Post by johannhowitzer on May 30, 2007 4:12:08 GMT
Hey all! I had the concept for a battle bard, which I'm sure has been done before, but I looked at the HGWiki build list and didn't see this combination, so I thought I'd offer it up and see what reactions it gets. I'm fairly new at HG, but I know my way around... it's just I'm still new enough to make some obvious mistakes. By all means, let me know if I do. Also, I do not yet have any secret subraces, so I'm using the next best thing. If you have a better subrace unlocked, by all means use it.
Human (Subrace: Half-Dragon - White)
Starts Lawful Neutral, will need some alignment shifts early on
Abilities (start/subrace/end):
STR 14 / 16 / 36
DEX 8 / 9 / 9
CON 15 / 15 / 18
INT 14 / 12 / 14
WIS 8 / 8 / 8
CHA 16 / 16 / 30
Leveling:
1-3 Bard
**Alignment change**
4-6 Paladin
7-8 Red Dragon Disciple
9 Paladin
10-17 Red Dragon Disciple
18-40 Bard
Skills: Concentration 25 (by level 24), Discipline 63, Heal 61, Perform 63, Taunt 63, Tumble 60, UMD 63
Pre-epic feats: Power Attack (before level 6), Great Fortitude, WP Exotic, Divine Shield (at level 6), Extra Turning (at level 9), WF, Imp Crit, Blind Fight
Feats during Epic levels: CC, ICC, Lasting Inspiration, Curse Song, Toughness, Lingering Song, Great Charisma I, Still Spell, Epic Skill Focus (perform)
Feats during LLs: Auto-Still I, Auto-Still II, Legendary Fortitude, Great Strength I-IV
This build is capable of party buffing and standing on its own. I recommend the Bastard Sword, though other weapons are certainly an option, and some may want to use the WP Exotic feat slot for something else. Divine Shield will provide a 10-16 AC bonus ten times per day, and Taunt and Curse Song will help make up for less-than-amazing AB. Pally levels are taken exactly where they need to be, to provide the feats necessary for DS and to give a fourth attack per round. Paladin, in fact, offers many bonuses to this build - heavy armor, higher saves, temporary burst of AC, and martial weapons if you choose to use them. RDD provides the obvious bonuses, including the invaluable 8 to STR. CHA tops out at 30 to gain the various Bard bonuses that require it, such as the bardsong stoneskin effect.
All in all, I think it's a very balanced fighter that should be able to deal some respectable melee damage and defend itself, and it also provides some powerful party buffs. But who am I to judge? Comment!
Human (Subrace: Half-Dragon - White)
Starts Lawful Neutral, will need some alignment shifts early on
Abilities (start/subrace/end):
STR 14 / 16 / 36
DEX 8 / 9 / 9
CON 15 / 15 / 18
INT 14 / 12 / 14
WIS 8 / 8 / 8
CHA 16 / 16 / 30
Leveling:
1-3 Bard
**Alignment change**
4-6 Paladin
7-8 Red Dragon Disciple
9 Paladin
10-17 Red Dragon Disciple
18-40 Bard
Skills: Concentration 25 (by level 24), Discipline 63, Heal 61, Perform 63, Taunt 63, Tumble 60, UMD 63
Pre-epic feats: Power Attack (before level 6), Great Fortitude, WP Exotic, Divine Shield (at level 6), Extra Turning (at level 9), WF, Imp Crit, Blind Fight
Feats during Epic levels: CC, ICC, Lasting Inspiration, Curse Song, Toughness, Lingering Song, Great Charisma I, Still Spell, Epic Skill Focus (perform)
Feats during LLs: Auto-Still I, Auto-Still II, Legendary Fortitude, Great Strength I-IV
This build is capable of party buffing and standing on its own. I recommend the Bastard Sword, though other weapons are certainly an option, and some may want to use the WP Exotic feat slot for something else. Divine Shield will provide a 10-16 AC bonus ten times per day, and Taunt and Curse Song will help make up for less-than-amazing AB. Pally levels are taken exactly where they need to be, to provide the feats necessary for DS and to give a fourth attack per round. Paladin, in fact, offers many bonuses to this build - heavy armor, higher saves, temporary burst of AC, and martial weapons if you choose to use them. RDD provides the obvious bonuses, including the invaluable 8 to STR. CHA tops out at 30 to gain the various Bard bonuses that require it, such as the bardsong stoneskin effect.
All in all, I think it's a very balanced fighter that should be able to deal some respectable melee damage and defend itself, and it also provides some powerful party buffs. But who am I to judge? Comment!