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Post by mishimayukio on Jun 21, 2007 0:19:25 GMT
Subrace:Human Kolyarut. Any other subrace and you will have to give up at least 4-6 str to fit in the save feats and make up for the dex lost from Kolyarut, and your HP will be very low. Next closest subrace would be stinger. Starting Stats (subrace mod): Stat | Kolyarut | Stinger | STR | 16(21) | 15(19) | Dex | 10(15) | 12(14) | Con | 16(20) | 16(18) | Int | 15(17) | 15(17) | Wis | 8(6) | 8(6) | CHA | 8(6) | 8(6) |
Skillpoints: Put 4 points into Intimidate when you can. Cross class max tumble every other level. Max discipline every WM level. Max Concentration every wizard level. Spend the rest however you wish. Remember to save at least 30-35 skill points to max concentration at 40. It might also be a good idea to put as many points as you can into parry cross class. Even cross class you can get it up to 38 or so because you don't wear armor or a shield. Stat points: Everything into STR. Level/Feat Progression: Kolyarut Only Stinger Changes Same for both 1 - Wizard - Luck of Heroes, Toughness 3 - Wizard - Weapon focus: Quarterstaff 4 - Wizard - 5 - Wizard - Extend Spell 6 - Wizard - Expertise 7 - Wizard - 8 - Wizard - 9 - Wizard - Whirlwind attack Dodge10- Wizard - Spell focus transmutation 11- Weapon Master - Weapon of Choice Quarterstaff Wizard - 12- Weapon Master - Blind Fight Wizard - Mobility13- Weapon Master - Wizard - 14- Weapon Master - Wizard -15- Weapon Master - Improved Critical Quarterstaff Wizard - Whirlwind Attack, Greater Spell Focus Transmutation16- Wizard - Weapon master - Weapon of Choice Quarterstaff17- Wizard - Weapon Master -18- Wizard -Weapon Master - Great Fortitude 19- Wizard - Weapon Master -20- Wizard - Greater Spell Focus Transmutation Weapon Master -21- Weapon Master - Great INT 1 22- Weapon Master - 23- Weapon Master - 24- Weapon Master - Great INT 2 25- Wizard - 26- Wizard - 27- Weapon Master - Great STR 1 Improved Critical Quarterstaff28- Weapon Master - 29- Weapon Master - 30- Weapon Master - Great STR 2 Blind Fight31- Weapon Master - Epic Weapon Focus Quarterstaff 32- Weapon Master - 33- Weapon Master - Great STR 3Great STR 134- Weapon Master - Epic Prowess 35- Weapon Master - 36- Weapon Master - Great STR 4 Great STR 237- Weapon Master - Armor Skin 38- Weapon Master - 39- Weapon Master - Great STR 5 Great STR 340- Wizard - Epic Toughness 1 Lendary Feats: Great STR 4-5 or 6-7Legendary Luck Legendary fort Iron will Legendary Will Epic Reflexes Spell Focus book: Enchantment For spells the only spell you have to worry about taking normally is time stop, all others can be scribed by another wizard and you can learn them from scrolls. Otherwise just take staffmaster spells.
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Post by stonewarrior on Jun 21, 2007 3:38:57 GMT
A 131 AB??? That is sweet...how did you get it that high?
Peace, John.
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Post by DragonChyld on Jun 21, 2007 4:06:21 GMT
heh, don't trust the Char sheet
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Post by Trazik on Jun 21, 2007 6:16:15 GMT
Don't overlook Half Guardinal; the evasion might be useful and the dex/str mods are nice (but not quite as high as Koly).
TBH I have been thinking about a staffmaster for ages (i have even collected lvl 20 thru Dispater quarterstaves). But I was wanting to get 25 WM levels for the full range of damage types. Some discussion on this would be helpful.
Also, the advice given to me has always been to make a large-sized staffy, for shield or dual-weapon use.
Comments & discussion appreciated.
Trazik
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Post by mishimayukio on Jun 21, 2007 6:38:02 GMT
Other than dragon breath, evasion is highly overrated in the current incarnation of HG. 3 of my current hells worthy builds do not have it and I haven't really noticed any real squishyness at all, even at the tiamat/consort boss fight. The primary benefit of doing a medium staffmaster is an extra 10-14 bludgeoning damage per hit, and it's very noticeable in the hells. See these logs of tonight's min run.
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Post by Raj on Jun 21, 2007 8:33:58 GMT
12 hit to tears evasion isn't worth a class splash, agreed i'd like to know why u opted for 18-22 instead of 15-25; scrollmaker option, longer bbod, instead of +1 ab, 1 feat (20 hp) and a good dmg type on way of the staff doesn't look as a great trade off imho
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Post by Trazik on Jun 21, 2007 10:28:58 GMT
The damage output certainly is impressive I am a bit surprised that the concensus on Evasion seems to be "not needed", but I defer to those who are much more experienced with Higher Ground than I am. I remade my Dragonblooded RDD specifically because I was able to use Half-Guardinal, but I guess Evasion was not the only reason. The ability mods played a role too I guess. So I guess my evasion "question" has been answered to my satisfaction. I, like Raj am wondering about W18-WM22 vs W15-WM25. And of course a discussion about gear (heavy/medium armour?) would help me to come to some final decisions about my long-time in-planning staffy build. Kind regards, Trazik
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Post by Raj on Jun 21, 2007 11:15:36 GMT
robes ^^ notice the uber <100 ac on a str 2hander? 90% conceal is what is going to save you
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Post by DragonChyld on Jun 21, 2007 13:08:30 GMT
if you use a shield, OR armor heavier than robes, you will lose all the mods to EV, and Premonition.
~ DC
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Post by kaldair on Jun 21, 2007 14:47:26 GMT
Another question - A large critter could wield a Wizard shield - Since these shields allow the full efect of Prem & Etherial, that would be +7 AC w/o penalty. Probably not too fantastic - unless we considered a Monk splash, which gives more than just evasion - in this build as posted it would add 5 AC (could be more if Wis were raised - considering the AB on this critter not too much of a loss). That, along with the extra shield AC, for a total boost in AC of +12, might make a significant difference in survivability.
Also consider if you added in 10 AC from Improved Expertise (if taken - again, with the Super AB the AB hit won't be too noticable), in combination w/the AC above, and you would be able to add 22 AC to the build, which is definately Not negligable ...
Kaldair
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Post by atomicsomething on Jun 21, 2007 14:53:52 GMT
Another question - A large critter could wield a Wizard shield - Since these shields allow the full efect of Prem & Etherial, that would be +7 AC w/o penalty. Probably not too fantastic - unless we considered a Monk splash, which gives more than just evasion - in this build as posted it would add 5 AC (could be more if Wis were raised - considering the AB on this critter not too much of a loss). That, along with the extra shield AC, for a total boost in AC of +12, might make a significant difference in survivability. Also consider if you added in 10 AC from Improved Expertise (if taken - again, with the Super AB the AB hit won't be too noticable), in combination w/the AC above, and you would be able to add 22 AC to the build, which is definately Not negligable ... Kaldair No Monk Wis AC when using a shield
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Post by Raj on Jun 21, 2007 15:10:44 GMT
this is a damage dealer, and while you can gain up to +14 ac with a castershield ( bur +11 tower one - or 22 with asmo one... ) you lose the 1.5 str mod to dmg and the great kolyarut stats; splashing monk, or anything else in a staffmaster build is out of question, you lose min 5% conceal and your stoneskin/premo won't work in hells
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Post by kaldair on Jun 21, 2007 15:37:24 GMT
Oops yer right on the Monk AC loss - which eliminates the original +22 AC added premise (at least the +5 Monk Wis AC part). However, max AC to be added (from the large race part) would be +32 with BUR Asmo shield and Expertise. Still kinda wondering if the tradeoff might not be worth it, however, since not getting hit superceeds damage reduction ...
Kaldair
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Post by nicnik on Jun 21, 2007 17:26:30 GMT
If all you lose is 1 ab for getting improved Expertise, it could be worth it. But it depends on your ab cap. As mentioned this build is to dish dmg, and if 90% conceal is enough you do not want to use IE at all, especially when IE will only help allot versus the 3rd or 4th attacks due to moderate AC even in IE.
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Post by mishimayukio on Jun 21, 2007 18:51:50 GMT
The reason I did 18/22 was entirely so I could get level 9 spells for extended level 8 spells and a few of the level 9s. Theres also the matter of getting extra spell slots of lower levels, which adds to gear flexibility as I wont be as dependent on spellslot gear.
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