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Post by Grogbot on Feb 27, 2007 8:46:18 GMT
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Post by exeli on Feb 27, 2007 9:13:33 GMT
Yes it is, you can get ac up to 131 with cleric epic spell if you have 15 rdd levels.
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Post by ekstroem on Feb 27, 2007 13:38:48 GMT
Here are the details for a minor update of the build which uses the new legendary saves and uses a slightly different class composition to get one extra AC and one free feat (at the cost of reducing the DD damage reduction by 3 - if you really want the increase damage reduction you could use the free feat for EDR, but it isn't needed on the build) . The updated build is 7 Bard / 15 RDD / 18 DD Example with battlerager: Ability | Start values | Subrace | Result | Str | 16 | +4 | 20 | Dex | 8 | 0 | 8 | Con | 18 | +3 | 21 | Int | 13 | -2 | 11 | Wis | 8 | | 8 | Cha | 11 | -3 | 8 |
Level Progression: 6 Bard/4 RDD/10 DD/10 RDD/7 DD/1 RDD/1 DD/1 Bard You need to change alignment a few times when going back and forth between bard and DD All stat increases into str. Pre-epic feats: Luck-of-heroes Iron Will LIghtning reflexes Blind fight Weapon Focus (after you get your first DD level) Improved critical Great Fortitude (if you want to use an exotic weapon I'd loose great fort and take weapon proficiency exotic instead. And then take it before weapon focus) Epic feats (* should be taken as DD or RDD epic feats): * Armor Skin * Epic Weapon Focus * Epic Prowess Great Strength 1-5 Great Constitution 1 Epic Reflexes Legendary Feats: Great Strength 6-9 Legendary will Legendary luck [Not really needed. Should probably take expertise] Legendary reflexes Skill points: Get 8 lore by level 6. Max tumble on bard levels (for a total of 40 points at level 40) and put 32 point into UMD at level 40 to be able to use all scrolls, wands, etc. Maybe it would be a good idea to increase the UMD skill a little if you intend to spend a lot of time in hells where the skill values are lowered. Discipline should be maxed on DD levels after 38 but you will lack skill points to get it maxed until somewhere in LLs. If you fancy dwarven drinking songs then put 12 points into perform - that will net you +1 to all saves and +1 attack but for a very litmited time. Ability increases and feats will give you +38 STR, +3 CON, +2 INT, +2 CHA and +7 AC (draconic armor and armor skin) Final saves should be: 67/69/66 and you should end up with STR 70 and CON 36. AB should be 76 with gmw +14. AC 131 without BUR gear but with cleric AC buff. For the rebuild I decided to go with warhammer as I wanted to use a bludgeoning weapon this time. Like Yomi discusses in his excellent post above divine damage works very well in hells so picking a weapon with divine damage seems like a great idea. The Dusty warhammer deals magical damage but the Warhammer dropped by Archduke Dispater has some nice damage types - including divine, positive and negative. Thus with both the Dispater and Dusty warhammers you could cover all exotics. If I didn't have the Dispater warhammer already, I would probably have chosen light flail as the light flail dropped by Dusty is pretty neat. Scimitar is - as Yomi points out - a great choice as well and rapier wouldn't be bad either. Both the Dusty and the Dispater rapier are quite nice. I'm still debating whether to include expertise in the build but I think in the end I will. You can do that by exchanging 2 Great STR feats for expertise and improved expertise (at some point after the RDD abilities have kicked in and increased your INT back to 13). It will certainly not break the build by ending with STR 68, and it would enable the toon to tank even better while other players apply their firepower. Enjoy! Claus
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Post by Yomi on Mar 12, 2007 22:59:46 GMT
Dharfal back in town after killing Asmo: Buffed with a typical cleric (GMW+13, Girding, Prayer). Wearing the BUR version of Brazen Defiance (Audacious Provocation) which is why AC is up one point. Strength would be 6 higher by choosing Battlerager instead of Planewalker, or 8 higher with Howler. The extra feats on each would help as well. One could end with either 70 or 72 Str (at the expense of water/lev rings and 5% elemental immunity). As mentioned earlier, Legendary saves came out late so this version has an odd strength at the end since I chose a save feat instead of my last Great Strength. Rebuilding I'd obviously take an even number of Great Strength feats. With a BUR race it should be possible to still have GS10 as well as Hells-worthy saves. As can be seen the ab is quite impressive even with a nerfed strength (Dhar did all the Hells with an effective str of 62). One thing I found was that the Dis mace and Dis battleaxe do much better damage in the Hells than the DB battleaxe. For a couple levels I used a Dis mace which dropped ab 3 points and poor crits but did much more average damage. I was generously given a Dis battleaxe which worked out very nicely. I agree with Claus that warhammer would be a good choice.
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Post by aommaster1069 on Mar 27, 2007 23:16:15 GMT
When I put this through the testing chamber I went 5 bard, 4 RDD, 1 bard then I couldn't take the DD levels. Turns out my base attack is only 6. Also, my con didn't add up to 18 I just got 16 and I can't take weapon focus warhammer. Is there anything I must edit to fix this? Thanks, aommaster1069 Edit: It seems that the +2 to con isn't adding up for the dwarf race. Does that change in the real world or not?
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Post by setekhi on Mar 28, 2007 3:53:20 GMT
The +2 con from dwarf base race is already added during character creation, so apart from subrace modifiers, what you get is what you see.
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Post by tl on Mar 28, 2007 7:32:44 GMT
The Tin Can is a vonderfull build ... but please tell me, how do you change alignment.
Torben
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Post by ekstroem on Mar 28, 2007 7:38:08 GMT
When I put this through the testing chamber I went 5 bard, 4 RDD, 1 bard then I couldn't take the DD levels. Turns out my base attack is only 6. Also, my con didn't add up to 18 I just got 16 and I can't take weapon focus warhammer. Is there anything I must edit to fix this? 6 levels of bard and 4 levels of RDD will give you 4+3=7 BAB. Did you remember to change alignment to lawful in order to take DD levels? Cheers, Claus
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Post by tl on Mar 28, 2007 7:58:10 GMT
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Post by aommaster1069 on Mar 28, 2007 10:53:39 GMT
Yea I found out what I was doing wrong. I still cant come up with the 18 that I should at start with the Dwarf - Arctic Dwarf. I am only coming up with 16 from the subrace. Is there something that I am doing wrong? Thanks, aommaster
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Post by ekstroem on Mar 28, 2007 11:12:39 GMT
Yea I found out what I was doing wrong. I still cant come up with the 18 that I should at start with the Dwarf - Arctic Dwarf. I am only coming up with 16 from the subrace. Is there something that I am doing wrong? At creation you should have ability scores of 16, 13, 17, 10, 8, 11. If you're not getting the arctic dwarf modifications to the build after logging in to one of the servers for the first time (and being asked to relog) you have a typo in the subrace field. Cheers, Claus
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Post by thedomicron on Mar 28, 2007 17:08:03 GMT
OR you are reusing the same name for the character before the server has reset. it cannot distinguish between deleted characters and new characters with the same name.
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Post by aommaster1069 on Mar 29, 2007 10:42:06 GMT
Thanks guys but I am having another problem. When I test this build I am forced to take "Epic Energy Resistance" and cant finish taking "Great Strength." I only get to "Great Strength 2". Here are the feats im going to be taking. Feats(In Order) Dodge Blind Fight Iron Will Toughness Weapon Focus Warhammer Improved Critical Warhammer Lightning Reflexes Armor Skin Epic Weapon Focus Warhammer Epic Prowess Great Constitution 1 Epic Energy Resistance (Electrical) 1 Great Constitution 2 Epic Energy Resistance (Electrical) 2 Great Strength 1 Great Strength 2 Epic Energy Resistance (Electrical) 3
Anything in there I should edit to make it work?
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Post by ekstroem on Mar 29, 2007 11:02:42 GMT
Thanks guys but I am having another problem. When I test this build I am forced to take "Epic Energy Resistance" and cant finish taking "Great Strength." I only get to "Great Strength 2". Here are the feats im going to be taking. Feats(In Order) Dodge Blind Fight Iron Will Toughness Weapon Focus Warhammer Improved Critical Warhammer Lightning Reflexes Armor Skin Epic Weapon Focus Warhammer Epic Prowess Great Constitution 1 Epic Energy Resistance (Electrical) 1 Great Constitution 2 Epic Energy Resistance (Electrical) 2 Great Strength 1 Great Strength 2 Epic Energy Resistance (Electrical) 3 Anything in there I should edit to make it work? As the build says: you have to make sure you take Epic Prowess, EWF and Armour skin as class bonus feats and not as regular feats. Otherwise you'll end up having to take some not-so-useful feats. Cheers, Claus
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Post by Raj on Mar 29, 2007 11:05:21 GMT
you are forced to take great strengh on lvl 21-24-27-30-33-36-39, because it's not a bonus DD or RDD ( if you follow the 7/15/18 route ) epic feat.
so, avoid to take armor skin/prowess/epic focus as ''normal'' bonus feats, and take them on lvl 14-18-22 DD ( or lvl 14-18 DD and 14 RDD )
boho 3 minutes too late
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