Post by unwitting1 on Jun 16, 2007 16:46:08 GMT
Having tasted of evil and renounced its bonds, this holy warrior's single-minded zeal is nothing short of alarmi..err...I meant inspiring.
Race: Human
“Baseborn Titan" (secret UltraRare subrace) - requires Human
STR +2,WIS+2, INT-2, CHA +2, Feats: Extra Smiting, Skills: +10 Healing
Starting Abilities:
Str 14 / 16
Dex 10 / 10
Con 14 / 14
Int 10 / 8
Wis 12 / 14
Cha 16 / 18
1. Paladin – Toughness, Power Attack
2. Monk -- +5 hide, +5 tumble (free Cleave feat for blackguard)
3. Paladin – Blind Fight
4. Paladin – Cha +1
5. Paladin
6. Paladin- Divine Might
7. Paladin
8. Blackguard – (alignment change) Cha +1,
9. Blackguard – Divine Shield
10. Paladin – (alignment change)
11. Paladin
12. Paladin – Cha +1, Extra Turning
13. Paladin
14. Paladin
15. Paladin – Weapon Focus
16. Paladin – Cha +1
17. Paladin
18. Paladin – Improved Critical
19. Paladin
20. Paladin – Cha +1
21. Paladin – Great Cha I
22. Paladin
23. Paladin
24. Paladin – Cha+1, Great Smiting I
25. Paladin
26. Paladin – Great Smiting II
27. Paladin – Great Smiting III
28. Paladin – Str +1
29. Paladin – Great Smiting IV
30. Paladin – Great Smiting V
31. Paladin
32. Paladin – Str +1, Great Smiting VI
33. Paladin – Great Smiting VII
34. Paladin
35. Paladin – Great Smiting VIII
36. Paladin – Con +1, Great Smiting IX
37. Paladin
38. Paladin – Great Smiting X
39. Paladin – Armor Skin
40. Monk – Con +1, max out Tumble
Abilities at Level 40
Str 18
Dex 10
Con 16
Int 8
Wis 14
Cha 25
Base Saves at Level 40
Fortitude: 41
Reflex: 31
Will: 33
Skills @ 40:
Discipline 43, Tumble 43, Hide 5 (for blackguard), remaining points discretionary
LL Progression:
41: Altar of Legends adds 10 Strength for the Great Smiting feats
42. Epic Prowess
45. Epic Weapon Focus
48. Great Cha II
51. Great Str I
54. Great Str II
57. Great Str III
60. Great Str IV
All Points to Str
Abilities at Level 60
Str 46
Dex 10
Con 16
Int 8
Wis 14
Cha 30
Saves at Level 60 with Full Buffs
Fortitude: 79
Reflex: 69
Will: 71
Pros:
--Ridiculously high saves, and without having had to use any feats to get there: Aside from rolling a 1, you won’t miss a saving throw after level 9.
--Evasion
--In between Extra Turning and the high charisma, you should be able to keep Divine Shield and Divine Might going almost constantly…unless you're in a kickback area and wouldn't want to. This is one of the few tankish characters that will need to use their planar ring.
Cons:
--For a melee character, the base AB isn’t so stellar.
--Until level 41, when the altar bumps strength up by 10, this won't be a very effective combatant. Late bloomer.
Let me know if this is build is feasible--I just created the character today. Basically, I wanted to see if I could find a use for the Baseborn Titan.
Incidentally, does anyone know what kind of AC bonus Divine Shield provides? What will it/won't it stack with? The answer could make or break how plausible of a tank this character is.
Race: Human
“Baseborn Titan" (secret UltraRare subrace) - requires Human
STR +2,WIS+2, INT-2, CHA +2, Feats: Extra Smiting, Skills: +10 Healing
Starting Abilities:
Str 14 / 16
Dex 10 / 10
Con 14 / 14
Int 10 / 8
Wis 12 / 14
Cha 16 / 18
1. Paladin – Toughness, Power Attack
2. Monk -- +5 hide, +5 tumble (free Cleave feat for blackguard)
3. Paladin – Blind Fight
4. Paladin – Cha +1
5. Paladin
6. Paladin- Divine Might
7. Paladin
8. Blackguard – (alignment change) Cha +1,
9. Blackguard – Divine Shield
10. Paladin – (alignment change)
11. Paladin
12. Paladin – Cha +1, Extra Turning
13. Paladin
14. Paladin
15. Paladin – Weapon Focus
16. Paladin – Cha +1
17. Paladin
18. Paladin – Improved Critical
19. Paladin
20. Paladin – Cha +1
21. Paladin – Great Cha I
22. Paladin
23. Paladin
24. Paladin – Cha+1, Great Smiting I
25. Paladin
26. Paladin – Great Smiting II
27. Paladin – Great Smiting III
28. Paladin – Str +1
29. Paladin – Great Smiting IV
30. Paladin – Great Smiting V
31. Paladin
32. Paladin – Str +1, Great Smiting VI
33. Paladin – Great Smiting VII
34. Paladin
35. Paladin – Great Smiting VIII
36. Paladin – Con +1, Great Smiting IX
37. Paladin
38. Paladin – Great Smiting X
39. Paladin – Armor Skin
40. Monk – Con +1, max out Tumble
Abilities at Level 40
Str 18
Dex 10
Con 16
Int 8
Wis 14
Cha 25
Base Saves at Level 40
Fortitude: 41
Reflex: 31
Will: 33
Skills @ 40:
Discipline 43, Tumble 43, Hide 5 (for blackguard), remaining points discretionary
LL Progression:
41: Altar of Legends adds 10 Strength for the Great Smiting feats
42. Epic Prowess
45. Epic Weapon Focus
48. Great Cha II
51. Great Str I
54. Great Str II
57. Great Str III
60. Great Str IV
All Points to Str
Abilities at Level 60
Str 46
Dex 10
Con 16
Int 8
Wis 14
Cha 30
Saves at Level 60 with Full Buffs
Fortitude: 79
Reflex: 69
Will: 71
Pros:
--Ridiculously high saves, and without having had to use any feats to get there: Aside from rolling a 1, you won’t miss a saving throw after level 9.
--Evasion
--In between Extra Turning and the high charisma, you should be able to keep Divine Shield and Divine Might going almost constantly…unless you're in a kickback area and wouldn't want to. This is one of the few tankish characters that will need to use their planar ring.
Cons:
--For a melee character, the base AB isn’t so stellar.
--Until level 41, when the altar bumps strength up by 10, this won't be a very effective combatant. Late bloomer.
Let me know if this is build is feasible--I just created the character today. Basically, I wanted to see if I could find a use for the Baseborn Titan.
Incidentally, does anyone know what kind of AC bonus Divine Shield provides? What will it/won't it stack with? The answer could make or break how plausible of a tank this character is.