|
Post by starlandra on May 12, 2007 20:55:52 GMT
you name the spell.. we gots it. I did a wisdom focus on this one, and here we go at level 40 with kenku. Saves are: 27 24 32.. with paladin LL wis increase and Stat bonuses they should at level 60 be 63 60 72 Tack on a Legendary luck 66 63 75 and I doubt that you need to worry much more about saves. Caster level is 59 so no worries there. DC''s can be just as nasty as any other cleric except you also have metor shower, wiz buffs, and all the others fun wiz damage spells. any improvments?
|
|
|
Post by bort on May 12, 2007 21:15:07 GMT
Your spell pen will equal to a pure caster. Your caster level for spell power etc will be 58. Your DCs with cleric spells will be less that those of a regular cleric because of the points you've put into INT that would normally have gone into WIS. On the plus side, most clerics don't have around 75% conceal available to them. Your DCs with wizard spells will be abysmal, because your INT score is so low. (Not really an issue if you only planned to use wizard buff spells). Why take 20 INT (and not 19)? Do you need the extra skill points? Nice saves, although Monk is another option for Tumble dump and monk AC whilst wearing robes.. (assuming you planned to take advantage of your already high wisdom and caster level 58 wizard buffs - tensers, ethereal visage, premonition etc). P.s. You will suffer arcane spell failure whilst wearing armor or shield if casting arcane spells. P.p.s. No epic spells
|
|
|
Post by Raj on May 12, 2007 23:03:59 GMT
DC''s can be just as nasty as any other cleric how? 26 wis at lvl 40 when a caster cleric has 22+ at level 1 i'd really advice you to focus into cleric or wizard and don't try to be decent in both; and w/o epics, it will be harder to fit your build into a well balanced party
|
|
|
Post by starlandra on May 13, 2007 1:07:55 GMT
DC''s can be just as nasty as any other cleric how? 26 wis at lvl 40 when a caster cleric has 22+ at level 1 i'd really advice you to focus into cleric or wizard and don't try to be decent in both; and w/o epics, it will be harder to fit your build into a well balanced party to Bort...Int would be 19 , but since it was a test char and could not do LL levels I dumped the last point into INT just for giggles. I also wasted a few feats on metaspell feats which I would get from a book for free... As for therajah... Why would I focus on only one class when I am making a Theurage quasi? I can level in both and have em count towards each other, so the only downside is the lower wisdom which I could have done better on. Basically you can have a caster cleric with metor shower and other high level wiz spells along with yummy buffs.
|
|
|
Post by bort on May 13, 2007 1:29:49 GMT
You can do both, but with 19 intelligence, your meteors will do half damage to nearly everything unless they roll a 1 and do nothing do those with evasion. It is a flexible quasi I think though. you can almost match the DCs of a regular cleric (maxing WIS) with the added bonus of wizard buffs (although you'd lose plate and shield immunities going the EV route) or you can act as a wizard with slightly lower DCs and cleric buffs (if you max INT).
If you go the cleric route, you could even choose between armor, shield and displacement or robes and ethereal visage to suit different areas. Going the wizard route, you could still cast Wail while wearing plate and shield as it has no somatic component.
|
|
|
Post by Raj on May 13, 2007 9:50:40 GMT
Why would I focus on only one class when I am making a Theurage quasi? I can level in both and have em count towards each other, so the only downside is the lower wisdom which I could have done better on. Basically you can have a caster cleric with metor shower and other high level wiz spells along with yummy buffs. because you DON'T have a caster cleric with that abysmal wisdom, or only if you're going to rely on the 1s rolls. mixing wiz and cler in this way will end you with a nice buffer/scriber with a spellbook of no-save spells (harms/storms/BIH/NEB mainly) and heals, but i'd chose many other characters over that as a party supporter, because: - he has no epics - he has no decent lvl 6+ bigby, because the check takes in consideration int mod - every wizard spell that require a save will almost always fail, and you don't have enough slots to cast more than 6-7 half dmg meteors anyway so those wizard levels looks wasted imho I like theurges, one is my character in PnP and I like your idea of a well rounded caster but this is not the way to make it successful on HG; I'm levelling my theurge atm, and will end as a full power castercleric ( 66 wis+epics ) with wizard spells up to lvl 7 ( not that wizards have decent buffs past level 6, those slots will be meta, plus breaches, while mord and bbod can be cast from scrolls ). Btw, this is doable only with stargazer, the -1 int on kenku subby is really bad All of this to say that if someone is calling a hell run and they're short of a cleric or a wizard your theurge won't be really welcome, people want wall/aegis/implosion/bigby, and you can't do any.
|
|
|
Post by PotsNPans on May 13, 2007 20:03:27 GMT
Good point rajah, i got a build on here for a theurge, its called touch of heaven. It almost the exact way you described your build. Check mine out and tell me how yours differs.
|
|
|
Post by wintermute on May 24, 2007 18:47:17 GMT
Saves are: 27 24 32.. with paladin LL wis increase and Stat bonuses they should at level 60 be 63 60 72 Tack on a Legendary luck 66 63 75 and I doubt that you need to worry much more about saves. Hi, I'm relatively new to the server/game, so maybe there is something i'm missing here. At the end of epic you have 24 reflex save. At the end of LL, you have 60 base reflex save. I can figure out +12 enhancement to dex and +12 enhancement to cha providing +11 overall to the save, and +5 to the save from LL, and that puts it at 24 + 11 + 5 = 40. But I can't figure out where the other 20 comes from. Does lightning reflex + epic reflex + LL reflex stack, for a total of 13 (even so thats not enough, but still a question I'd been wondering)? Or, is there a save bonus cap of 20 like there is for ab bonus? Thanks. Edit: Thanks dapperdave!
|
|
|
Post by wintermute on May 24, 2007 18:47:47 GMT
Whoops, double post
|
|
|
Post by dapperdave on May 24, 2007 21:42:48 GMT
Wintermute, there's a +20 cap to save bonuses from items, and it's easy to reach it on HG.
|
|