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Post by darkfyre on Jan 25, 2007 15:30:11 GMT
Race: Human Subrace: Pixie 30PM/1Pal/9Wiz
Updated build to incorporate more Save feats by eliminating Enchant Focuses, Think Wall is going to be more important in Hells as will saves.
Base Raw Race Str 9 7 Dex 8 10 Con 16 14 Int 17 19 Wis 8 10 Cha 14 16
HP: 824 AC 132 wih +16 Gear and +18 Armor SR: 70
SPene 75 School Spec Necromancy (+2 DC Bonus) Base DC 55 +2 Spec +1 Eye Final DC 58
Fort 67 Reflex 68 Will 67
Overall Stat Base Bonus 1st W1 Luck of Heroes S. Focus (Nec), Dodge 2nd W2 3rd W3 Toughness 4th PM1 Int 20 5th PM2 6th PM3 G. S. Focus (Nec) 7th PM4 8th PM5 Int 21 9th PM6 Still Spell 10th PM7 11th PM8 12th PM9 Int 22 Empower Spell 13th PM10 14th W4 15th W5 Spell Pene G. Spell Pene 16th W6 Int 23 17th W7 18th W8 Maximize Spell 19th W9 20th Pal1 Int 24 Disc Dump Taunt Dump 21st PM11 Armorskin 22nd PM12 23rd PM13 Epic Spell Pene 24th PM14 Int 25 G. Int 26 25th PM15 26th PM16 Auto Still 1 27th PM17 G. Int 27 28th PM18 Int 28 29th PM19 Auto still 2 30th PM20 G. Int 29 31st PM21 32nd PM22 Int 30 Auto Still 3 33rd PM23 G. Int 31 34th PM24 35th PM25 E. S. Focus (Nec) 36th PM26 Int 32 G. Int 33 37th PM27 38th PM28 use Tome XP, PM Feat 39th PM29 G Int 34 40th PM30 Int 35 use Tome (Trans) 41st PM31 42nd PM32 Int 36 L. S. Focus (Nec) 43rd PM33 44th PM34 Int 37 45th PM35 L. S. Pene 46th PM36 Int 38 47th PM37 48th PM38 Int 39 G. Int 40 49th PM39 50th PM40 Int 41 51st PM41 G. Int 42 52nd PM42 Int 43 53rd PM43 54th PM44 Int 44 G. Int 45 55th PM45 56th PM46 Int 46 57th PM47 Legnedary Luck 58th PM48 Int 47 59th PM49 60th PM50 Int 48 Epic Reflex
Death of Magic Transmute Barrier Specialized in Necromancy No Rings Needed
Note on Wiz levels when avaiilable take Undeath to Death, and Shades as they are not scribable by a wizard, you can obtain all other spells by scroll from a friendly wizard including Time Stop.
As for SKills you will be able to Max: Concentration, Lore, SpellCraft, Tumble, Appraise, Pick Pocket, Listen, HS, MS, Disciplne, Taunt and Search, can place all the exta whereever you like after that.
If you wanted to max int take 2 from con and make 18 int on rollup other point into strengthl then forego epic reflexes and take last great int to reach 62 (64 with eye of vecna). This will net you +1 DC a the cost of 60hps and -4 to reflex save.
Updated to latest verion
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Post by nathyrra on Jan 26, 2007 20:23:13 GMT
Heya Dark!!! I had the exact same idea this week, and Im starting to play with a pixie that i intend to take to lichdom. Some points: - why u said SR 70? Isnt it 15 + lvl? So 75 would be the final SR, I think... - the pixie speed increase is all cut when u go to lichdom, or do u remain at least faster than other liches??
And as a suggestion, I would take 2 from STR (u dont need that with bags and high lvl armors and shields giving u a +12 boost) and 2 from CON (lifeblight takes care of our HP needs) and would throw them into CHA. This way, u would benefit from your pally lvl a little better, with a boost to saves, ending up with about 65 saves and with 75SR!! Great defense, after all. The end INT would be 64 if Im right, taking all great INT feats. Great build.
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Post by darkfyre on Jan 26, 2007 22:46:47 GMT
Yes the very fast speed is indeed lost, when you become a lich or archlich.
The cha swap with strength is a very good suggestion.
The SR on pixie was lowered from 15+1 to 10+1/lvl unofrtunately.
As for the Con the more hps the merrier even with lifeblight.
Thanks for ideas.
Dark
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Post by vulpeculainsidior on Jan 27, 2007 11:51:23 GMT
pixie can't use a Tower Shield with this build correct? it can still wear full plate though? i'm still kind of new to the server. i currently have a level 57 arch lich right now. i messed him up a bit and am looking to rebuild. can't decide if i want to make a pixie or make a illithid. i know with pixie you don't need water/levi ring, but the ability to still use a tower shield for the extra AC seems appealing to me. not sure only plan on playing in the desert for now until i can build up some good items to gear other builds.
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Post by starlandra on Jan 27, 2007 16:40:42 GMT
pixie can't but once you 'become' a lich you can use one
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Post by darkfyre on Jan 29, 2007 1:47:39 GMT
PIxie can wear full plate and once you become a lich/archlich you can wear a tower shield.
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Post by alandrian on Jan 30, 2007 15:08:12 GMT
I leveled a quite similar build a couple of weeks ago. I didnt took any points in str and its not necessary. Charisma is way more important for saves. You do quite well in maze, desert, ssith and thids with this build. Quite fun to play. At last a caster that does not really need buffs .
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Post by Senaattori on Feb 1, 2007 10:10:48 GMT
;D Im just got Pixie sub. Is this toon cool enough to build???
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Post by phalthallus on Feb 1, 2007 14:57:55 GMT
Only if you'd like to solo ssithrack's, the desert, or the maze. Although I will say they take a LONG time to get going. You'll be disappointed for a while, and leaching for some time. But you'll feel better about it when you're carrying others through ssithrack's or the desert.
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Post by chainlink on Feb 2, 2007 13:50:30 GMT
Modded your initial build to use Genie (as I have this subby), vs. Negati you lose 25% neg immune and one free epic feat but you can walk on sand as per pixie.
Here you go
Race: Human Subrace: Genie 30PM/1Pal/9Wiz
"Genie" (secret Beyond UltraRare subrace) - no race requirement (Changes Appearance) DEX +2, CON +2, INT +6, free feat: Spell Penetration, free feat: Greater Spell Penetration, able to walk on quicksand.
Base (Genie mods) [Level 60] Str 8 Dex 8 (10) Con 14 (16) Int 18 (24) [54] Wis 10 Cha 14
Saves @60 Fort 32 +20 (equip) +5 (LL) +6 (Stat) +6 (Pal Cha bonus) = 69 Will 29 +20 (equip) +5 (LL) +6 (Stat) +6 (Pal Cha bonus) = 66 Reflex 34 +20 (equip) +5 (LL) +6 (Stat) +6 (Pal Cha bonus) = 71
Feats 1st W1 Still Spell Focus (Nec) Still Spell 2nd W2 3rd W3 Empower Spell 4th W4 Int 25 5th W5 Combat Casting 6th PM1 Maximise Spell 7th PM2 8th PM3 Int 26 9th PM4 Extend Spell 10th PM5 11th PM6 12th PM7 Int 27 Toughness 13th PM8 14th PM9 15th PM10 Lightning Reflexes 16th W6 Int 28 17th W7 18th W8 Greater spell Focus (Nec) 19th W9 20th Pal1 Int 29 Disc Dump Taunt Dump 21st PM11 G. Int 33 22nd PM12 23rd PM13 Epic Spell Pene 24th PM14 Int 31 G. Int 32 25th PM15 26th PM16 Epic S. Focus (Nec) 27th PM17 G. Int 33 28th PM18 Int 34 29th PM19 Auto still 1 30th PM20 G. Int 35 31st PM21 32nd PM22 Int 36 Auto Still 2 33rd PM23 G. Int 37 34th PM24 35th PM25 Auto Still 3 36th PM26 Int 38 G. Int 39 37th PM27 38th PM28 use Tome XP Improved Combat Casting 39th PM29 G. Int 40 40th PM30 Int 41 use Epic SF Tome (Your call) 41st PM31 42nd PM32 Int 42 LL S. Focus (Nec) 43rd PM33 44th PM34 Int 43 45th PM35 LL S. Pene 46th PM36 Int 44 47th PM37 48th PM38 Int 45 G. Int 46 49th PM39 50th PM40 Int 47 51st PM41 G. Int 48 52nd PM42 Int 49 53rd PM43 54th PM44 Int 50 G. Int 51 55th PM45 56th PM46 Int 52 57th PM47 Epic Will 58th PM48 Int 53 59th PM49 60th PM50 Int 54 LL Reflex
You could use Gnome for 60 extra Hps (also +1 to Fort saves) and ignore the Lightning Reflexes as your saves should be good enough anyway. MS will irritate the skin (sorry I meant bones as we don't have skin anymore) somewhat but there are plenty of items that can give you immunity to them at high levels so you should be good to go. Deleted large size as Genie no longer has this and changed reflex save to LL rather than epic to gain +3 (assuming you are taking human as base race). 8/1/07
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Post by fergusflatnose on Feb 3, 2007 21:18:22 GMT
Making this build now w/ a few differences.
Used gnome, started w/ con18(20), cha12, wis8, str8(6). Didn't take extend or the casting feats so i could take the epic balor. Used the book for Trans Wall.
Just hit immo a couple days ago and tested out the desert and ssith last night. Build seems to handle very well. May have died once from sand but no more than that. Lands his wails a decent amount for being lvl40 tho sr was a pain in the desert. Overall I think it will be a Very tough toon and lots of fun to play.
Wondering what you guys use for buffs. All i have been using is Death Armour and Imp Invis.
Peace
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Post by darkfyre on Feb 4, 2007 1:15:45 GMT
Buffs? She only Deaths armor,Sometimes Imp Invis for the conceal to get off a blight the inital time; but dont rely on it since it wil lbe stripped with mord or breach. Only other one considering is Greater stoneskin, but again stripped way to fast to be feasible.
Jena made 60 today.
DC 55 SPene 75 SR 70
67 Fort 61 Reflex 60 Will
AC 133 HP 824
Extra Abilities: Doesnt require any rings for desert or water Death of Magic Ensare True Denizen Legendary Dracolich +12 Enchant GMW
only other thing would be to try and work in Transmute to get he wall Wil save that for the next Build.
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Post by darkfyre on Feb 4, 2007 1:30:21 GMT
Although the Genie and gnome have some advantages early on, THe SR makes up for them at the higher levels. PLus without hte casting feats on the gnome you will not be able to stack 3 levels of FoD. nothing like hitting a mobs with 85 U2D, 70 FoD;s or 50 Horrid;s depending how you need to stack them. Althogh when not death magic immune the Wail serves nicely.
As this was the first real build on this server it was designed to be Maze, Desert, Ssissy and evntually Illithid killer. The casting Feats help stack levels of spells especially Undeath to Death, Finger and Horrid Wilting.
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Post by fergusflatnose on Feb 4, 2007 2:06:42 GMT
What i meant by "the casting feats" was combat casting and improved combat casting. I have still,empower and maximize feats.
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Post by darkfyre on Feb 4, 2007 5:13:18 GMT
Race: Human Subrace: Pixie 30PM/1Pal/9Wiz
Updated build to Include another Epic Focus in order ot obtain the wall with Transmutation (Lost Extend Spell, Epic Dragon Knight, and L. S. Fcous Enchant), Also included increased Cha without loss of Con due to taking a G Con feat early on.
Base Raw Race Str 8 6 Dex 8 10 Con 15 13 Int 18 20 Wis 8 10 Cha 14 16
HP: 824 AC 133 wih +16 Gear and +18 Armor SR: 70
SPene 75 DC 55
Fort 63 Reflex 60 Will 63
Overall Stat Base Bonus 1st W1 Toughness S. Focus (Nec), Dodge 2nd W2 3rd W3 S. Focus (Enc) 4th PM1 Int 21 5th PM2 6th PM3 G. S. Focus (Nec) 7th PM4 8th PM5 Int 22 9th PM6 G. S. Fcous (Enc) 10th PM7 11th PM8 12th PM9 Int 23 Still Spell) 13th PM10 14th W4 15th W5 Spell Pene G. Spell Pene 16th W6 Int 24 17th W7 18th W8 Empower Spell 19th W9 20th Pal1 Int 25 Disc Dump Taunt Dump 21st PM11 Maximize Spell 22nd PM12 23rd PM13 Epic Spell Pene 24th PM14 Int 26 G. Con 14 25th PM15 26th PM16 Auto Still 1 27th PM17 G. Int 27 28th PM18 Int 28 29th PM19 Auto still 2 30th PM20 G. Int 29 31st PM21 32nd PM22 Int 30 Auto Still 3 33rd PM23 G. Int 31 34th PM24 35th PM25 E. S. Focus (Nec) 36th PM26 Int 32 G. Int 33 37th PM27 38th PM28 use Tome XP, Epic S. Focus (Enc) 39th PM29 Armorskin 40th PM30 Int 34 use Tome (Trans) 41st PM31 42nd PM32 Int 35 L. S. Focus (Nec) 43rd PM33 44th PM34 Int 36 45th PM35 L. S. Pene 46th PM36 Int 37 47th PM37 48th PM38 Int 38 G. Int 39 49th PM39 50th PM40 Int 40 51st PM41 G. Int 41 52nd PM42 Int 42 53rd PM43 54th PM44 Int 43 G. Int 44 55th PM45 56th PM46 Int 45 57th PM47 G. Int 46 58th PM48 Int 47 59th PM49 60th PM50 Int 48 Epic Reflex
Death of Magic Ensnare Tue Denizen Transmute Barrier GMW +11 No Rings Needed
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