|
Post by cathedralmaster on Nov 25, 2006 19:33:38 GMT
In my opinion:
Elemental Shunt and Immutable Force I would say elemental shunt and immutable force are your must have epics. You need those - they are invaluable nearly every where you are going to be going. Elemental shunt is obvious. Beyond just the uses Yomi mentioned, immutable force is useful in the Maze as it allows you to mass the Guardians and survive long enough to earthquake them to death; it is useful in the desert when your faced with the implodes of a mob of deverials; it's useful in preventing almost certain wipes on the bridge of Ssithraks. Your just going to be using it all over the place.
Dust to Dust As for the others, dust to dust is certainly useful but at times it does seem redundant when paired with immutable force, especially when you use dust and they all begin moving again right after your first earthquake. Additionally, in practice the radius just never seems to be large enough to get everything - you'll get the center of mobs but the outsides will remain unstoned. Overall, considering the current craze over shifters which are much better at stoning that you'll ever be, this is the epic I would drop.
Shroud of Nature According to the page on druid epics, "Shroud was recaled from 20% + 1% per casterlevel (capped at level 40 for 60%) to 1% per casterlevel, capped at level 60 for 60% max." which if correct means that shroud is not that much better than mass camo and from my own experiences, never seems to last long enough to be truely useful. However, Bombard also happens to be in the conjuration school for which shroud is the epic, meaning even if you don't go for the reason of the epic, it's still a good idea to get the epic focus there.
Nature's Fraility From what I've heard, people are guessing nature's fraility is going to be a must have for the hells (and bards are supposedly going to be a really big thing there as well) but IMHO your just going to drive yourself insane if you make all your important build decisions based on maybes. It is something to keep in mind though.
======================== As for the massive sander, everyone I've talked to has unanimously agreed it's utterly worthless.
Personally, I've gone with Mish's five recommended epics and I have no real regrets. What exactly do you intend to take instead?
|
|
|
Post by phalthallus on Dec 28, 2006 16:05:42 GMT
Well, after playing with some of the baddies the Hell's will have to offer, it's become obvious I need to spend more time on my Druid. It looks like Shunt (Trans), Immutable Force (Evo), and Nature's Frailty (Abjuration) will all be in high demand. I plan on taking epic Conjuration for bombards anyway. That gives me 4 epics. Is it worth taking 5? If so, I am guessing Necro is better, over Illusion? As always, thanks in advance.
|
|
|
Post by terroken on Jan 12, 2007 16:50:55 GMT
If you had 2 more feats what would you take? on this build
|
|
|
Post by Stormchaser on Jan 25, 2007 9:25:15 GMT
Ive been wanting to build a druid on this server for some time and recently won the Half-Celestial book from a hells run and thought what the heck, I'm gonna build me a druid with this. Since this thread is the place to go for druid info I wanted to drop this build here. Thanks much to the previous posters as there is great info about the class here.
-----------------------------------------------
"Half-Celestial" (secret Beyond UltraRare subrace) - no race requirement (adds wings) WIS +6, CHA +4, free feat: Spell Focus Evocation, free feat: Greater Spell Focus Evocation, free feat: Epic Skill Focus Heal, sr 10 + 1/lvl, able to walk on quicksand
Race: Human (Lawful Neutral) Book: Abjuration
Str: 8 (8) Dex: 8 (8) Con: 16 (16) Int: 10 (10) Wis: 18 (24) [@40:36] [@60:52] Cha: 10 (14)
Level Progression: 4 Druid, 1 Paladin, 34 Druid, 1 Monk (Note: Change alignment before and after the Paladin Level)
Skills: Animal Empathy, Concentration, Spellcraft, Tumble (40 ranks with the monk level), Discipline (43 ranks with the monk level)
All ability points into Wisdom
Pre Epic Feats ---------------------------- 01: Spell Penetration, Combat Casting 03: Greater Spell Penetration 05: **Paladin Level** [Max Discipline] 06: Spell Focus (Transmutation) 09: Spell Focus (Conjuration) 12: Greater Spell Focus (Transmutation) 15: Greater Spell Focus (Conjuration) 18: Silent Spell
Epic Feats ---------------------------- 21: Epic Spell Penetration 24: Epic Spell Focus (Evocation) 25: Improved Combat Casting 27: Spell Focus (Necromancy) 29: Epic Spell Focus (Conjuration) 30: Greater Spell Focus (Necromancy) 33: Epic Spell Focus (Transmutation), Epic Spell Focus (Necromancy) 36: Epic Reflex 37: Great Wisdom I 39: Great Wisdom II [Max out druid skills] 40: **Monk Level** [40 Ranks in tumble, max out discipline]
Legendary Levels Feats ---------------------------- lvl42: LL Spell Penetration lvl45: Great Wisdom III lvl48: Great Wisdom IV lvl51: Great Wisdom V lvl54: Great Wisdom VI lvl57: Great Wisdom VII lvl60: Great Wisdom VIII
** Variant ** Instead of taking Great Wisdom VII - VIII, you could take Toughness and Epic Skill Focus: Animal Empathy (or another meta magic feat, or Epic Fortitude, or Dragon Shape) at level 37 and 39 and take Great Wisdom I - VI from level 45 - 60.
-----------------------------------------------
A few stats:
-- 5 Epic spells (Abjuration, Conjuration, Evocation, Necromancy, Transmutation) -- Level 60 Wisdom of 52 [64 with gear] -- Level 60 HP: 662 [Maxed Constitution: 842] [With Toughness: 902] -- Level 60 saves: Fort (+33), Reflex (+26), Will (+41) [Mundane Equipment]
-----------------------------------------------
|
|
|
Post by nohmask on Jan 26, 2007 8:38:07 GMT
Nice! Love to see people using the epic spells...is the super positive damage on in there, that also supposedly slows for 20R (I wonder if that cuts though all freedom type or immunties?), and did you add your Paladin cha. bonus to those saves with a plus 12 buff? Thanks!
|
|
|
Post by Stormchaser on Jan 26, 2007 18:13:46 GMT
The earthquake damage would be 58d8 positive. I have not seen anywhere about the slowing effects.
Gear and buffs would add: +6 for buffed charisma +20 from gear bonuses / buffs ----- +26 from gear and buffs to each save
This would result in: Fort (+59), Reflex (+52), Will (+67)
edit: corrected calculations
|
|
|
Post by thedomicron on Jan 28, 2007 3:31:59 GMT
its base saves, plus charisma from paladin, and then add 20 to that for gear/stat bonuses.
|
|
|
Post by ammowagon on Jan 28, 2007 17:03:06 GMT
What do you think about taking the Half-Kyton subrace (+4 dex +4 con +4 wis) vs. Fallen Angel (+5 wis +2 cha)? Is it worth giving up the 1 wis and 2 cha (i'm taking paladin instead of fighter) for the 4 dex and 4 con? I would think so for the 2ac and 80hp but was wondering what you guys thought.
|
|
|
Post by chainlink on Jan 28, 2007 19:58:47 GMT
Its not +2ac as you're going to be wearing plate and the best ac boost you'll get is +1 but you will get +2 reflex saves and thats where a cleric is lacking. Its also 120hp for +4 Con as you go to level 60 here (and another +2 Fort save).
|
|
|
Post by ammowagon on Jan 28, 2007 21:41:09 GMT
Okay cool...sorry about the mistakes i'm a little new here...thanks for the help and the suggestions!
|
|
|
Post by fragment on Jan 29, 2007 16:35:14 GMT
Got a newb question here, I see many of the builds do not try to reach the absolutely highest possible WIS, and hence not the absolutely highest possible DC for spells.
1) I concluded that DC is a bit less important for a druid than for a "wailer "or "imploder", that one more or less doesn't matter that much?
2) what's the minimum WIS for a druid, start with a +2 subrace and go up to great wis X? to great wis IIX?
Thanks in advance, regards.
|
|
|
Post by thedomicron on Jan 29, 2007 16:46:54 GMT
imo you should shoot for 50 base wisdom as min
people don't focusing on maximizing dc because the epic spells are so good as to make the loss worth it. also druids don't use death magic and so aren't as tied to dc as arcane casters.
i'd say using thri-kreen subby, you'd want to start w/ 18 wis, get up to 20 w/ bonus, then pump wis while leveling, shoot for great wis VIII and then try to get a pyramid energy when you're high enough.
|
|
|
Post by setekhi on Jan 31, 2007 1:12:40 GMT
How necessary is having the spell focii in Necro? If the epic is bad and you don't really care about mobs failing vs Finger of Death, it seems to me one could find a better use for those feats. Or did I miss something?
|
|
|
Post by thedomicron on Jan 31, 2007 2:11:39 GMT
i don't have it on my newest druid, as i don't even use fods, and i don't use the epic. it's nice to be sure, but not something i rely on as much as others.
|
|
|
Post by fragment on Jan 31, 2007 3:06:00 GMT
How necessary is having the spell focii in Necro? If the epic is bad and you don't really care about mobs failing vs Finger of Death, it seems to me one could find a better use for those feats. Or did I miss something? That's what I was told in game. I pretty much settled on the whodat1 build with Aasimar (wish it was easier to read, dude!), feat-wise giving up one DC and armor skin from the original one for 4 SF. ESF in Evocation, Conjuration, Transmutation, Abjuration (book), and some feat shuffling too. He's level 9 now, can't do much, but I'll surely come back if it doesn't all work out in the end Regards. Edit: clarification
|
|