Dacrow99
Initiate
I beleive in One and One beleive in us. Together we are One.
Posts: 36
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Post by Dacrow99 on Jan 4, 2006 14:20:21 GMT
Hiya Hg people,
Ok the random loot system is really nice and do well in most of all area. Thought there's only 1 problem.
It's the level requirement you use for it. By the time you get the level it make the item useless (when we are at low lvl the item become obsolete). Because you need better and specific items to survive in the HG world.
One solution is to lower lvl requirement of random loots not the shopkeeper ones or the normal items found. (migth need to lower some items in R.I.P. tavern too). Im not sure if it possible to do that but its a need if we want to enjoy the use of new items. Otherwise its only sell items.
Sincerly Dacrow
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Post by FunkySwerve on Jan 4, 2006 20:19:40 GMT
LOL Many of the items you find WILL wind up getting sold. The more useful they are at the level they are found at, the rarer they are. I know I was using a few I found at low levels, but if every one was useful to everyone who found it, PCs would get way too powerful way too fast. Its a large part of the reason for the common.uncommon/rare/ultrarare split, as well. Funky
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Post by themonk on Jan 4, 2006 22:15:26 GMT
Kudo's to the new loot.... About half the items I found have been very useful at my lev.... And I was very Pleasingly Surprised at how much of it was scattered around. In one location, that I know is not heavily visited, I found at least 5 items I have never seen before. Gives me reason to keep comming back to HG. Thanks Funky
Sur-lee Wan aka themonk
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Post by hfb on Jan 5, 2006 13:25:35 GMT
Greetings,
The Random Loot is brilliant. Very nice to be finding new (sometimes wacky) items on a regular-ish basis.
A college buddy of mine and I have started "hard corpse" characters (no loot/money xfers) from other characters and it is a great deal of fun to have a patchwork item set that is constantly under revision. It is also pretty nifty to be 6th level and not own a cloak or a second ring! (Absolutely unheard of after my first character made it to 20th lvl or so.)
Nothing but impressed and really enjoying it!
Thank You *graciously bows*,
The Dancer
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Post by pathogen on Jun 23, 2006 4:58:51 GMT
LOL Many of the items you find WILL wind up getting sold. The more useful they are at the level they are found at, the rarer they are. I know I was using a few I found at low levels, but if every one was useful to everyone who found it, PCs would get way too powerful way too fast. Its a large part of the reason for the common.uncommon/rare/ultrarare split, as well. Funky When I am grouping, the last thing I need is more vendor trash, since the loot split on the gold won't get me enough gold to do anything. Now the answer to this might be "So just don't group and solo," but hey, killing beetles for weeks on end for reduced XP just really isn't my thing.
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Post by FunkySwerve on Jun 23, 2006 13:58:41 GMT
You're doing something wrong, if you aren't getting enough gold to do things with. That attitude is pretty hard to understand - "I need more money so give me less to sell." Huh? No one is going to tell you to go solo loot hunting on the Road to Town, in any case. Funky
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Post by pathogen on Jun 23, 2006 22:03:15 GMT
You're doing something wrong, if you aren't getting enough gold to do things with. That attitude is pretty hard to understand - "I need more money so give me less to sell." Huh? No one is going to tell you to go solo loot hunting on the Road to Town, in any case. Funky I can't use the items that drop, and when I can use them (often five levels later), it'll be crappier than the stuff I can buy. The module is very AB/AC centric and in some cases you're almost better off wearing nothing, because the drops just don't provide. If you sell it, it'll be in a loot-split--people will justifiably get mad if you pocket the money yourself (even if they have millions in the bank)--and low-level parties always have huge amounts of people, meaning loot splits are terrible. I'm just glad equipment doesn't degrade, like in Diablo and WoW. Meanwhile, if I solo, it'll take me literally five to ten times as much time to gather XP, and it may still take me a really long time to accumulate gold to buy the things I actually need in the shop. +1 items, which drop frequently, sell for practically nothing, even when you pocket the entire difference, and buying the right equipment at levels 10-17 eventually runs into hundreds of thousands of gold pieces. One of the advantages of this MMO-style module over actual MMO's is that there is generally far, far less grinding, but not if you solo. And generally, it can be very, very difficult for a mage to solo at that level. And good luck affording heal potions or rez scrolls, which are priced ridiculously (this may of course be intentional). The situation that easily generates from these problems is that the new player really doesn't have money until Abandoned Farm, or if he asks for some (which luckily, because the community is very nice, he'll get--but not every newbie knows that). Meanwhile, the newbie often has to leach XP off of groups with players that have funds in the bank. Not very fun, that.
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Post by cantose on Jun 23, 2006 22:34:55 GMT
I am brand new to the server, about 3 - 4 weeks. I am also a casual gamer these days, so my experience is 2 - 3 hours at best on irregular days. I try for a pick up group and if I get no luck, I will solo.
So far I have a level 22 Cleric and a level 9 mage. I started a new character to play with a friend on the server whose char got corrupted.
In my honest opinion, I have to say that I disagree. Having never set foot on this server before, and following basic direction from helpful people, the ingame signs and the forums I literally have a BOATLOAD of money. More money if fact, than I know what to do. over 3 million gold. I do agree that this server is configured for the extreme end of AB / AC and it's a refreshing change from the pain of very low magic games. I have 3 million in the bank, and I hemmorage money for rez scrolls, postions, whatever strikes my fancy.
There is a fine mix between wracking out XP at a crazy rate and treasure hunting. I find that you can't (and maybe shouldn't) do both at the same time. The random loot specified at low levels is just that low level loot .. use it or not, it generates cash ... and LOTS of it fast.
Once you get to 25+ the loot you can buy in stores starts to dry up, and the random loot you find starts to become damn good. I suspect it's geared that way on purpose because of the design of the module.
Anyway to get back on topic, when I play in a huge group of course loot is going to be somewhat lower. That's the point of a group. You get to play with people, share in the loot, gain fun experience and CASH IN ON CRAZY XP. If you need cash, you solo in some easier areas for an hour or 2 , build up a million gold and go back to working XP.
Now only being new, I can say the reason why even in a party new players get rich at farm is because the people farming don't need or want to pick up the cash. Heck with my cleric, I rarely pick up the money at farm because I don't need it. I let the new chars get the cash.
In the end, I think the server brings a total new kind of balance to NWN that's not only unique but a hell of a alot of fun. If you can't get gold on this server, I don't know what to say. It really does rain from the sky.
Just looking for the pieces of the staff from level 10-15 generated INSANE amounts of money. I was finding and selling +4 armor like it was growing on the forest trees.
My best piece of advice is, be patient. The random loot isn't perfect at low levels, but once you get into the swing of things it's pretty nice. Even at low levels there are some wonderful gems out there ... Ring of haste at level 10 ..BOOYAH!
I in no way mean to be flamatory, though sometimes come across that way. If I did, my apologies.
Peace out, Cantose
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Post by FunkySwerve on Jun 23, 2006 22:42:03 GMT
Sounds like you are playing in pretty large parties. I'd recommend splitting your time between powerlevelling and lootgathering - you can't do both well at once. Most of the best loot is found out in the world, you just have to go look. Powerleveling may be satisfying, but you will rapidly outpace your gear, at least until you have a established character with some reserve funds. In any case, none of what you said really explains wanting less loot because you don't have enough money. Funky
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Post by pathogen on Jun 24, 2006 3:29:51 GMT
Sounds like you are playing in pretty large parties. I'd recommend splitting your time between powerlevelling and lootgathering - you can't do both well at once. Most of the best loot is found out in the world, you just have to go look. Powerleveling may be satisfying, but you will rapidly outpace your gear, at least until you have a established character with some reserve funds. In any case, none of what you said really explains wanting less loot because you don't have enough money. Funky The explaination is that an armor with +1 AC with +1 Wisdom or whatever isn't really of any use to anybody. It's just custom vendor trash, because when I get to the point where I can use it, the +3 AC armor or whatever that I can buy off the shelf will be better, due to the demands of the server. It's different at level 30 when you can find armor that has better AC than what you can buy AND other bonuses, but the level 5 variety stuff is junk. I need the AC or the AB on my weapons & armor, not the little novelty bonuses like +1 Wis. Other than that, I'll take Cantose's advice.
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Teek
Peasant
Posts: 5
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Post by Teek on Jun 24, 2006 13:23:43 GMT
For Pathogen: Would you like some Wine with that Cheese?
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Post by pathogen on Jun 24, 2006 14:30:32 GMT
Consider what the actual point is of going through the time and effort necessary to build custom items that you know ("LOL Many of the items you find WILL wind up getting sold") are vendor trash, and nothing else. There is no point, really.
If you want to just give me small amounts of gold and nothing else, give me small amounts of gold. No real need to dress it up in a fancy package, or make it weigh 80 pounds.
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Post by archmage on Jun 24, 2006 14:54:38 GMT
One man's trash is another man's treasure. Because of how we have done the gear, its not uncommon for even the mightiest of heroes to use a less then exemplary item, in order to fill a gap in their equipment setup. this was done intentionally, and with all the random loot around, its actually relatively common to find people doing this, as its necessary to survive. Just because the item is of no use to you, doesnt mean its useless. I have lvl 60 characters with absolute top notch gear setups, using commons and uncommons, simply because they have the one property in my one free slot to make an ideal gear set-up.
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Post by FunkySwerve on Jun 24, 2006 17:06:14 GMT
What arch said. You overlooked the part where I said: "but if every one was useful to everyone who found it," And for the record, the max gold stacksize is 50,000. Do you really want to stand around picking up 30 or so piles of gold instead of that level 40 common ring? It's ok to admit that you're wrong, and maybe try to learn a little something along the way. Funky
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Post by pathogen on Jun 24, 2006 17:45:09 GMT
Let me re-iterate that this is strictly not a problem past levels 5-10. In levels 5-10, the drops are typically a +1 armor with +1 to whatever. Because the solution to every problem in this level range for a warrior involves AB and AC, the item with the miniscule bonus to Con is inevitably thrown away (it's almost always armor that drops, and armor is the primary source of AC).
If it were for instance a +1 Con Ring that I could find, that would be different, as there would actually be room for it in my inventory due to the way the NWN AC system is set up (belts, bracers, and I believe helmets give deflection, boots give dodge, armor gives armor, shield gives. . . Err, shield). So if I already have a +deflection item on (which I likely do, if I go shopping), I would actually be presented a choice of either keeping or selling this ring, for instance. It would even be tempting to keep it, since many sub-races get odd ability score bonuses, instead of even, like in traditional D&D.
I know what you mean by using sub-optimal equipment, on my wizard I'm usually re-balancing my equipped stuff to make sure I have the maximum +12 Int bonus, weighed up against the best possible other stats I can have on.
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