Post by omino23 on Jun 15, 2007 11:16:35 GMT
[glow=red,2,300]UPDATED[/glow]
The goal of this build was to make a viable "caster" pally . Now you might ask what a caster pally is? Its basically a character that at lvl 60 can smite often for hundreds of points of damage, turn/paralyze the undead, outsiders, constructs, and vermin, cast GMW, and even occasionally just wack something upside its evil head. Without any further delay:
Race: Human - Baseborn Titan (+10 Heal & Extra Smiting)
Str: 12 (+2) :14
Dex: 8
Con: 12
Wis: 16 (+2) : 18
Int: 10 (-2) : 08
Cha: 16 (+2) : 18
Level Progression:
1-37 Pally
38 Monk
39-40 Black Gaurd
(at lvl 40 read the enchantment book)
Skillz:
Disp: 43
Tumble: 40
Hide: 12
(Or put the remaining few points into concentration if you feel the need to cast a buff in combat, not like it will help you too much but I figured that a chance of making the concentration check is better than no chance at all)
Naked Saves at 40:
Fort: 39
Reflex: 31
Will: 39
BAB at 40: 29
Naked HP at 40: 516
Pre epic feats in suggested order:
1) Power Attack / Toughness
(free feat: Extra Smiting)
3) Weapon Focus : Scimitar
6) Extra Turning or Improved Critical Scimitar (your choice)
9) Divine Might
12) Divine Shield
15) Blind Fight
18) Extend Spell
Epic Feats once again in suggested order:
21) Great Charisma I
24) Great Charisma II / Armor Skin
27) Great Charisma III / Epic Weapon Focus Scimitar
30) Great Smite I / Great Wisdom I
33) Great Smite II / Great Wisdom II
36) Great Smite III / Great Wisdom III
39) Great Smite IV
Legendary Levels Feats which for your convenience are listed in suggested order:
42) Planar Turning
45) Sun Domain
48) Destruction Domain
51) Fire Domain
54) Good Domain
57) Plant Domain
60) Protection Domain or LL BAB Booyah (your choice)
Ability Additions:
4) +Cha
8) +Cha
12) +Wis
16) +Wis
20) +Cha
24) +Cha
28) +Wis
32) +Wis
36) +Con
40) +Con
42) +Cha
44) +Cha
46) +Cha
48) +Cha
50) +Cha
52) +Cha
54) +Wis
56) +Cha
58) +Cha
60) +Cha
In LL just keep pumping Discipline, I might pump up heal too.
If the CBC calculations are not 100% right on the money they are pretty close and unless I am mistaken this should fulfill my goals for the build. The progression is a long and slow one, but in the end the result should be fairly formidable.
The scimitar is for the crit range, which paired with the inherent divine damage (and a DB scim that you can buff yourself) should yield some nice damage occasionally (i.e when you roll in the crit range if nothing else). This character does not have an insane AB or AC level, there is no conceal. BUT, having (with the secrets) a guardian angel, mass rez and the ability to self buff, turn stuff, and then lay the smite down does kinda make up for these lacking points.
Please let me know how I can make him better or anything I messed up on. This is the revised version taking into account suggestions posted below and way too many nights staying up way too late with paladins on the brain.
-Omino23
The goal of this build was to make a viable "caster" pally . Now you might ask what a caster pally is? Its basically a character that at lvl 60 can smite often for hundreds of points of damage, turn/paralyze the undead, outsiders, constructs, and vermin, cast GMW, and even occasionally just wack something upside its evil head. Without any further delay:
Race: Human - Baseborn Titan (+10 Heal & Extra Smiting)
Str: 12 (+2) :14
Dex: 8
Con: 12
Wis: 16 (+2) : 18
Int: 10 (-2) : 08
Cha: 16 (+2) : 18
Level Progression:
1-37 Pally
38 Monk
39-40 Black Gaurd
(at lvl 40 read the enchantment book)
Skillz:
Disp: 43
Tumble: 40
Hide: 12
(Or put the remaining few points into concentration if you feel the need to cast a buff in combat, not like it will help you too much but I figured that a chance of making the concentration check is better than no chance at all)
Naked Saves at 40:
Fort: 39
Reflex: 31
Will: 39
BAB at 40: 29
Naked HP at 40: 516
Pre epic feats in suggested order:
1) Power Attack / Toughness
(free feat: Extra Smiting)
3) Weapon Focus : Scimitar
6) Extra Turning or Improved Critical Scimitar (your choice)
9) Divine Might
12) Divine Shield
15) Blind Fight
18) Extend Spell
Epic Feats once again in suggested order:
21) Great Charisma I
24) Great Charisma II / Armor Skin
27) Great Charisma III / Epic Weapon Focus Scimitar
30) Great Smite I / Great Wisdom I
33) Great Smite II / Great Wisdom II
36) Great Smite III / Great Wisdom III
39) Great Smite IV
Legendary Levels Feats which for your convenience are listed in suggested order:
42) Planar Turning
45) Sun Domain
48) Destruction Domain
51) Fire Domain
54) Good Domain
57) Plant Domain
60) Protection Domain or LL BAB Booyah (your choice)
Ability Additions:
4) +Cha
8) +Cha
12) +Wis
16) +Wis
20) +Cha
24) +Cha
28) +Wis
32) +Wis
36) +Con
40) +Con
42) +Cha
44) +Cha
46) +Cha
48) +Cha
50) +Cha
52) +Cha
54) +Wis
56) +Cha
58) +Cha
60) +Cha
In LL just keep pumping Discipline, I might pump up heal too.
If the CBC calculations are not 100% right on the money they are pretty close and unless I am mistaken this should fulfill my goals for the build. The progression is a long and slow one, but in the end the result should be fairly formidable.
The scimitar is for the crit range, which paired with the inherent divine damage (and a DB scim that you can buff yourself) should yield some nice damage occasionally (i.e when you roll in the crit range if nothing else). This character does not have an insane AB or AC level, there is no conceal. BUT, having (with the secrets) a guardian angel, mass rez and the ability to self buff, turn stuff, and then lay the smite down does kinda make up for these lacking points.
Please let me know how I can make him better or anything I messed up on. This is the revised version taking into account suggestions posted below and way too many nights staying up way too late with paladins on the brain.
-Omino23