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Post by bort on Feb 13, 2007 17:27:49 GMT
From another thread: Another idea is to make custom SIMTools commands for the staffmaster damage selection, could do away with the WOTS token entirely. Though I have no idea how much work that would entail for Funky, so may be no good. !smfire !smcold !smpos etc. Theres thinking with your noodle on! If that flies, what would it take to get other commands set to that stile? !smitetime - You have 3:23 left on your Great Smite timer. I hate flashing blue because some time the effect appears to drop out for minutes at a time (during a battle) and it totally screws up my mental rhythm with the smite timer. Plus it's just one more graphic effect that doesn't mean much. Is there a listing somewhere that I'm missing of the SIMTools based commands? If you were truely dedicated to your holy cause, perhaps you'd have a smite stopwatch on your desk..
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Toad
Peasant
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Post by Toad on Feb 16, 2007 23:02:27 GMT
How about when the player types "rofl" they fall on their back and laugh.
For DM's, how about a command that changes wings and tails, similar to how dm_change_appear works.
That would be fun!
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Post by FunkySwerve on Feb 17, 2007 4:59:15 GMT
Wings and tails is in the comnig version already. I'll add the emote. Funky
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Toad
Peasant
Posts: 4
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Post by Toad on Feb 17, 2007 6:13:34 GMT
Whooo Hooo!!! Also,those functions found in "x2_inc_toolib" might be fun to add to the dm commands. i.e. adding and removing tile vfx, creating pillar vfx
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Post by sensai on Jun 7, 2007 3:33:59 GMT
Hey Funky swerve. Once again i gotta say i love this system of yours.. so here is what Ive done, Ive nearly completed my new version of shadowfall, been testing the language / simtools on the present server.. they work great emotes commands languages and dm commands are all great. In playing with such it occurs to me something that i think would be really cool. I like the dm_changeappear X , and i was wondering if there is a way to set up scripts so designated players could shift to designated shapes? I think that would be a great way to reward players in certain circumstances.. If you don't have time or feel its not appropriate for your updates, maybe i could convince you to give me a quick walk through of how to set that up. Cause i know this system can do it, and id really like to add that into my mod. Thanks
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Post by FunkySwerve on Jun 7, 2007 5:59:42 GMT
If you want to create an item script that can do that, I'll happily show you how to wire it into the system. Funky
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Post by hunterdm on Jun 7, 2007 10:19:58 GMT
Oh....any chance you would share this when it is working?
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Post by hunterdm on Jun 7, 2007 20:39:13 GMT
Hey, is there a way to toggle metachannels like one can toggle language usage?
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Post by FunkySwerve on Jun 8, 2007 1:59:34 GMT
No, I don't see people wanting to use it exclusively, as they probably want to cummunicate with, say, others in their party. And, if the party is the same as the metachannel, there's no need to meta. Funky
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Post by hunterdm on Jun 8, 2007 3:05:27 GMT
My server has a custom no party system, I forget that not everyone uses it. We dont use the bioware party system, except for DMed events, but now will be using Metachannels to do what we had used the party system for.
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Post by FunkySwerve on Jun 8, 2007 3:49:36 GMT
I can tell you how to add it, but it'll be a touch complex. It invoves adding a command to toggle in and out, like !speak, though the command will be a straighfoward int setdelete, and then a check for that int near the top of fky_chat that mimics the /m behavior. If you want more specific instructions than that I can give you line edits, just LMK. Funky
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Post by hunterdm on Jun 8, 2007 15:45:40 GMT
I'll look at it before I begin begging for help
thanks
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Post by sensai on Jun 9, 2007 12:58:49 GMT
If you want to create an item script that can do that, I'll happily show you how to wire it into the system. Funky Thanks a lot funky ill get on that,, and idgladly share the scripts with those who ned it. When i get the basics all done ill let you know,, thanks a milion Funkyswerve
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Post by sensai on Jun 9, 2007 18:34:45 GMT
Hey Funky, where do i find the list of emote functions for players? I think i got the addition for chat_inc based on the persistant int being set and so on, but i need the players to call it verbally, havent managed to find the verbals so i can figure where to put it,,, here is what i got so far
//for fky_chat_inc
else if (GetStringLeft(sDMText,9) == "addshape ") //searches for addshape text { sDMText = GetStringRight(sDMText, GetStringLenth(sDMText) - 9); //searches for text beside "addshape" int nShapes = GetPersitantInt(oDMTarget,"shape","pwdata")// retrieve the number of shapes/appearances the pc has. int nSet= nShapes+1; //set the number of shapes/appearances the pc has. int nBAppear =GetAppearanceType (oPC);// get the base shape of the character. int nShape=StringToInt(sDMText); //takes found text and makes int// appearance number string sSet= IntToString(nSet);
if (GetPersistantInt(oPC,"trueshape")==0) // if the base appearance of pc isnt stored , { SetPersistantInt(oDMTarget,"trueshape",nBAppear);//set the appearance number of true shape of pc SetPersistantInt(oDMTarget,"shape",1); } SetPersistantInt(oDMTarget, "shape"+sSet,nShape,0,"pwdata");// stores the model type in persistance SetPersitantInt(oDmTarget,"shape",+1); SendMessageToPC(oDMTarget, COLOR_RED+" You have recieve a new Appearance"+COLOR_END);//tell em SendMessageToPC(oDMPC, COLOR_RED+" You have given "+ GetName(oDMTarget) +"a new shape"+ sDMText + COLOR_END);
}
that should work for setting the persistant int, now just to be able to get players to verbally call it. oh should i set that under commands or emotes? ie !setshape 1 or *setshape 1...? thanks EDIT: oh ya Funky im using version 2.1?? its the most updated version at the time i got an account here on this forum.. should i update? probably eh?
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Post by FunkySwerve on Jun 9, 2007 19:44:53 GMT
There's a command to list emotes, and the emote parsing function is in fky_chat_Inc. Updating is up to you, but version 3.1 will be done later today, so if you are going to you should wait until it's up - it has 2 bugfixes. Funky
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