD gains in power. Including LL if CC is SD, at level 20 it becomes unlimited uses per day, at 25, grants immunity to death, at 30, grants immunity to necromancy spells, at 35, grants 100% immunity to negative energy, and at 40 does an extra etherealness effect lasting 10 rounds (seperate from the other effects). X-Shadow Daze becomes inlimited usage at 22 levels + of SD (including LL if CC is SD), and ignores SR at 26 levels + of SD (including LL if CC is SD). DC is equal to SD level + 5, to a max of 55 at SD level 50 (including LL if CC is SD). Weaponmaster X-At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is weaponmaster. When used, if the WM has any ki strikes remaining, he will do a special whirl inflicting extra slashing damagfe on every opponent he hits. Only one use of the feat is used up per whirl. The special whirl inflicts an extra 2d20 points of slashing damage for every 4 legendary levels the WM has.
Staffmaster X-Blackstaff damage type is now changeable between castings by using the Way of the Staff. Damage changed to 1 point per weaponmaster level + 1d6 (max of 45 + 1d6). Legendary levels are counted as weaponmaster levels for purposes of damage and duration if the character's control class is weaponmaster.
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