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Post by Balduvard on Jul 22, 2007 16:39:29 GMT
The gear added save bonus is considered in b. Figure out whatever you think your maximum ability modifier will be for its respective saving throw and plug it in there. For a character with no ability increasing gear you can expect to gain +6 with +12 gear on. Saves:a (base) + 10 (epic) + 5 (legendary) + b (con modifier for fort, dex modifier for reflex, wis modifier for will) + 20 (items) + c (feats) + d (pally or BG splash) Part d is entirely dependent on your CHA modifier, should you have the necessary levels to qualify for that bonus.
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Post by bort on Jul 28, 2007 14:17:58 GMT
I humbly suggest changing the hit point section to somethng resembling the following: Base HP = a + b + c + da = Hit die of class * Class levels, for each class (including legendary levels for control class). b = Con modifier * 60 c = 60 hit points from Toughness, if you took it. d = Pale Master bonuses, if applicable: PMs get +3 HP bonus per Pale Master levels from 5-10 (up to +18). Epic Pale Masters (level 10+) get +5 HP every 5 levels (at 15, 20, 25 & 30, not including legendary levels, to a maximum of +20). E.g. A character with 30 levels of Pale Master (not including LLs) would get +38 hitpoints). Modified HP = Base HP + ((Added Con Modifier From Equipment) * 40)Hit Die for Classes: 1d12 = Barbarian, Dwarven Defender 1d10 = Fighter, Paladin, Ranger, Blackguard, Champion of Torm, Weapon Master 1d8 = Cleric, Druid, Monk, Arcane Archer, Shifter, Shadowdancer 1d6 = Bard, Rogue, Assassin, Harper Scout, Pale Master 1d4 = Sorceror, Wizard RDDs get hit die increases as follows: Level | Hit Die | 1 | d6 | 4 | d8 | 6 | d10 | 11 | d12 |
These are not retroactive, so RDD hit points for a level 10 RDD would be calculated as follows: 3*6 (rdd levels 1-3 *d6): +18 2*8 (rdd levels 4 and 5 *d8): +16 5*10 (rdd levels 6-10 *d10): +50 Thanks, -Bort
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Post by chainlink on Jul 30, 2007 13:46:36 GMT
The gear added save bonus is considered in b. Figure out whatever you think your maximum ability modifier will be for its respective saving throw and plug it in there. For a character with no ability increasing gear you can expect to gain +6 with +12 gear on. Saves:a (base) + 10 (epic) + 5 (legendary) + b (con modifier for fort, dex modifier for reflex, wis modifier for will) + 20 (items) + c (feats) + d (pally or BG splash) Part d is entirely dependent on your CHA modifier, should you have the necessary levels to qualify for that bonus. As noted it really should mention that you need at least two levels of Blackguard to get the Cha based saves bonus whereas only one Paladin level is required. Could also be modified to say Paladin and/or Blackguard as you can take either or both.
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Post by wnxhalfwingseen on Jul 30, 2007 20:25:38 GMT
Also make sure you clarify that the CoT Saves bonus from the passive applied to the 20 max so 30 lvls of CoT caN only get +5 saves from items
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Post by cathedralmaster on Jul 30, 2007 21:50:31 GMT
As noted it really should mention that you need at least two levels of Blackguard to get the Cha based saves bonus whereas only one Paladin level is required. There's a delicate line I'm trying not to cross between giving enough information that people will be able to handle the calculations while not giving so much information that it causes reader fatigue. This means that with everything I add, I have to ask not only if it's useful but is it useful enough that it deserves getting added. As the party etiquette thread in the drunken monk has illustrated rather starkly, too much can be just as bad (if not worse) than too little. As such, I'll probably alter the line to read " +d (Pally Divine Grace and/or BG Dark Blessing)", but I'm reluctant to add that you need two levels of Blackguard in order to get dark blessing as that seems beyond the scope of what I was trying to accomplish.
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Post by jackpace on Sept 2, 2007 15:41:08 GMT
Is there a link to the excel buildier somewhere? I like knowing all the above, but I still would like to make it easier.
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Post by khaine on Sept 3, 2007 17:44:10 GMT
The excel builder is here.... you know, the thread under this? xD.
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Post by cathedralmaster on Sept 3, 2007 18:26:55 GMT
For those wondering, I'll update this thread in two weeks when they say they'll get done with the changes. I'd rather not update it now as I'd rather avoid instances like when I updated the chart for light armor only to have it change two days later.
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Post by MightyKhan on Sept 7, 2007 0:21:31 GMT
perhaps mentioning Pally and BG charisma bonus to saves only work if you have the corresponding alignment would be a good idea
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Post by cathedralmaster on Nov 6, 2007 0:37:30 GMT
Updated it with Bort's redone HP section and added craft weapon, craft armor to the ac and ab calculations as well as added a bit about dark blessing/divine grace.
I don't think I'm going to even try touching class ac bonuses. Honestly, I feel sorry for anyone new to this server at this point, it must be an absolute nightmare trying to come up with a first character build now. Building characters has become ludicrously complicated in my opinion.
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Post by mrbadexample on Jan 8, 2008 13:17:55 GMT
Is there a way to simplify the AB calculation? some of the things in the formular I do not quite understand.
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Post by bort on Jan 8, 2008 21:51:16 GMT
Is there a way to simplify the AB calculation? some of the things in the formular I do not quite understand. What didn't you understand?
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Post by mrbadexample on Jan 8, 2008 22:17:39 GMT
I working on a WM disarmer, and was trying to calculate the AB on a pure WM using juggy from the formula I know you add all these values together:
Attack Bonus: Base attack bonus + stat modifier + Weapons attack or enhancement bonus + feat modifiers + skill modifier + size modifier
A standard calculation would look like: + a (BAB) +10 (epic levels) + b (LL bonus dependant on control class) + c (b buffed main stat) +13 (GMW) or whatever you think you can count on + d (WM bonuses) + e (enchant arrow) + 3 (WF/EWF) + f (LL WF dependent on Prowess) + 1 (Prowess) + g (tensers, divine power, etc - counts towards the +20 of GMW) + h (craft weapon provides +1 ab per 40 fully modified ranks) - 2 (dualing if you took the feats) +/- i (size modifier) I think I got the formula understood, but if some of the values could be combined it would be better.
grab my tester again and post my numbers and see if I missed anything.
Here are my numbers: 19(BAB)+10(Epic)+15(I assume this is your Leg AB)+26(STR Mod)+13(GMW)+4(WM)+3(WF/EWF)+3(LWF)+1(prowess)-1(Size)=93
I know there has to be something missing from the formula or something I'm not seeing. Actually I think I see what it is and why something doesn't seem right. I need to Add 20 to the BAB because of Leg lvls and the never Leg Ab system. that sound right?
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Post by bort on Jan 8, 2008 23:47:46 GMT
You're definately missing something, I calculated 111 ab for my WM (higher with demi/arti), and i think Mish's WM ended up with 113. I always count +20 for magical ab enhancements (gmw/bardsong/prayer etc) rather than just counting gmw, as I like to know the max possible ab for each build..(so there's another 7 to your ab) As a pure WM you'll get +9 in total from WM bonuses, not just +4, which is another 5 to your ab.. (You get +7 for 28 levels of wm and thanks to HG changes you can get 3 more with 30 levels of wm (before legendary levels)) ...btw It's Prowess not Prowless.. And you don't mention craft weapon, which gives +1 ab if you have 40 points, +2 with 80, etc... up to +3 with 120 craft armor (i.e. 63 ranks + 50 from song/items + 10 from ESF = 123). Which is another 3 to your ab... You appear to have included LLBAB already (+15 for a tier 1 class) Hope that helps
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Post by mrbadexample on Jan 8, 2008 23:55:06 GMT
but was I right to assume that I should add 20 to my BAB?
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