Post by ZeroGravitySE on Apr 19, 2006 17:46:22 GMT
Title:: Caltilian's Druid Build
Nickname:: Saintly Druides II
Race:: Human(base) - Aasimar, Fallen Angel[UR], Half-Celestial[BUR], Rilmani[BUR], Minotaur, Treant[UR]
Alignment:: Lawful Nuetral[Druid] -> Lawful Good[Paladin] -> Any Lawful[Monk] (OR) Any non-Lawful[Bard]
Level Progression[/u] - 38Druid, 1Monk, (1Paladin, &/or 1Bard)
Build Version[/u] - 3.00 *[Will be updated after the release of the updates]*
Background:: "In Celtic polytheism the word druid denotes the priestly class in ancient Celtic societies, which existed through much of Western Europe north of the Alps and in Britain and Ireland until they were supplanted by Roman government and, later, Christianity. Druidic practices were part of the culture of all the tribal peoples called "Keltoi" and "Galatai" by Greeks and "Celtae" and "Galli" by Romans, which evolved into modern English "Celtic" and "Gaulish". They combined the duties of priest, arbitrator, healer, scholar, and magistrate." -en.wikipedia.org/wiki/Druid
Description:: "My druid form consist of a cat with a sniper rifle for spells." I combined all my druid builds into one, and this whole thing was the result. This build is based on the new changes that are up-coming. I personally like higher saves over UMD so I went the Paladin path instead of bard. I found blind fight to be helpful as a druid since half the time you do have monsters on you. LSF Necromancy is far more attractive now instead of abjuration. FoD, Healing Sting, Harm, & the Necro Epic (Petrifies all creatures in a Large area of effect for 10 rounds). Compared to just getting the Abjuration Epic and having no druid spells be helped (All creatures in a large radius are stripped of all buffs, and their spell resistance is dropped by 20 for 20 rounds).
As a level 60 druid whos been to Hell I found Blind Fight to be very helpful. I've only found UMD to be extremely helpful with two scrolls. Mind Blank, & Greater Sanctuary tend to be the only scrolls I use. With the druids increase in AC I feel GS is no longer needed, and Mind Blank can always be given to you from someone in the group. So because Paladin gives you +9-10 saves with the two best subrace picks for druid, I'd rather have paladin in my builds. Bard also never gives you the heavy armor feat which might be helpful sometimes for specific resist (like implosion) which I have only run into on heavy armor. Which implosion can be very annoying since you can die on a 1 roll (which seems to happen to me a lot).
------------------------------------
Build Index
- 01: Pre-Epic & Epic Druid Levels
- 02: Legendary Levels (Skills, & Feats)
- 03: Max Calculations For All Subraces (Skills, Stats, & Saves)
- 04: Top Pick Higher Ground Druid Subraces
- 05: ZeroGravitySE's Breakdown of New Changes
================================================================================
01: Pre-Epic & Epic Druid Levels
================================================================================
MUST TAKE SKILLS!!! (Information about skills below)
-=<>=- Druid Skills -=<>=- [Animal Empathy(63), Concentration(63), Heal(63), Parry(63)]
- Animal Empathy :: (Charisma Based) - This helps Dominate Animals that dare cross your path.
- Concentration :: (Constitution Based) - Helps to keep your spells from interrupting
- Heal :: (Wisdom Based) - Helpful for lower levels, and effects healing spells.
- Parry :: (Dexterity Based) - For every 2 points over 20, you get 1% critical immunity.
-=<>=- Monk Skills -=<>=- [Tumble(40), Discipline(43)]
- Discipline :: (Strength Based) - Discipline will help you at higher levels. Its helps to avoid you losing your armor in the middle of combat for one example.
- Tumble :: (Dexterity Based) - 40 skill in tumble will allow you to have +8 AC. Also allows you not to be forced to take dodge, mobility, spring attack.
-=<>=- Paladin Skills -=<>=- [Discipline(43)]
- Discipline :: (Strength Based) - Discipline will help you at higher levels. Its helps to avoid you losing your armor in the middle of combat for one example.
-=<>=- Bard Skills -=<>=- [Use Magic Device(43)]
- Use Magic Device :: (Charisma Based) - Use Magical Device will give the option Greater Sanctuary (along with other scrolls) for the druid.
PRE-EPIC
Level/Class
***{Changes} = Half-Celestial Changes
01Druid:: Toughness, Spell Penetration
02Druid::
03Druid:: Greater Spell Penetration
04Druid::
05Druid::
06Druid:: Spell Focus (Evocation), ***{Half-Celestial: Spell Focus (Conjuration)}
07Druid::
08Druid::
09Druid:: Greater Spell Focus (Evocation), ***{Half-Celestial: Greater Spell Focus (Conjuration)}
10Druid::
11Druid::
12Druid:: Silent Spell
13Druid::
14Druid::
15Druid:: Spell Focus (Transmutation)
16Druid::
17Druid::
18Druid:: Greater Spell Focus (Transmutation)
19Druid::
20Druid::
EPIC
Level/Class
***{Changes} = Rilmani, Half-Celestial
21Druid:: Epic Spell Penetration
22Druid::
23Druid::
24Druid:: Epic Spell Focus (Evocation), Epic Spell Focus (Transmutation)
25Druid::
26Druid::
27Druid:: Great Wisdom I
28Druid:: Great Wisdom II
29Druid::
30Druid:: Great Wisdom III
31Druid::
32Druid:: Great Wisdom IV
33Druid:: Great Wisdom V
34Druid::
35Druid::
36Druid:: Great Wisdom VI, Blind Fight (Blind Fight is for Aasimar/Minotaur/Fallen Angel/Treant), ***{Rilmani: Epic Spell Focus (Conjuration), Half-Celestial: Epic Spell Focus (Conjuration)}
37Druid::
38Druid::
* At level 39 as Rilmani or Half-Celestial you have the option to take either Armor Skin or Blind Fight (Both will help!)
39Paladin:: Great Wisdom VII(GW 7 is for Fallen Angel/Treant), Armor Skin(AS is for Aasimar/Minotaur), Blind Fight(BF is for Rilmani/Half-Celestial), Free: (Divine Grace)
40Monk:: Skills:(Tumble[40], Discipline[43]), Free:(Evasion)
Alternative Setups
* At level 39 as Rilmani or Half-Celestial you have the option to take either Armor Skin or Blind Fight (Both will help!)
39Monk:: Skills:(Tumble[40], Discipline[42]), Free:(Evasion), Great Wisdom VII(GW 7 is for Fallen Angel/Treant), Armor Skin(AS is for Aasimar/Minotaur), Blind Fight(BF is for Rilmani/Half-Celestial), Free: (Divine Grace)
40Bard:: Skills:(Tumble[40], Use Magical Device[43], Perform[01]), Free:(Bardic Knowledge, Bard Song)
================================================================================
02: Legendary Levels (Skills, & Feats)
================================================================================
LL Build For: (Aasimar, Minotaur)
* Book - Abjuration or Necromancy
lvl42:: LL Spell Penetration
lvl45:: LL Spell Focus Transmutation
lvl48:: LL Spell Focus Evocation or Necromancy(if taken necromancy book)
lvl51:: Great Wisdom VII
lvl52:: Legendary Lammasu Pet
lvl54:: Great Wisdom VIII
lvl57:: Great Wisdom IX
lvl60:: Great Wisdom X
LL Build For: (Fallen Angel, Treant)
*Book - Abjuration or Necromancy
lvl42:: LL Spell Penetration
lvl45:: LL Spell Focus Transmutation
lvl48:: LL Spell Focus Evocation or Necromancy(if taken necromancy book)
lvl51:: Great Wisdom VIII
lvl52:: Legendary Lammasu Pet
lvl54:: Great Wisdom IX
lvl57:: Armor Skin
lvl60:: Epic Skill Focus: Discipline
LL Build For: (Rilmani, Half-Celestial)
*Book - Abjuration or Necromancy
lvl42:: LL Spell Penetration
lvl45:: LL Spell Focus Transmutation
lvl48:: LL Spell Focus Evocation or Necromancy(if taken necromancy book)
lvl51:: Great Wisdom VII
lvl52:: Legendary Lammasu Pet
lvl54:: Great Wisdom VIII
lvl57:: Great Wisdom IX
lvl60:: Great Wisdom X
================================================================================
03: Max Calculations For All Subraces (Skills, Stats, & Saves)
================================================================================
Aasimar
Wisdom Calculations
18(base) +10(lvl40) +10(GW) +10(LL) +12(Items\Spells) = 60WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 63
Ref: +6[20Druid] +8[MaxDEX] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 57
Will: +12[20Druid] +25[MaxWIS] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 80
Starting/Human/Aasimar/MaxLevel60Stats
STR: 08 - 08 - 08 - 20
DEX: 08 - 14 - 14 - 26
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 18 - 60
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 14 - 26
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (132AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin] +25[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
********************************************************************************
Fallen Angel
Wisdom Calculations
21(base) +10(lvl40) +9(GW) +10(LL) +12(Items\Spells) = 62WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 63
Ref: +06[20Druid] +8[MaxDEX] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 57
Will: +12[20Druid] +26[MaxWIS] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 81
Starting/Human/Fallen Angel/MaxLevel60Stats
STR: 08 - 08 - 08 - 20
DEX: 08 - 14 - 14 - 26
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 21 - 62
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 14 - 26
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (133AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin] +26[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
********************************************************************************
Half-Celestial
Wisdom Calculations
22(base) +10(lvl40) +10(GW) +10(LL) +12(Items\Spells) = 64WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 64
Ref: +06[20Druid] +8[MaxDEX] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 58
Will: +12[20Druid] +27[MaxWIS] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 83
Starting/Human/Half-Celestial/MaxLevel60Stats
STR: 08 - 08 - 08 - 20
DEX: 08 - 14 - 14 - 26
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 22 - 64
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 16 - 28
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (132-134AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin*OR*-2BlindFight] +27[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
********************************************************************************
Rilmani
Wisdom Calculations
22(base) +10(lvl40) +10(GW) +10(LL) +12(Items\Spells) = 64WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 64
Ref: +06[20Druid] +8[MaxDEX] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 58
Will: +12[20Druid] +27[MaxWIS] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 83
Starting/Human/Rilmani/MaxLevel60Stats
STR: 08 - 08 - 08 - 20
DEX: 08 - 14 - 14 - 26
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 22 - 64
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 16 - 28
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (132-134AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin*OR*-2Blind Fight] +27[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
********************************************************************************
Minotaur
Wisdom Calculations
18(base) +10(lvl40) +10(GW) +10(LL) +12(Items\Spells) = 60WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +5[DivineCHA] +5[LL] +20[ITEMS] = 60
Ref: +06[20Druid] +7[MaxDEX] +10[Epic] +5[DivineCHA] +5[LL] +20[ITEMS] = 53
Will: +12[20Druid] +25[MaxWIS] +10[Epic] +5[DivineCHA] +5[LL] +20[ITEMS] = 77
Starting/Human/Minotaur/MaxLevel60Stats
STR: 08 - 08 - 10 - 22
DEX: 08 - 14 - 12 - 24
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 18 - 60
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 08 - 20
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (131AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin] +25[Wisdom] -3[Wisdom Mod] +7[Dex] +16[Shield]
********************************************************************************
Treant
Wisdom Calculations
21(base) +10(lvl40) +9(GW) +10(LL) +12(Items\Spells) = 62WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +6[DivineCHA] +5[LL] +20[ITEMS] = 61
Ref: +06[20Druid] +8[MaxDEX] +10[Epic] +6[DivineCHA] +5[LL] +20[ITEMS] = 55
Will: +12[20Druid] +26[MaxWIS] +10[Epic] +6[DivineCHA] +5[LL] +20[ITEMS] = 79
Starting/Human/Treant/MaxLevel60Stats
STR: 08 - 08 - 10 - 22
DEX: 08 - 14 - 14 - 26
CON: 08 - 15 - 18 - 30
WIS: 11 - 16 - 21 - 62
INT: 08 - 12 - 12 - 24
CHA: 08 - 10 - 10 - 22
Max Hitpoints - (1022HP):: +240[18 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (133AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin] +26[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
================================================================================
04: Top Pick Higher Ground Druid Subraces
================================================================================
ANY RACE
"Aasimar" (secret subrace) - no race requirement
WIS +2, CHA +2, +2 spot, +2 listen, free feat: Darkvision, free feat: Favored Enemy - Outsider, resist acid 5/- resist cold 5/- resist electrical 5/-, speaks Celestial
"Fallen Angel" (secret UltraRare subrace) - no race requirement (adds wings)
WIS +5, CHA +2, +10 heal, free feat: Divine Might, free feat: Divine Shield, able to walk on quicksand, speaks Celestial
"Half-Celestial" (secret Beyond UltraRare subrace) - no race requirement (adds wings)
WIS +6, CHA +4, free feat: Spell Focus Evocation, free feat: Greater Spell Focus Evocation, free feat: Epic Skill Focus Heal, sr 10 + 1/lvl, able to walk on quicksand, speaks Celestial
"Rilmani" (secret Beyond UltraRare subrace) - no race requirement
WIS +6, CHA + 4, free feat: Spell Focus Conjuration, free feat: Greater Spell Focus Conjuration, free feat: Epic Skill Focus Animal Empathy, free feat: Heavy Armor Proficiency, speaks Undercommon
HUMAN ONLY
"Minotaur" (secret subrace) - requires Human (changes Appearance)
STR +4, DEX -2, WIS +2, CHA -4, free feat: Power Attack, increases character size to large, speaks Minotaur
"Treant" (secret UltraRare subrace) - require Human (changes Appearance)
STR +2, DEX -4, CON +3, WIS +5, +5 spellcraft, +10 animal empathy, free feat: Armor Skin, 25% vulnerable fire, 50% immune cold, increases character size to large, reduced base movement rate - slow, speaks Animal, speaks Sylvan, speaks Treant
================================================================================
05: ZeroGravitySE's Breakdown of New Changes
================================================================================
Druid Changes
- Druids can acheive the highest AC possible only by wearing Light Armor & a Medium Shield. But must have monk level. The -3 wis modifier only applies to AC.
- Druids now have "Animal" summons instead of the regular elementals you get when casting summon creature 7+ spells. These summons act like more then pets since some can breath underwater, and others can walk on quicksand. They also took out treant, which was a loot breaking pet.
- This can come in very handy for blocking monsters from entering rooms. There are other uses for it, but its more fun to find out yourself =P (mostly blocking)
- Vine Mine is a great spell that helps debuff monsters and it does some damage (how much is not said).
- This will help in the lower levels and give the druid a one hit death attack against undead.
- Since the druid standard Spell Focus is Transmutation taking the LSF is a must. This spell will help those without stoneskin (like the fighter class)
- Hasn't been tested yet to find out how useful it would be in LL area's and/or Hell. +1dc is all my build gets, and going 40druid takes away from having the wis ac bonus.
- This build would get +30 regeneration orginally, with the new changes it will now get +38.
- Another helpful change because if you take ESF, LSF necro you get to debuff monsters concentration(good vs casters-monsters) and Discipline(good vs fighter-type-monsters)
- Very helpful debuff! Great with a group full with darkfire or flame weapons!
- Very helpful lower level spell that could replace quilfire for another exotic type of single target exotic dmg spell.
- Not as helpful to druid unless you take the Abjuration path, using the Abjuration book will only give you +5, instead of +20.
- Grease just became more helpful for druids that take Conjuration SF's.
- Flamestrike is the only level 4 druid spell that does dmg. It is finally useful for a non-loot-breaking-spell.
- Empower Firestorms are nice, but take away from other primary dmg spells that are way better. But firestorm is a non-loot-breaking-spell, so is helpful in tight quarters. The dmg has been upped making this spell even more useful and not a drag to mem.
- Finally! Elemental swarm is something other then some crappy summon spell that is only fun for basic NWN, not HG. This is one of the new druid dmg spells added in this update.
- All druids are forced to take LSF transmutation due to Natures Balance. This spell will be a great filler for those area's that don't have implosion immunity and/or drown immunity.
- Crumble has become a tad more helpful, but I still think crumble should allow a outright kill on constructs.
- Taking the illusion spell focus isn't a huge help to Druids, and I really don't feel 4% immunity is worth going after the epic spell focuses.
-=-=-=-=-=-=-=-=-
ZeroGravitySE
-=-=-=-=-=-=-=-=-
Nickname:: Saintly Druides II
Race:: Human(base) - Aasimar
Alignment:: Lawful Nuetral[Druid] -> Lawful Good[Paladin] -> Any Lawful[Monk] (OR) Any non-Lawful[Bard]
Level Progression
Build Version[/u] - 3.00 *[Will be updated after the release of the updates]*
Background:: "In Celtic polytheism the word druid denotes the priestly class in ancient Celtic societies, which existed through much of Western Europe north of the Alps and in Britain and Ireland until they were supplanted by Roman government and, later, Christianity. Druidic practices were part of the culture of all the tribal peoples called "Keltoi" and "Galatai" by Greeks and "Celtae" and "Galli" by Romans, which evolved into modern English "Celtic" and "Gaulish". They combined the duties of priest, arbitrator, healer, scholar, and magistrate." -en.wikipedia.org/wiki/Druid
Description:: "My druid form consist of a cat with a sniper rifle for spells." I combined all my druid builds into one, and this whole thing was the result. This build is based on the new changes that are up-coming. I personally like higher saves over UMD so I went the Paladin path instead of bard. I found blind fight to be helpful as a druid since half the time you do have monsters on you. LSF Necromancy is far more attractive now instead of abjuration. FoD, Healing Sting, Harm, & the Necro Epic (Petrifies all creatures in a Large area of effect for 10 rounds). Compared to just getting the Abjuration Epic and having no druid spells be helped (All creatures in a large radius are stripped of all buffs, and their spell resistance is dropped by 20 for 20 rounds).
As a level 60 druid whos been to Hell I found Blind Fight to be very helpful. I've only found UMD to be extremely helpful with two scrolls. Mind Blank, & Greater Sanctuary tend to be the only scrolls I use. With the druids increase in AC I feel GS is no longer needed, and Mind Blank can always be given to you from someone in the group. So because Paladin gives you +9-10 saves with the two best subrace picks for druid, I'd rather have paladin in my builds. Bard also never gives you the heavy armor feat which might be helpful sometimes for specific resist (like implosion) which I have only run into on heavy armor. Which implosion can be very annoying since you can die on a 1 roll (which seems to happen to me a lot).
------------------------------------
Build Index
- 01: Pre-Epic & Epic Druid Levels
- 02: Legendary Levels (Skills, & Feats)
- 03: Max Calculations For All Subraces (Skills, Stats, & Saves)
- 04: Top Pick Higher Ground Druid Subraces
- 05: ZeroGravitySE's Breakdown of New Changes
================================================================================
01: Pre-Epic & Epic Druid Levels
================================================================================
MUST TAKE SKILLS!!! (Information about skills below)
-=<>=- Druid Skills -=<>=- [Animal Empathy(63), Concentration(63), Heal(63), Parry(63)]
- Animal Empathy :: (Charisma Based) - This helps Dominate Animals that dare cross your path.
- Concentration :: (Constitution Based) - Helps to keep your spells from interrupting
- Heal :: (Wisdom Based) - Helpful for lower levels, and effects healing spells.
- Parry :: (Dexterity Based) - For every 2 points over 20, you get 1% critical immunity.
-=<>=- Monk Skills -=<>=- [Tumble(40), Discipline(43)]
- Discipline :: (Strength Based) - Discipline will help you at higher levels. Its helps to avoid you losing your armor in the middle of combat for one example.
- Tumble :: (Dexterity Based) - 40 skill in tumble will allow you to have +8 AC. Also allows you not to be forced to take dodge, mobility, spring attack.
-=<>=- Paladin Skills -=<>=- [Discipline(43)]
- Discipline :: (Strength Based) - Discipline will help you at higher levels. Its helps to avoid you losing your armor in the middle of combat for one example.
-=<>=- Bard Skills -=<>=- [Use Magic Device(43)]
- Use Magic Device :: (Charisma Based) - Use Magical Device will give the option Greater Sanctuary (along with other scrolls) for the druid.
PRE-EPIC
Level/Class
***{Changes} = Half-Celestial Changes
01Druid:: Toughness, Spell Penetration
02Druid::
03Druid:: Greater Spell Penetration
04Druid::
05Druid::
06Druid:: Spell Focus (Evocation), ***{Half-Celestial: Spell Focus (Conjuration)}
07Druid::
08Druid::
09Druid:: Greater Spell Focus (Evocation), ***{Half-Celestial: Greater Spell Focus (Conjuration)}
10Druid::
11Druid::
12Druid:: Silent Spell
13Druid::
14Druid::
15Druid:: Spell Focus (Transmutation)
16Druid::
17Druid::
18Druid:: Greater Spell Focus (Transmutation)
19Druid::
20Druid::
EPIC
Level/Class
***{Changes} = Rilmani, Half-Celestial
21Druid:: Epic Spell Penetration
22Druid::
23Druid::
24Druid:: Epic Spell Focus (Evocation), Epic Spell Focus (Transmutation)
25Druid::
26Druid::
27Druid:: Great Wisdom I
28Druid:: Great Wisdom II
29Druid::
30Druid:: Great Wisdom III
31Druid::
32Druid:: Great Wisdom IV
33Druid:: Great Wisdom V
34Druid::
35Druid::
36Druid:: Great Wisdom VI, Blind Fight (Blind Fight is for Aasimar/Minotaur/Fallen Angel/Treant), ***{Rilmani: Epic Spell Focus (Conjuration), Half-Celestial: Epic Spell Focus (Conjuration)}
37Druid::
38Druid::
* At level 39 as Rilmani or Half-Celestial you have the option to take either Armor Skin or Blind Fight (Both will help!)
39Paladin:: Great Wisdom VII(GW 7 is for Fallen Angel/Treant), Armor Skin(AS is for Aasimar/Minotaur), Blind Fight(BF is for Rilmani/Half-Celestial), Free: (Divine Grace)
40Monk:: Skills:(Tumble[40], Discipline[43]), Free:(Evasion)
Alternative Setups
* At level 39 as Rilmani or Half-Celestial you have the option to take either Armor Skin or Blind Fight (Both will help!)
39Monk:: Skills:(Tumble[40], Discipline[42]), Free:(Evasion), Great Wisdom VII(GW 7 is for Fallen Angel/Treant), Armor Skin(AS is for Aasimar/Minotaur), Blind Fight(BF is for Rilmani/Half-Celestial), Free: (Divine Grace)
40Bard:: Skills:(Tumble[40], Use Magical Device[43], Perform[01]), Free:(Bardic Knowledge, Bard Song)
================================================================================
02: Legendary Levels (Skills, & Feats)
================================================================================
LL Build For: (Aasimar, Minotaur)
* Book - Abjuration or Necromancy
lvl42:: LL Spell Penetration
lvl45:: LL Spell Focus Transmutation
lvl48:: LL Spell Focus Evocation or Necromancy(if taken necromancy book)
lvl51:: Great Wisdom VII
lvl52:: Legendary Lammasu Pet
lvl54:: Great Wisdom VIII
lvl57:: Great Wisdom IX
lvl60:: Great Wisdom X
LL Build For: (Fallen Angel, Treant)
*Book - Abjuration or Necromancy
lvl42:: LL Spell Penetration
lvl45:: LL Spell Focus Transmutation
lvl48:: LL Spell Focus Evocation or Necromancy(if taken necromancy book)
lvl51:: Great Wisdom VIII
lvl52:: Legendary Lammasu Pet
lvl54:: Great Wisdom IX
lvl57:: Armor Skin
lvl60:: Epic Skill Focus: Discipline
LL Build For: (Rilmani, Half-Celestial)
*Book - Abjuration or Necromancy
lvl42:: LL Spell Penetration
lvl45:: LL Spell Focus Transmutation
lvl48:: LL Spell Focus Evocation or Necromancy(if taken necromancy book)
lvl51:: Great Wisdom VII
lvl52:: Legendary Lammasu Pet
lvl54:: Great Wisdom VIII
lvl57:: Great Wisdom IX
lvl60:: Great Wisdom X
================================================================================
03: Max Calculations For All Subraces (Skills, Stats, & Saves)
================================================================================
Aasimar
Wisdom Calculations
18(base) +10(lvl40) +10(GW) +10(LL) +12(Items\Spells) = 60WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 63
Ref: +6[20Druid] +8[MaxDEX] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 57
Will: +12[20Druid] +25[MaxWIS] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 80
Starting/Human/Aasimar/MaxLevel60Stats
STR: 08 - 08 - 08 - 20
DEX: 08 - 14 - 14 - 26
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 18 - 60
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 14 - 26
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (132AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin] +25[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
********************************************************************************
Fallen Angel
Wisdom Calculations
21(base) +10(lvl40) +9(GW) +10(LL) +12(Items\Spells) = 62WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 63
Ref: +06[20Druid] +8[MaxDEX] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 57
Will: +12[20Druid] +26[MaxWIS] +10[Epic] +8[DivineCHA] +5[LL] +20[ITEMS] = 81
Starting/Human/Fallen Angel/MaxLevel60Stats
STR: 08 - 08 - 08 - 20
DEX: 08 - 14 - 14 - 26
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 21 - 62
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 14 - 26
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (133AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin] +26[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
********************************************************************************
Half-Celestial
Wisdom Calculations
22(base) +10(lvl40) +10(GW) +10(LL) +12(Items\Spells) = 64WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 64
Ref: +06[20Druid] +8[MaxDEX] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 58
Will: +12[20Druid] +27[MaxWIS] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 83
Starting/Human/Half-Celestial/MaxLevel60Stats
STR: 08 - 08 - 08 - 20
DEX: 08 - 14 - 14 - 26
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 22 - 64
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 16 - 28
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (132-134AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin*OR*-2BlindFight] +27[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
********************************************************************************
Rilmani
Wisdom Calculations
22(base) +10(lvl40) +10(GW) +10(LL) +12(Items\Spells) = 64WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 64
Ref: +06[20Druid] +8[MaxDEX] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 58
Will: +12[20Druid] +27[MaxWIS] +10[Epic] +9[DivineCHA] +5[LL] +20[ITEMS] = 83
Starting/Human/Rilmani/MaxLevel60Stats
STR: 08 - 08 - 08 - 20
DEX: 08 - 14 - 14 - 26
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 22 - 64
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 16 - 28
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (132-134AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin*OR*-2Blind Fight] +27[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
********************************************************************************
Minotaur
Wisdom Calculations
18(base) +10(lvl40) +10(GW) +10(LL) +12(Items\Spells) = 60WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +5[DivineCHA] +5[LL] +20[ITEMS] = 60
Ref: +06[20Druid] +7[MaxDEX] +10[Epic] +5[DivineCHA] +5[LL] +20[ITEMS] = 53
Will: +12[20Druid] +25[MaxWIS] +10[Epic] +5[DivineCHA] +5[LL] +20[ITEMS] = 77
Starting/Human/Minotaur/MaxLevel60Stats
STR: 08 - 08 - 10 - 22
DEX: 08 - 14 - 12 - 24
CON: 08 - 14 - 14 - 26
WIS: 11 - 16 - 18 - 60
INT: 08 - 12 - 12 - 24
CHA: 08 - 12 - 08 - 20
Max Hitpoints - (902HP):: +120[14 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (131AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin] +25[Wisdom] -3[Wisdom Mod] +7[Dex] +16[Shield]
********************************************************************************
Treant
Wisdom Calculations
21(base) +10(lvl40) +9(GW) +10(LL) +12(Items\Spells) = 62WIS
Saves Calculations
Fort: +12[20Druid] +8[MaxCON] +10[Epic] +6[DivineCHA] +5[LL] +20[ITEMS] = 61
Ref: +06[20Druid] +8[MaxDEX] +10[Epic] +6[DivineCHA] +5[LL] +20[ITEMS] = 55
Will: +12[20Druid] +26[MaxWIS] +10[Epic] +6[DivineCHA] +5[LL] +20[ITEMS] = 79
Starting/Human/Treant/MaxLevel60Stats
STR: 08 - 08 - 10 - 22
DEX: 08 - 14 - 14 - 26
CON: 08 - 15 - 18 - 30
WIS: 11 - 16 - 21 - 62
INT: 08 - 12 - 12 - 24
CHA: 08 - 10 - 10 - 22
Max Hitpoints - (1022HP):: +240[18 Constitution(Base)] +464[d8(druid)x58] +60[Toughness] +10[d10(paladin)x1] +08[d8(monk)x1] +240[+6 Modifier From Items]
Average AC - (133AC):: 10[Base] +16[Natural] +14[Armor] +16[Deflection] +20[Dodge+Haste] +8[Tumble] +2[Armor Skin] +26[Wisdom] -3[Wisdom Mod] +8[Dex] +16[Shield]
================================================================================
04: Top Pick Higher Ground Druid Subraces
================================================================================
ANY RACE
"Aasimar" (secret subrace) - no race requirement
WIS +2, CHA +2, +2 spot, +2 listen, free feat: Darkvision, free feat: Favored Enemy - Outsider, resist acid 5/- resist cold 5/- resist electrical 5/-, speaks Celestial
"Fallen Angel" (secret UltraRare subrace) - no race requirement (adds wings)
WIS +5, CHA +2, +10 heal, free feat: Divine Might, free feat: Divine Shield, able to walk on quicksand, speaks Celestial
"Half-Celestial" (secret Beyond UltraRare subrace) - no race requirement (adds wings)
WIS +6, CHA +4, free feat: Spell Focus Evocation, free feat: Greater Spell Focus Evocation, free feat: Epic Skill Focus Heal, sr 10 + 1/lvl, able to walk on quicksand, speaks Celestial
"Rilmani" (secret Beyond UltraRare subrace) - no race requirement
WIS +6, CHA + 4, free feat: Spell Focus Conjuration, free feat: Greater Spell Focus Conjuration, free feat: Epic Skill Focus Animal Empathy, free feat: Heavy Armor Proficiency, speaks Undercommon
HUMAN ONLY
"Minotaur" (secret subrace) - requires Human (changes Appearance)
STR +4, DEX -2, WIS +2, CHA -4, free feat: Power Attack, increases character size to large, speaks Minotaur
"Treant" (secret UltraRare subrace) - require Human (changes Appearance)
STR +2, DEX -4, CON +3, WIS +5, +5 spellcraft, +10 animal empathy, free feat: Armor Skin, 25% vulnerable fire, 50% immune cold, increases character size to large, reduced base movement rate - slow, speaks Animal, speaks Sylvan, speaks Treant
================================================================================
05: ZeroGravitySE's Breakdown of New Changes
================================================================================
Druid Changes
* Druid/Shifter:
wis modifier -3 for the following two scenarios:
31+ levels of druid unshifted, IF you have a monk level, but allowing light armor and up to medium shields
21+ levels of shifter shifted
Druids will get Greater Stoneskin in light armor and shield ala BK. There will be druid shields in hell for those who opt to wear robes and get full Premo.
wis modifier -3 for the following two scenarios:
31+ levels of druid unshifted, IF you have a monk level, but allowing light armor and up to medium shields
21+ levels of shifter shifted
Druids will get Greater Stoneskin in light armor and shield ala BK. There will be druid shields in hell for those who opt to wear robes and get full Premo.
- Druids can acheive the highest AC possible only by wearing Light Armor & a Medium Shield. But must have monk level. The -3 wis modifier only applies to AC.
Summon Creature VII (13-40)
Dire Ape (11-35; Druid/Animal domain) - str, dex, disarm
Summon Creature VIII (15-45)
Primal Eagle (13-40; Druid/Animal domain) - dex, wis, monk, lev
Summon Creature IX (17-50)
Thunder Rothe (15-45; Druid/Animal domain)
Summon Creature X (17-50)
Elemental Crab (Druid/Animal domain) - str ranger/assassin, breathes water
Elemental Spider (Druid/Animal domain) - dex rogue/assassin, lev
Druid Stone of the Earth Mother
Epic Beetle (20-40) - tank
Epic/Legendary Gorgon (30-50) - cleric caster
Legendary/Transcendant Lammasu (40-60) - tank
Dire Ape (11-35; Druid/Animal domain) - str, dex, disarm
Summon Creature VIII (15-45)
Primal Eagle (13-40; Druid/Animal domain) - dex, wis, monk, lev
Summon Creature IX (17-50)
Thunder Rothe (15-45; Druid/Animal domain)
Summon Creature X (17-50)
Elemental Crab (Druid/Animal domain) - str ranger/assassin, breathes water
Elemental Spider (Druid/Animal domain) - dex rogue/assassin, lev
Druid Stone of the Earth Mother
Epic Beetle (20-40) - tank
Epic/Legendary Gorgon (30-50) - cleric caster
Legendary/Transcendant Lammasu (40-60) - tank
- Druids now have "Animal" summons instead of the regular elementals you get when casting summon creature 7+ spells. These summons act like more then pets since some can breath underwater, and others can walk on quicksand. They also took out treant, which was a loot breaking pet.
* Wall of Fire (Stone)
Becomes wide enough to block a tile with LSF Conjuration (but before
doing this, fix placeable blocking scripts on monsters)
Becomes wide enough to block a tile with LSF Conjuration (but before
doing this, fix placeable blocking scripts on monsters)
- This can come in very handy for blocking monsters from entering rooms. There are other uses for it, but its more fun to find out yourself =P (mostly blocking)
* Vine Mine
Sets a magical 'trap trigger'; when enemies enter it they trigger one of
the following effects in an AoE (debuffs have 1 round / 10 caster
levels duration):
Camouflage - elec damage (reflex save), blind (fortitude save)
Entangle - acid damage (reflex save), ac drop (fortitude save)
Hamper Movement - cold damage (reflex save), ab drop (fortitude save)
Sets a magical 'trap trigger'; when enemies enter it they trigger one of
the following effects in an AoE (debuffs have 1 round / 10 caster
levels duration):
Camouflage - elec damage (reflex save), blind (fortitude save)
Entangle - acid damage (reflex save), ac drop (fortitude save)
Hamper Movement - cold damage (reflex save), ab drop (fortitude save)
- Vine Mine is a great spell that helps debuff monsters and it does some damage (how much is not said).
* Sunburst
Add a chance to destroy undead based on TR
Do positive damage to undead only
Add a chance to destroy undead based on TR
Do positive damage to undead only
- This will help in the lower levels and give the druid a one hit death attack against undead.
* Stoneskin
LSF Transmutation adds 1 to soak plus, to a max of /+15
* Greater Stoneskin
LSF Transmutation adds 1 to soak plus, to a max of /+15
LSF Transmutation adds 1 to soak plus, to a max of /+15
* Greater Stoneskin
LSF Transmutation adds 1 to soak plus, to a max of /+15
- Since the druid standard Spell Focus is Transmutation taking the LSF is a must. This spell will help those without stoneskin (like the fighter class)
* Stonehold
Respect paralysis imm rather than mind imm
Boost DC by 1 at 50 and 1 at 60
Respect paralysis imm rather than mind imm
Boost DC by 1 at 50 and 1 at 60
- Hasn't been tested yet to find out how useful it would be in LL area's and/or Hell. +1dc is all my build gets, and going 40druid takes away from having the wis ac bonus.
* Regenerate
Change duration to 1 round/level, add +2 regeneration per Conjuration focus
* Monstrous Regeneration
Change duration to 1 turn/level, add +1 regeneration per Conjuration focus
Change duration to 1 round/level, add +2 regeneration per Conjuration focus
* Monstrous Regeneration
Change duration to 1 turn/level, add +1 regeneration per Conjuration focus
- This build would get +30 regeneration orginally, with the new changes it will now get +38.
* Infestation of Maggots
Reduces target conc/disc by 1/20 CL with SF, 1/16 CL with GSF, 1/8 CL with
ESF, and 1/4 CL with LSF Necromancy on a failed save
Reduces target conc/disc by 1/20 CL with SF, 1/16 CL with GSF, 1/8 CL with
ESF, and 1/4 CL with LSF Necromancy on a failed save
- Another helpful change because if you take ESF, LSF necro you get to debuff monsters concentration(good vs casters-monsters) and Discipline(good vs fighter-type-monsters)
* Inferno
Hit every enemy in the beam, plus inflict fire vuln on the target
Hit every enemy in the beam, plus inflict fire vuln on the target
- Very helpful debuff! Great with a group full with darkfire or flame weapons!
* Healing Sting
Do negative or positive damage, whichever the foe is weaker to, fort
save inflicts half instead of none
Do negative or positive damage, whichever the foe is weaker to, fort
save inflicts half instead of none
- Very helpful lower level spell that could replace quilfire for another exotic type of single target exotic dmg spell.
* Greater Dispelling
Dispel level increases by +5 per Abjuration SF
Dispel level increases by +5 per Abjuration SF
- Not as helpful to druid unless you take the Abjuration path, using the Abjuration book will only give you +5, instead of +20.
* Grease
DC increases by +1 per Conjuration SF
DC increases by +1 per Conjuration SF
- Grease just became more helpful for druids that take Conjuration SF's.
* Flamestrike
Make a Fire/Slashing version of Ice Storm
Make a Fire/Slashing version of Ice Storm
- Flamestrike is the only level 4 druid spell that does dmg. It is finally useful for a non-loot-breaking-spell.
* Firestorm
Up damage to d8s at CL 41
Up damage to d8s at CL 41
- Empower Firestorms are nice, but take away from other primary dmg spells that are way better. But firestorm is a non-loot-breaking-spell, so is helpful in tight quarters. The dmg has been upped making this spell even more useful and not a drag to mem.
* Elemental Swarm
Becomes Meteor Swarm radius/damage effect, inflicts enemy's weakest of
the five elemental types
Becomes Meteor Swarm radius/damage effect, inflicts enemy's weakest of
the five elemental types
- Finally! Elemental swarm is something other then some crappy summon spell that is only fun for basic NWN, not HG. This is one of the new druid dmg spells added in this update.
* Drown
On a failed save, the target is slain
Becomes Medium AoE with LSF Transmutation
Death effect respects Implosion immunity and drown immunity
On a failed save, the target is slain
Becomes Medium AoE with LSF Transmutation
Death effect respects Implosion immunity and drown immunity
- All druids are forced to take LSF transmutation due to Natures Balance. This spell will be a great filler for those area's that don't have implosion immunity and/or drown immunity.
* Crumble
lowers construct fortitude save on a successful save (i.e. not crumbled)
by 1 at CL 40, 2 at CL 50, 3 at CL 60
lowers construct fortitude save on a successful save (i.e. not crumbled)
by 1 at CL 40, 2 at CL 50, 3 at CL 60
- Crumble has become a tad more helpful, but I still think crumble should allow a outright kill on constructs.
* Creeping Doom
change damage progressions to 2d6 at 30, 3d6 at 40, 4d6 at 50, 5d6 at 60
Inflicts 1% physical vulnerability per round per Illusion SF
change damage progressions to 2d6 at 30, 3d6 at 40, 4d6 at 50, 5d6 at 60
Inflicts 1% physical vulnerability per round per Illusion SF
- Taking the illusion spell focus isn't a huge help to Druids, and I really don't feel 4% immunity is worth going after the epic spell focuses.
-=-=-=-=-=-=-=-=-
ZeroGravitySE
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