Post by Retribution on Jun 30, 2007 12:14:53 GMT
Just acquired Genie and this is the build i am planning. All thoughts, both good and bad are most welcome.
Base Race: Human
Subrace: Genie (Beyond UltraRare subrace DEX +2, CON +2, INT +6, free feat: Spell Penetration, free feat: Greater Spell Penetration, able to walk on quicksand)
Base Stats/Racially Adjusted Stats
STR: 8/8
DEX: 8/10
CON: 16/18
INT: 18/24
WIS: 8/8
CHA: 12/12
Level Progression: 19 Wizard, 1 Monk, 19 Wizard, 1 Paladin
Feats
Human Bonus Feat: Luck of Heroes
7 Pre Level 20 Feats
Spell Focus: Necromancy
Spell Focus: Evocation
Spell Focus: Transmutation
Spell Focus: Illusion
Silent Spell
Empower Spell
Maximise Spell
3 Pre Level 20 Wizard Bonus Feats
Greater Spell Focus: Necromancy
Greater Spell Focus: Evocation
Greater Spell Focus: Illusion
14 Pre Epic Feats
Great Intelligence I-IX
Greater Spell Focus: Transmutation
Epic Spell Focus: Necromancy
Epic Spell Focus: Evocation
Epic Spell Penetration
7 Legendary Level Feats
Epic Spell Focus: Transmutation
Epic Spell Focus: Illusion
Legendary Spell Focus: Necromancy
Legendary Spell Focus: Evocation
Legendary Luck
Legendary Spell Penetration
Epic Reflexes
Stat Increases
All Intelligence
Final Stats/With Item Bonuses
STR: 8/20
DEX: 10/22
CON: 18/30
INT: 54/66 (plus two from Intelligence Artifact)
WIS: 8/20
CHA: 12/24
Saves
Base + Legendary Level Increase + Stat Increase + Paladin Increase (Charisma) + Feat Increase + Items
Reflex: 19 + 5 + 6 + 6 + 8 + 20 = 64
Fortitude 23 + 5 + 6 + 6 + 4 + 20 = 64
Will: 23 + 5 + 6 + 6 + 4 + 20 = 64
Epic Book: Divination
Skill Points
There will be plenty of these so max the usuals, concentration, discipline, tumble, as well as anything else you feel like.
Summary
Positives
- 68 Intelligence
- 30 Constitution
- 3 Metamagics
- 5 Epic Spells
- 3 Epic Spell Focuses and 2 Legendary Spell Focuses
- Saves all at 64
- Can change appearance to base race for crafting
Negatives
- No combat casting or improved combat casting
- No toughness
- No conceal stripper
- No Balor
- Plus 10 GMW only
- No extend Spell
Discussion and Explanation of Build Choices
I chose the Spell Focuses out of both necessity and personal preference. Necromancy, Illusion, and Evocation Focuses are needed as a matter of course for regular spells, while Transmutation is required for Transmute Barrier, a must in hells. That left the last choice to personal preference, and i chose to go with Divination as through experience i have found this epic spell to be the one i would least like to be without. I do not have combat casting or improved combat casting simply because the feats are more beneficial spent elsewhere, and in hells where attacks of opportunity hurt the most i am usually tucked away behind tank or inside a wall. Balor had to miss out on this build simply because as I said before, other feats were more beneficial. Wizards will also always be outdone by caster clerics when it comes to GMW. Because I did not take enchant extend spell was not needed for weapon buffs and at lvl 60 buffs last long enough and several sets can be memorised. The monk level is taken before level twenty to get the plus 1 bonus to saves, this comes at the expense of 2 ac. The paladin level is necessary to achieve >60 saves.
Alternative build options:
For those without Genie, I recommend Illithid. Dropping 2 intelligences or one metamagic and one Legendary focus would net you the extra feats for the missing Spell penetration feats. Saves however would be somewhat decreased due to needing to bump con up to 17 due to the -1 con adjustment.
All thoughts on this build are most welcome, as well as someone to check calculations etc as i am not sure they are 100% correct. Also, I would appreciate notification if i have overlooked an important feat.
Thanks for taking the time to read this long post.
Cheers
T Scott
Base Race: Human
Subrace: Genie (Beyond UltraRare subrace DEX +2, CON +2, INT +6, free feat: Spell Penetration, free feat: Greater Spell Penetration, able to walk on quicksand)
Base Stats/Racially Adjusted Stats
STR: 8/8
DEX: 8/10
CON: 16/18
INT: 18/24
WIS: 8/8
CHA: 12/12
Level Progression: 19 Wizard, 1 Monk, 19 Wizard, 1 Paladin
Feats
Human Bonus Feat: Luck of Heroes
7 Pre Level 20 Feats
Spell Focus: Necromancy
Spell Focus: Evocation
Spell Focus: Transmutation
Spell Focus: Illusion
Silent Spell
Empower Spell
Maximise Spell
3 Pre Level 20 Wizard Bonus Feats
Greater Spell Focus: Necromancy
Greater Spell Focus: Evocation
Greater Spell Focus: Illusion
14 Pre Epic Feats
Great Intelligence I-IX
Greater Spell Focus: Transmutation
Epic Spell Focus: Necromancy
Epic Spell Focus: Evocation
Epic Spell Penetration
7 Legendary Level Feats
Epic Spell Focus: Transmutation
Epic Spell Focus: Illusion
Legendary Spell Focus: Necromancy
Legendary Spell Focus: Evocation
Legendary Luck
Legendary Spell Penetration
Epic Reflexes
Stat Increases
All Intelligence
Final Stats/With Item Bonuses
STR: 8/20
DEX: 10/22
CON: 18/30
INT: 54/66 (plus two from Intelligence Artifact)
WIS: 8/20
CHA: 12/24
Saves
Base + Legendary Level Increase + Stat Increase + Paladin Increase (Charisma) + Feat Increase + Items
Reflex: 19 + 5 + 6 + 6 + 8 + 20 = 64
Fortitude 23 + 5 + 6 + 6 + 4 + 20 = 64
Will: 23 + 5 + 6 + 6 + 4 + 20 = 64
Epic Book: Divination
Skill Points
There will be plenty of these so max the usuals, concentration, discipline, tumble, as well as anything else you feel like.
Summary
Positives
- 68 Intelligence
- 30 Constitution
- 3 Metamagics
- 5 Epic Spells
- 3 Epic Spell Focuses and 2 Legendary Spell Focuses
- Saves all at 64
- Can change appearance to base race for crafting
Negatives
- No combat casting or improved combat casting
- No toughness
- No conceal stripper
- No Balor
- Plus 10 GMW only
- No extend Spell
Discussion and Explanation of Build Choices
I chose the Spell Focuses out of both necessity and personal preference. Necromancy, Illusion, and Evocation Focuses are needed as a matter of course for regular spells, while Transmutation is required for Transmute Barrier, a must in hells. That left the last choice to personal preference, and i chose to go with Divination as through experience i have found this epic spell to be the one i would least like to be without. I do not have combat casting or improved combat casting simply because the feats are more beneficial spent elsewhere, and in hells where attacks of opportunity hurt the most i am usually tucked away behind tank or inside a wall. Balor had to miss out on this build simply because as I said before, other feats were more beneficial. Wizards will also always be outdone by caster clerics when it comes to GMW. Because I did not take enchant extend spell was not needed for weapon buffs and at lvl 60 buffs last long enough and several sets can be memorised. The monk level is taken before level twenty to get the plus 1 bonus to saves, this comes at the expense of 2 ac. The paladin level is necessary to achieve >60 saves.
Alternative build options:
For those without Genie, I recommend Illithid. Dropping 2 intelligences or one metamagic and one Legendary focus would net you the extra feats for the missing Spell penetration feats. Saves however would be somewhat decreased due to needing to bump con up to 17 due to the -1 con adjustment.
All thoughts on this build are most welcome, as well as someone to check calculations etc as i am not sure they are 100% correct. Also, I would appreciate notification if i have overlooked an important feat.
Thanks for taking the time to read this long post.
Cheers
T Scott