Post by khalaq on Sept 28, 2007 1:10:47 GMT
(UPDATED 10/01)
With all the new rule changes, lots of old class and skill combinations are no longer viable. That being the case, I've tried to rework an old theme, the SMITE-A-DIN.
Here, then, is my idea for a Baseborn Titan Smiter. I'm looking for feedback regarding any adjustments that could be made to improve him, and suggestions for feats. Feats could definitely use some tweaking.
-Khalaq
---------------------------------------------------------------------------------
BASEBORN SMITER
29 Pal/10 CoT/1 Mon
Pros:
-High AB
-Great saves
-Self-buffing that lasts
-GMW +14
-Extended Divine Might
-Extended Divine Shield
-Divine Wrath for when you're really PO'd
-Great Smite for great AOE damage
-Minimum cooldown on Great Smite
-Evasion
-Guardian Angel means you're down, but not out
-Resurrect Party means your party's not really wiped
Cons:
-Smites are only good versus Evil opponents
-Couldn't push CON to 20
-Still vulnerable to "The Dreaded DIE Roll"
-Have to wait until level 41 for a +10 STR boost
Race: Human
Sub: Baseborn Titan (Hound Archon would be great, too, but I don't have the subby)
Starting Stats:
---------------
STR 14 (19)
DEX 8 ( 8)
CON 14 (14)
WIS 14 (14)
INT 10 (10)
CHA 16 (18)
Lvl 40/60
---------
STR 20/44 [+4(Paly Bonus) +10(Smite Bonus) +10(Leg Stats)]
DEX 8/ 8
CON 18/18
WIS 14/14
INT 10/10
CHA 26/30 [+4(Paly Bonus)]
Saves at 40
---------------
Fort 39
Ref 29
Will 30
Skills:
Max Discipline
Max Taunt or Parry (never used these, before)
60 Tumble (for max AC bonus permitted)
And the rest in something else. Perhaps Heal?
Leveling and Feats
------------------
1. Paladin(1) --- Blooded, Toughness
2. Paladin(2)
3. Paladin(3) --- Power Attack
4. Paladin(4) (CHA)
5. Paladin(5)
6. Paladin(6) --- Weapon Focus (selected martial weapon)
7. Paladin(7)
8. Paladin(8) (CHA)
9. Paladin(9) --- Divine Might
10. Paladin(10)
11. Paladin(11)
12. Paladin(12) (CHA) --- Divine Shield
13. Paladin(13)
14. Paladin(14)
15. Paladin(15) --- Extend Spell
16. Paladin(16) (CHA)
17. Paladin(17)
18. Paladin(18) --- Blind Fight
19. Paladin(19)
20. Champion of Torm(1) (CHA)
21. Champion of Torm(2) --- Greater CHA I, Epic Weapon Focus
22. Champion of Torm(3)
23. Champion of Torm(4) --- Improved Critical (selected martial weapon)
24. Champion of Torm(5) (CHA) --- Great STR I
25. Champion of Torm(6) --- Great Smite I
26. Champion of Torm(7)
27. Champion of Torm(8) --- Great Smite II, Great Smite III
28. Champion of Torm(9) (CON)
29. Champion of Torm(10) --- Great Smite IV
30. Paladin(20) --- Great Smite V
31. Paladin(21)
32. Paladin(22) (CON)
33. Paladin(23) --- Great Smite VI, Geat Smite VII
34. Paladin(24)
35. paladin(25)
36. Paladin(26) (CON) --- Great Smite VIII, Great Smite IX
37. Paladin(27)
38. Paladin(28)
39. Paladin(29) --- Great Smite X, Great CHA II
40. Monk(1) (CON)
Legendary Feats
---------------
42. (STR) --- LSA Tumble
44. (STR)
45. --- LSF: Enchant (after book)
46. (STR)
48. (STR) --- Great Cleave
50. (STR)
51. --- Overwhelming Critical
52. (STR)
54. (STR) --- Devastating Critical
56. (STR)
57. --- Legendary Weapon Focus (selected martial weapon)
58. (STR)
60. (STR) --- Armor Skin (or other feat)
With all the new rule changes, lots of old class and skill combinations are no longer viable. That being the case, I've tried to rework an old theme, the SMITE-A-DIN.
Here, then, is my idea for a Baseborn Titan Smiter. I'm looking for feedback regarding any adjustments that could be made to improve him, and suggestions for feats. Feats could definitely use some tweaking.
-Khalaq
---------------------------------------------------------------------------------
BASEBORN SMITER
29 Pal/10 CoT/1 Mon
Pros:
-High AB
-Great saves
-Self-buffing that lasts
-GMW +14
-Extended Divine Might
-Extended Divine Shield
-Divine Wrath for when you're really PO'd
-Great Smite for great AOE damage
-Minimum cooldown on Great Smite
-Evasion
-Guardian Angel means you're down, but not out
-Resurrect Party means your party's not really wiped
Cons:
-Smites are only good versus Evil opponents
-Couldn't push CON to 20
-Still vulnerable to "The Dreaded DIE Roll"
-Have to wait until level 41 for a +10 STR boost
Race: Human
Sub: Baseborn Titan (Hound Archon would be great, too, but I don't have the subby)
Starting Stats:
---------------
STR 14 (19)
DEX 8 ( 8)
CON 14 (14)
WIS 14 (14)
INT 10 (10)
CHA 16 (18)
Lvl 40/60
---------
STR 20/44 [+4(Paly Bonus) +10(Smite Bonus) +10(Leg Stats)]
DEX 8/ 8
CON 18/18
WIS 14/14
INT 10/10
CHA 26/30 [+4(Paly Bonus)]
Saves at 40
---------------
Fort 39
Ref 29
Will 30
Skills:
Max Discipline
Max Taunt or Parry (never used these, before)
60 Tumble (for max AC bonus permitted)
And the rest in something else. Perhaps Heal?
Leveling and Feats
------------------
1. Paladin(1) --- Blooded, Toughness
2. Paladin(2)
3. Paladin(3) --- Power Attack
4. Paladin(4) (CHA)
5. Paladin(5)
6. Paladin(6) --- Weapon Focus (selected martial weapon)
7. Paladin(7)
8. Paladin(8) (CHA)
9. Paladin(9) --- Divine Might
10. Paladin(10)
11. Paladin(11)
12. Paladin(12) (CHA) --- Divine Shield
13. Paladin(13)
14. Paladin(14)
15. Paladin(15) --- Extend Spell
16. Paladin(16) (CHA)
17. Paladin(17)
18. Paladin(18) --- Blind Fight
19. Paladin(19)
20. Champion of Torm(1) (CHA)
21. Champion of Torm(2) --- Greater CHA I, Epic Weapon Focus
22. Champion of Torm(3)
23. Champion of Torm(4) --- Improved Critical (selected martial weapon)
24. Champion of Torm(5) (CHA) --- Great STR I
25. Champion of Torm(6) --- Great Smite I
26. Champion of Torm(7)
27. Champion of Torm(8) --- Great Smite II, Great Smite III
28. Champion of Torm(9) (CON)
29. Champion of Torm(10) --- Great Smite IV
30. Paladin(20) --- Great Smite V
31. Paladin(21)
32. Paladin(22) (CON)
33. Paladin(23) --- Great Smite VI, Geat Smite VII
34. Paladin(24)
35. paladin(25)
36. Paladin(26) (CON) --- Great Smite VIII, Great Smite IX
37. Paladin(27)
38. Paladin(28)
39. Paladin(29) --- Great Smite X, Great CHA II
40. Monk(1) (CON)
Legendary Feats
---------------
42. (STR) --- LSA Tumble
44. (STR)
45. --- LSF: Enchant (after book)
46. (STR)
48. (STR) --- Great Cleave
50. (STR)
51. --- Overwhelming Critical
52. (STR)
54. (STR) --- Devastating Critical
56. (STR)
57. --- Legendary Weapon Focus (selected martial weapon)
58. (STR)
60. (STR) --- Armor Skin (or other feat)