bane
Peasant
Posts: 6
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Post by bane on Jan 16, 2009 15:41:44 GMT
Not sure if this has been posted before or not so going to make it again if so. I noticed that you cant change a creatures alginment with the tools it prompts you and says only use for pc or something to that effect, is it possible to make it where you can change the creatures alignment as well other than just a players alignment. this would be very helpfull for my dm's when holding a DM event.
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Post by FunkySwerve on Jan 17, 2009 17:20:28 GMT
Not sure if this has been posted before or not so going to make it again if so. I noticed that you cant change a creatures alginment with the tools it prompts you and says only use for pc or something to that effect, is it possible to make it where you can change the creatures alignment as well other than just a players alignment. this would be very helpfull for my dm's when holding a DM event. That's a fairly easy change to make. Open the fky_chat_dm_comm script, and look for the section for commands starting with 'a'. That should begin on line 45, unless I've changed something in my mod since the last public release. There are four lines you will have to edit, one for each alignment shift (good, evil, chaos, law), which in my mod are on lines 54, 66, 78, and 90. Each of those lines currently reads: oDMTarget = VerifyTarget(oDMTarget, oDMPC, sUppercase);You should change all 4 lines to read this instead: oDMTarget = VerifyTarget(oDMTarget, oDMPC, sUppercase, OBJECT_TARGET, FALSE);Then save, do a full compile, and the command will then work on non-PCs, assuming that the default Bioware function AdjustAlignment works on non-PCs, which I haven't tested. Funky
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Post by baaleos on Jan 26, 2009 10:26:05 GMT
Hi Funky, I remember from previous posts that you were working on a wrapper of sorts for allowing people without exceptional scripting knowledge to add extra functions and such with relative ease.
1) I was wondering if you ever finished it?
2) Is there going to be any more nwn Simtools releases?
3) Also - Is there going to be such a wrapper made, allowing people to add their own Cyphers for Languages?
4) If I altered the Simtools to remove Common Language from all players, but left them with their subrace language, would this actually force them to speak in their language, and remove their ability to speak English/Common. Just wondering, as it would be good for an extreme roleplay server.
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Post by FunkySwerve on Jan 27, 2009 2:43:04 GMT
No, Yes, No, Depends on how you go about it. You can force them to speak a language by automatically setting them to it on enter and altering !speak common so that it doesn't toggle them off it.
Funky
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Post by dsabrae on Apr 7, 2009 19:33:45 GMT
To go along with the editing features. A means to edit the portrait of players, description of items, and players, and im largely done with leto at that point! Ive been told that the on chat function make this a trivial matter but then again I really fake it at scripting so I would not know but it seems this functionality would go hand in hand with the visual and body part alteration.
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Post by kralex on Sept 15, 2009 9:33:55 GMT
There are already the !sb fill and !sb empty commands which are quite handy to change spells, but often I wish for a way to remember a certain spell set-up and be able to recall it later. Could !sb save "name" and !sb load "name" be added?
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Post by dhaemon on Jan 3, 2012 20:12:27 GMT
[Command Request] !list redundant
This comand would list redundancies from: -equipped items where either bonuses are overlapping and therefore not actually giving a bonus /* bonus spells, haste, attack bonus, AC bonus, skills, feats, etc. */ -multiple of the same immunities
The purpose of this command would be to simplify seeing whether or not items are being used the the maximum of their abilities.
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