Post by atomicsomething on Sept 2, 2007 14:09:33 GMT
Subrace : Rakshasa (Kitten are cool, and give you enough CHA boost on startup to go the smiting way). Other subbies will be all with +2STR/+2CHA (DragonBlooded, Daywalker, Baseborn...) and better BURS ones.
Starting Feat :
STR : 15 (14)
DEX : 10
CON : 15 (14)
WIS : 8
INT : 10
CHA : 16 (20)
Progression : 2ROG, 6PAL, 9COT, 1PAL, 1COT, 1ROG, 20COT.
Stat increases : 6 first to CHA, rest to STR
Lvl 1 : Blooded, Luck of the heroes*
Lvl 3 : Toughness
Lvl 6 : Weapon Focus
Lvl 9 : Extra Smiting
Lvl 10 (COT Bonus feat) : Improved Critical
Lvl 12 : Skill Focus Parry*, Power Attack
lvl 14 (COT) : Blind Fight
lvl 15 : IronWill*
lvl 16 (COT) : Cleave
lvl 18 : Divine Might*
lvl 19 (COT) : Great Cleave
Skill marqued with * are not very usefull, but you need to take something there ... with the bonus COT feats.
I'd advise to take Iron Will just to get above the limit zone for this save and Divine Might (I just love having 34 unstoppable damage per hit even only for 14 rounds. Bosses usually hate it ...)
Skill Dump (Pre epic) :
Lvl 18 (Pal) : Concentration
Lvl 20 (ROG) : Tumble 23, UMD 23
Lvl 21 : ArmorSkin
Lvl 24 : Great Smite, Epic Weapon Focus
Lvl 27 : Great Smite
Lvl 28 : Great Smite
Lvl 30 : Great Smite
Lvl 32 : Great Smite
Lvl 33 : Great Smite
Lvl 36 : Great Smite, Great Smite
Lvl 39 : Great Smite
Lvl 40 : Great Smite
Skill Dump (Epic) : Disciple 43. Parry 43. (Leaving 16 points free to use).
Lvl 42 : LSA Tumble
Lvl 45 : Epic Prowess
Lvl 48 : Leg Weapon Focus.
Lvl 51 : Great STR
Lvl 54 : Great STR
Lvl 57 : Overwhelming Critical
Lvl 60 : Devastating Critical
Skill Dump (Legendary) : max Disc 63 and Tumble 60.
Stats @60 :
STR : 44
DEX : 10
CON : 14
INT : 10
CHA : 26
Saves @60 (With Iron Will and LH, maxed with Sacred Defense and items ) :
Fort : 71
Will : 63
Reflex : 68
AB @60 (With Divine Wrath) : 94
AC @60 (With UR Gear and Heavy Armor) : 119 (122 with Pentative Shield)
Pro :
Evasion.
Uncanny Dodge.
Decent Saves.
Decent AB (Bit Lowish for a Tier 1 class).
Very Good Damage.
Crit Immunity (Lasting 70 rounds * 4 per rest).
Con :
Low AC (Better subbies allow more Dex and Medium Armors, where uncanny dodge takes all its meaning).
All remarks greatly appreciated (Did i miss something in the must have cat. from the current updates ?)
Starting Feat :
STR : 15 (14)
DEX : 10
CON : 15 (14)
WIS : 8
INT : 10
CHA : 16 (20)
Progression : 2ROG, 6PAL, 9COT, 1PAL, 1COT, 1ROG, 20COT.
Stat increases : 6 first to CHA, rest to STR
Lvl 1 : Blooded, Luck of the heroes*
Lvl 3 : Toughness
Lvl 6 : Weapon Focus
Lvl 9 : Extra Smiting
Lvl 10 (COT Bonus feat) : Improved Critical
Lvl 12 : Skill Focus Parry*, Power Attack
lvl 14 (COT) : Blind Fight
lvl 15 : IronWill*
lvl 16 (COT) : Cleave
lvl 18 : Divine Might*
lvl 19 (COT) : Great Cleave
Skill marqued with * are not very usefull, but you need to take something there ... with the bonus COT feats.
I'd advise to take Iron Will just to get above the limit zone for this save and Divine Might (I just love having 34 unstoppable damage per hit even only for 14 rounds. Bosses usually hate it ...)
Skill Dump (Pre epic) :
Lvl 18 (Pal) : Concentration
Lvl 20 (ROG) : Tumble 23, UMD 23
Lvl 21 : ArmorSkin
Lvl 24 : Great Smite, Epic Weapon Focus
Lvl 27 : Great Smite
Lvl 28 : Great Smite
Lvl 30 : Great Smite
Lvl 32 : Great Smite
Lvl 33 : Great Smite
Lvl 36 : Great Smite, Great Smite
Lvl 39 : Great Smite
Lvl 40 : Great Smite
Skill Dump (Epic) : Disciple 43. Parry 43. (Leaving 16 points free to use).
Lvl 42 : LSA Tumble
Lvl 45 : Epic Prowess
Lvl 48 : Leg Weapon Focus.
Lvl 51 : Great STR
Lvl 54 : Great STR
Lvl 57 : Overwhelming Critical
Lvl 60 : Devastating Critical
Skill Dump (Legendary) : max Disc 63 and Tumble 60.
Stats @60 :
STR : 44
DEX : 10
CON : 14
INT : 10
CHA : 26
Saves @60 (With Iron Will and LH, maxed with Sacred Defense and items ) :
Fort : 71
Will : 63
Reflex : 68
AB @60 (With Divine Wrath) : 94
AC @60 (With UR Gear and Heavy Armor) : 119 (122 with Pentative Shield)
Pro :
Evasion.
Uncanny Dodge.
Decent Saves.
Decent AB (Bit Lowish for a Tier 1 class).
Very Good Damage.
Crit Immunity (Lasting 70 rounds * 4 per rest).
Con :
Low AC (Better subbies allow more Dex and Medium Armors, where uncanny dodge takes all its meaning).
All remarks greatly appreciated (Did i miss something in the must have cat. from the current updates ?)