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Post by wnxstrikefighter on Jun 1, 2007 12:49:30 GMT
I would recommend against Gnome as being a PM you will want to equip a sheild and will need to weild your staff one-handed. I think there may be special sheilds and staffs for small races but I'm not sure.
This build will be tough enough for a beginner to play without throwing a small sized race into the mix.
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Post by chainlink on Jun 1, 2007 12:51:51 GMT
I would recommend against Gnome as being a PM you will want to equip a sheild and will need to weild your staff one-handed. I think there may be special sheilds and staffs for small races but I'm not sure. This build will be tough enough for a beginner to play without throwing a small sized race into the mix. Ah but that doesn't matter as when you change to a Lich (which is medium size) so shield and staff are now OK.
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Post by alandrian on Jun 1, 2007 14:01:50 GMT
This build will be tough enough for a beginner to play without throwing a small sized race into the mix. As I already posted: You become medium size as a lich, plus there are dachy items with tiny size, which can be wield instead of a staff until that. After all leveling is quite fast on HG so I would design a build for level 60 not to level fast until a certain level. Gnome vs Dwarf: Dwarf make infact nice pure wiz but the -2 cha hurt this build as it has paladin levels. Which means -1 to all saves. Plus you get xp penality. Gnome on the other hand gets +1 ac for small size (even als lich afaik because its a feat.). They dont really lose a feat vs. Human because todays lichs want to take focus in Illustion anyway for Wierd.
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Stupiddave
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Post by Stupiddave on Jun 1, 2007 17:22:15 GMT
Gnome it is then. Thanks for all the help. Incindentally, on the beginner thing, is HG really that different to lvl 40 NWN?
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Post by gruntgruntson on Jun 1, 2007 17:25:32 GMT
is HG really that different to lvl 40 NWN? Yes.
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Post by gruntgruntson on Jun 1, 2007 17:27:04 GMT
What with sub-races, quasi-classes, custom Epic Spells, custom scripts, and alterations to spells/abilities, it is very different, even without legendary Levels.
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Post by wnxstrikefighter on Jun 1, 2007 18:58:25 GMT
I forgot about becoming a lich and thus medium sized, but I still stand by my statement that this is a bad build for someone to start with. I know you can level fast but your first character always takes a little bit longer. It's a fun build in high epic and legendary levels no doubt, but a poor choice as an intoduction to this server.
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Stupiddave
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Post by Stupiddave on Jun 2, 2007 8:49:19 GMT
I forgot about becoming a lich and thus medium sized, but I still stand by my statement that this is a bad build for someone to start with. I know you can level fast but your first character always takes a little bit longer. It's a fun build in high epic and legendary levels no doubt, but a poor choice as an intoduction to this server. Possibly, however (in the original) it's the one I know best. This is what I think will happen when with a Tinker Gnome picked over a Pixie (which I can't have). Normal/Pixie/Tinker Gnome Str 8 6 8 Dex 8 10 8 Con 15 13 15 Int 18 20 20 Wis 8 10 6 Cha 14 16 14 HP: 884 AC 132 wih +16 Gear and +18 Armor SR: 0 SPene 75 DC 55 Fort 63 Reflex 58 Will 60 As you can see, the saves are lower and it lacks SR. Other than that, I think it's the same. Would it work? I'd also like to know what skills and Feat you think I should drop from the build as I won't get the Human Bonus Feat or extra skill point. I'm also a bit worried about Dodge - can I take it at DEX 8 on HG? Bioware say 13+, but the build takes it at 10. EDIT: I've sorted Dodge (it's a Pixie bonus, I'll do without) but I'd still like advice on what feat to drop please (or any corrections on my workings above should you see any errors). Thanks for all the help thus far.
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Post by Kazatel on Jun 2, 2007 14:11:45 GMT
I believe it'll work. I used the pixie and I don't think dodge does me all that good. The real bonus to using a pixie is that when you become a lich you no longer need to use either a water ring or a levitation ring. Are you going to specialize in either necro or illusion?
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Stupiddave
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Post by Stupiddave on Jun 2, 2007 14:29:38 GMT
Nope. I never did before and I don't think I'll bother now... I've always reckoned that losing an entire school isn't worth a small bonus to something, especially in a Wizard (Sorceror doesn't have many spells anyway, but Wizrards are best with as many as possible).
I also quite like Divination at lower levels (Premonition DR is quite good before things start pasting you through it) and the Enchant spells are also good against certain enemies (i.e. weak ones).
That said, neither of those schools has anything paritcularly good at high levels, so I might.
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Post by borges on Jun 2, 2007 15:32:57 GMT
You should strongly consider specializing in Illusion, as PMs get just about nothing worth casting in Enchantment. Your observation regarding Necro specialization is a good one; Power Word Kill, a Divination spell, is a great insta-kill tool for high level PMs. At level 60, the hp limit is 1500+ or something ridiculous.
Cheers, Perin
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Stupiddave
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Post by Stupiddave on Jun 3, 2007 13:37:17 GMT
I suppose Enchantment doesn't offer that much, except perhaps Hold/Dominate monster (great at low levels, if only for the comedy value of watching things stand there and gawp... or to let summons slaughter them).
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Post by wnxstrikefighter on Jun 4, 2007 14:27:17 GMT
Remember a Wizard who specializes in a school gets a +2 DC to spells from that school, which is a feature unique to HG The build in the OP used necro speialization losing out on PWK but for the +2 bonus to wail DC which is quite nice imo.
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Stupiddave
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Post by Stupiddave on Jun 4, 2007 15:44:17 GMT
Basically, it will insta-kill things if single targetted, but is pretty lousy as an AoE.
Wail = Save or die - +2 would be nice...but then so is PWK
I'd say PWK was worth keeping for single-targetting personally - I don't know how much has 1300+ HP, but I'm prepared to bet it's more than most caster mobs have got, and maybe more than tanks as well. I mean, even 60 d12 hit die "only" gives 720 base HP before the inevitable CON bonus...
I think Illusion spec is on the cards... Is Weird any good as an instant kill?
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Post by wnxstrikefighter on Jun 4, 2007 18:17:08 GMT
Yes, weird can work quite well in places. It respects mind immune so in other spots you won't have much success at all.
I seem to have more success with wail but weird can indeed be effective when used properly.
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