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Post by maudlin27 on Oct 8, 2006 12:10:11 GMT
What I have to trade Price I'll sell them for : n/t: Due to having been away a while I am currently not prepared to sell items until I can fully ascertain the value of the items and of gold. As such the gold prices to the side of items should be ignored for now
Item merchant: Immunity Rings (+14 ac, 75% immunity/50% immunity, other abilities): Baneblasts Ring (sonic/acid, freedom+haste) Howlfires Horn (fire/sonic sneak attack) Crackleshards Fang (Cold/Elec level/ability drain) Chillfangs Binder (acid/cold paralysis, poison, true seeing) Stimulating Scream (Elec/Sonic, Immune: Paralysis, True Seeing, Regen +4) Flamevolts Friend (Fire/Elec, Immune: Mind affecting Spells) 'Mord immune ring' (grants immunity to mord spells) Dachy immy rings (+15 ac, 100% elemental immy, saving throws +5): 200 mil Dachy Elec Ring
Guildmasters Glint (ammy, +12 ac +9 Dex+Int, +15 Pick lock, disable trap, search, spot, set trap) 50 mil Eye of Everwhole (ammy, +14 ac +6 regen, haste, immune: harm) 60 mil Ssasapi Messn'to (Ssith ammy, +15 ac, +6 Con, +12 Wis, +5 fort saves) 25 mil Wrists of Resistance (gauntlets, +13 ac, 20 elemental resist, 5 exotic resist, 30 spell res, haste) 20 mil Clasps of the Forewarned (+13 armour ac, 10% physical immy, various immunities - will update when get round to making a full note of their stats. View these as having equal value to most URs) 500 mil
URs: Gauntlets of Ghenna (UR gauntlets, +16 ac, 10% physical immunities, 10% fire immy, 10% cold vuln, immy: Death magic, mind spells, level/ability drain, sneak attack, harm, regen+2) 500 mil Wistan's Sever-Shield (UR Ring, +16 ac, 30 slashing resist, 10% slashing immy, Con+6, Dex+4, Str+2, Haste) 500 mil Touch of the Grave (UR Gauntlets, +16 ac, Darkvision, Immune: Death Magic, Disease, Paralysis, Sneak Attack, Mind affecting spells, Poison, Level/Ability Drain, Fear, Saves +5, Regen +5, True Seeing, Immune: Harm) 500 mil Overwhelming Solidarity (UR Gauntlets, +16 ac, +6 Str, Con, Dex, Int, Wis, Char, Freedom, Haste, Immune: Sneak attack, Saves +6) 500 mil
Caster Merchant: Shade Spike (Dagger, bonus feat: Combat casting, spell penetration, lev5-9 sorc slots, +4 char, con, dex, +6 enhancement, regen +3, vamp regen +3) Lustrious Coil +10 (Belt, lev7-9 sorc slots x4, immy: Sneak, +10 Char, +10 Concentration, Haste, Discipline +10, True seeing) 60 mil Zephyre's Song +10 (Belt, lev7-9 druid slots x4, immy: sneak, +10 Wis, +10 conc, discipline, Haste, True Seeing) 60 mil Xitachyls Ruin +10 (Belt, lev7-9 wiz slots x4, immy: sneak, +10 Int, +10 conc, discipline, haste, true seeing) 60 mil Cowl of the Secret Flame (Helmet, lev6-9 druid slots, AC +10, Con +2, Concentration +5, Discipline +5, Bonus Spell Feats: Abjuration, Conjuration, Enchantment) 300 mil War wizard Plate (Full plate, -45% arcane spell failure, lev7-9 wiz slots, AC+5, Bonus Feat: Combat Casting, Int +4, -10% weight reduction, Immune: Death Magic, Level/Ability Drain) 30 mil Amulet of Sorcere (Ammy, lev7-9 sorc slots x2, +10 AC, Immune: Mind affecting spells) 40 mil Staff of Valenta (sorc lev3-9x2, regen+4, conc+10, spellcraft+10, True seeing, spell res 26, 1 use/day: epic mage armour, greater spell mantle, shadow shield) 60 mil
Dachy Gear: Cleric, Sorc and Druid Cloaks (Cloak, +15 AC, lev7-9 spell slots x2, Wis/Char +6, Immune: Sneak Attack) 50 mil Cleric Ammy (Ammy, +15 ac, lev7-9 cleric slots x2, freedom, Immune: Mind affecting spells, paralysis) 50 mil Cleric+Sorc+Druid+Wiz ring 75 mil Druid+Sorc+Cleric Staff (lev7-9 spell slots x4, Bonus Feats: Spell Focus Abjuration, Conjuration, Enchantment, Divination, Illusion, Necromancy, Damage reduction +12soak10, Epic spells: Epic warding, Greater Ruin 1 use/day) 150 mil Wiz+Druid+Sorc boots 75 mil
Illithid: Prescients Guard (bracers, +18 armour ac, lev6-9 wiz slots x3, 10% physical immunity, +20 Concentration, +20 discipline, True seeing, Immune: Death magic, level/ability drain) 300 mil Stoic faith (ammy, +17 ac, lev1-4 pally spell slots x2, char+6, Con+6, Str+6, Freedom, Haste, Immy: Sneak attack, harm, saving throw+6, bright light) 100 mil
Wand of Dissecting (casts horrid wilting at lev40, 30 uses) 30 mil Wand of Time (casts time stop, 5 uses) 20 mil
Weapon Merchant: Lev29 weapons (2 2d12 elemental damage types, 2 2d8 exotic damage types, 1 1d6 exotic damage type. Haste, Keen, Regen+2, Light (15m)) 100 mil: Club Rapier 300 mil (Quarterstaff) 150 mil Bastard Sword Greataxe Katana Light Hammer Double-Axe Spear Dire Mace
Lev35 weapons (+7 attack bonus, 3 2d12 elemental damage types, 2 2d10 exotic damage types, Keen): 150 mil Club Halberd Two-bladed sword 300 mil Longsword Spear Monk Gloves (+12 ab and true seeing instead of +7 ab and keen) Greataxe Battle-Axe Dwarven War-Axe Light Flail Kama 300 mil Quarterstaff 300 mil Greatsword Morningstar Bastard Sword Rapier 600 mil Mace Dagger Handaxe 200 mil Dire-Mace 300 mil Sickle Scimitar 300 mil Double-Axe 300 mil
Ssith weapons (Enhancement bonus +12, Keen, Magical 2d10, Positive 2d8) 50 mil: Monk Gloves (ab +16, 2d10 divine, magic, positive, sonic, Freedom, Haste, Regen+4) 75 mil Great-Axe Kukri 100 mil Bastard Sword Dagger Mace Halberd Katana Light+Heavy Crossbow Greatsword Sling Kama 100 mil Battle-Axe Scythe 50 mil Longbow 50 mil Rapier 100 mil Longsword Spear Light Flail Heavy Flail Shortbow
MOAD Weapons (1 elemental 2d10 damage, 2 exotic 2d10 damage, enhancement bonus +9, Keen, other properties): Whip (Holy Avenger, On hit: Dispel DC14, Massive Crits: 1d8) Spear (Onhit: Deafness DC14 50%/2, Holy Avenger, Massive Crits: 1d12, Char +1) 40 mil Halberd (Onhit: Daze DC16 25%/3, Holy Avenger, Massive Crits: 1d12, Str +1) 40 mil Warhammer (Con+2, Str+2, Massive Crit: 1d8) 60 mil
Harbringer/Immo weapons: Scim Set (+12 ab, 2d12 fire/acid damage, 15/18 magic damage, 2d12/2d10 positive damage) 25 mil Club (+14 ab, 2d12 Cold, Divine, Magic damage) 40 mil Spear (2d10 divine+magic, 2d8 positive, +10 enhancement, Keen, onhit: Bigby interposing hand lev1) 40 mil
Illithid Weapons: Greatsword (20 fire+magic, 1d10 divine, ab +9) 50 mil Longsword (20 acid+cold, magic 1d10, ab+9, keen) 50 mil Longsword (20 electric+negative, magic 1d10, ab+9) 50 mil
Dusty weapons (+2 Dex/Str, 2d12 exoticx3, [2d12 elemental x3 or 2d12 elemental x2 2d12 physical x1]): Whip (+2 Dex, 2d12 exotic x3, 2d12 elemental x3) Double-Axe 300 mil Two-bladed sword 300 mil Light flail Kukri 2 bil Greataxe
Other special weapons: Taramanus (Longbow, +17 ab, +17 mighty, Bonus Feat: Rapid Shot, Massive Crits 2d6) 150 mil
Various misc. weapons
Armour Merchant: Shields: Sekal's Sigil (Tower, +12 ac, 10 physical resist, 10 magic resist, +6 con +6 str, Haste, +2 saves, Immune: Death Magic, Mind Spells) 40 mil Demondum (large, +13 ac, 25% acid+fire immune, 25 bludg resist, 10 positive resist, +6 str, Immune: death magic, ability drain, haste) 250 mil Tempus's Left (Tower, +12 ac, 10% electric+sonic immune, 25 piercing resist, 10 magic resist, +6 con, Haste, Immune: Mind affecting spells, harm) 200 mil Easar's Rest (tower, +11 ac, Freedom, Haste, Immune: Sneak attack, Poison, Paralysis, Knockdown) 40 mil Copper Blessing (small shield, +13 ac, 25% acid+elec immy) 100 mil Mokoni Shield (tower shield, +11 ac, 25% cold+elec immy, Con+2, Str+2, Haste, Regen+2, Spell res 32, light) 30 mil Agium Eragus (tower shield, +15 ac, Immune: Sneak attack, True seeing) 50 mil Slag (tower shield, +14 ac, 10% piercing immy, 20 fire resist,Str +8, Dex -8, Discipline +8, Regen +1, Reflex saves -4, Immune: flesh to stone, knockdown, True Seeing, Bright light (red)) 100 mil Valiants Honor (Small shield, +14 ac, 25% cold+elec immy, slashing resist 25, divine resist 10, Haste, Immune: Knockdown, Sneak attack) 100 mil
Torches: Holy Symbol of Bhalus (Illithid Cleric Torch, +12 Dex +12 Wis, Saves +10, Regen +10, Harm: Unlimited uses/day, Unique power: Self only 2/day) 500 mil
Boots: Noble Boots of the Fire-Born (boots, +13 ac, 35 fire resist, 5% phsyical immune, +8 str, haste, +3 regen, Immune: Disease, Poison) 60 mil Noble boots of the Acid Born (boots, +13 ac, 5% physical immy, 35 acid resist, Int +8, Freedom, Haste, Immune: Knockdown, Mind-affecting spells) 60 mil Boots of the Lightning Born (Boots, +13 ac, 5% physical immy, 35 elec resist, +8 Char, Haste, True Seeing, Immune: Paralysis) 60 mil Noble boots of the Frost Born (+13 ac, 5% physical immy, 35 cold resist, +8 Wis, Freedom, Haste, Immy: Paralysis, Level/Ability Drain) 60 mil
Helms: Helm of the Hardened (Helm, +10 ac, +10 soak10 damage reduction, +6 Con, +6 Str, 10 physical resist) 40 mil
Armour: Greater Smithy Mail (Heavy Armour [6/1], +10 ac, 5 physical resist, Int+5, Str+4, Wis+5, Freedom, Haste, Regen+4, Craft weapon+5, Craft Armour +5) 25 mil Mage-blight Full Plate(Full-plate, +13 ac, 20 elemental resist, 10 divine+neg resist, 5 magic resist, Immune: Death magic, level/ability decrease, Mind affecting spells, Spell res: 20) 60 mil Mageblight robes (robes, +12 ac, 20 elemental resist, 10 divine+neg resist, 5 magic resist, Immune: Death magic, level/ability drain, Mind affecting spells, spell res 28) 200 mil
Ssith robes (robes, +13 ac, 25% elec+sonic immy, Exotic resist 5, magic resist 10, Dex+4, Str+4, Saves +3, Regen +4) 100 mil Immo plate (full plate, +15 ac, 25% physical immy, Regen +4, saving throws +4, white light) 75 mil Baatezu Plate (full plate, +17 ac, 25% piercing+bludg immy, 10% slashing immy, 50% fire immy, 10% acid immy, Immune: Death magic, level/ability drain, harm) 200 mil (Vandalar's Plate) (Full Plate, +18 ac, 25% physical immy, 25% sonic immy, Dex+6, Wis+6, Freedom, True Seeing, Immune: Death Magic, Level/Ability Drain, Bigby's Grasping Hand, Harm, Saves+4, Discipline +10) 400 mil
URs: Hide of Adoril Arcanscape (UR light armour [3 ac/4 dex], 25% physical immune, +17 ac, acid resist 20, piercing+slashing resist 10, Dex+6, Str+6, Regen+4, haste, Immune: Quilfire, True seeing, Animal empathy +15) 250 mil Blessed Bequest (UR Helm, +16 ac, +12 Str, +12 Wis, Freedom, Haste, Immune: Death Magic, Level/ability drain, Mind affecting spells, Isaacs greater missile storm, True Seeing, Saving throws +5) 500 mil Unitary Focus (UR Helm, +16 ac, Bludgeoning 5% immy, +12 Dex, +12 Wis, Immune: Disease, Mind affecting spells, Sneak attack, Saves +5, True seeing) 900 mil Flashfoot (UR boots, +16 ac, Elec resist 50, +12 Char, Haste, Immune: Paralysis, True Seeing) 500 mil Searing Tongue (UR boots, +16 ac, acid resist 50, Int +12, Freedom, Haste, Immune: Knockdown, Mind affecting spells) 500 mil Plate of Thokul Zanben (UR full plate, +18 ac, 25% physical immy, 10 physical resist, 15 piercing resist, +6 Con, +8 Str, +8 Dex, Haste, Immune: Paralysis, Sneak Attack, Level/Ability Drain, True Seeing, Saves +5, Immune: Great Thunderclap) 700 mil Studs of Ricorin Dagarkin (UR armour [3/4], +16 ac, 25% physical immy, 20 elemental resist, Damage reduction +12/5, +6 Con, Str, Dex, Haste, Discipline +20, Immune: Harm, Word of Faith, Epic Mage Armour 1 use/day) 500 mil UR Spellchain (stats tbc) 1 bil Other UR armour (stats tbc) 500 mil
Ammunition+Traps Merchant: Quivers: Divine Voice arrows 50 mil Arctic Storm arrows 50 mil Dung arrows +10 mil Enchanted arrows +15 mil Acidfire arrows 50 mil
Axes: Sonicshock, Enchanted +15 mil Bullets: Enchanted +15 mil Darts: Cold, Enchanted, Acidburn 20 mil Shurikens: Enchanted +15 mil
Misc: 11x99 Devariel arrows (2d12 divine, elec, magic, fire, 2d10 negative, onhit: Mord DC14) +8 mil 4x99 Ssith arrows +8 mil 2x99 Ssith bullets +8 mil
Traps: Devastating Trap series: 30 mil for elemental, 50mil for exotic Fire Magical Positive Divine Acid Frost Negative
URs: Darts - Assassins Assails 550 mil Bullets - natures spite 600 mil
Plot Items + Subbys: Xul Keys 50 mil Lloth Seals 75 mil (DB Runes) Ssithy notes (translated) 50 mil Illithid Notes 75 mil Master Translation Rod 60 mil Lich items - Wand, Phylactery+Book 125 mil Spell Books: Abjuration, Divination, Transmutation, Enchantment, Necromancy, Illusion (Grants epic spell focus in the relevant school) 25 mil Libram of Ineffible Damnation* (grants evil user +1 1/2 levels upon use) 125 mil Dachy Blood 75 mil Ssith Blood 125 mil MOAD Blood 75 mil Thri-Kreen Book 150 mil Mino Book* 65 mil
Lots of gold CoB ring , Bulls Str Ring, Globe of Inv. Ring, Bless Ring, lev10 haste pracers with either positive or divine resist 5/ (can't remember which), and more lowbie items
I'm also prepared to trade several items for one item, not just '1for1' trades.
*May need some time in advance of order to obtain item as might not have any in stock at the time
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