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Post by bort on Mar 27, 2007 9:09:17 GMT
On thid torchs, it looks like the evil one has a soak of 35 with a limit of 6000hp. I don't know what the plus is. It works on the East Road bandits and Lair Guardians. It doesn't work at all on Stinger arrows. For my armored cleric, the conceal makes a huge difference in both being hit as well as sanders and living sands. The extra soak would make very little difference. In robes the extra soak would be useful if it actually soaked anything. At least it lasts a long time -- the conceal has to be refreshed pretty often. Thanks for the info, looks like the conceal is much more useful (especially when you've got stoneskin/epic warding available).
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Post by nohmask on Apr 13, 2007 8:27:07 GMT
Well, I was debating asking about taking rogue or bard instead of monk to get some UMD for ts wands for the ultimate party saver (TS and Miracle, etc.), but then I realized that this is already the job of the mage...TS or GS and rez the cleric (and maybe pass them a bio rejeuve if necessary, heh....) since under TS those that are resurrected and have an action or two while the clock is, um, stopped! Just another reason to stay to the back, now if I would just get some better angles on my grasps...
But if one were to not take some class that had evasion (a ranger level or something, or just the one paladin level?) do you think this would really effect the cleric's imploding/healing circle much? It only seems to keep my wizard from dodging a but of the Hell's ceiling falling....say one bard level or (however many, 3?) rogue levels? And from my minor experimentation it seems that you lose your defensive casting if you move....can that be problematic if you get moved by a shifter butt changing shape or some such? Thanks!
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Post by cathedralmaster on Apr 13, 2007 17:02:26 GMT
But if one were to not take some class that had evasion (a ranger level or something, or just the one paladin level?) do you think this would really effect the cleric's imploding/healing circle much? It only seems to keep my wizard from dodging a but of the Hell's ceiling falling....say one bard level or (however many, 3?) rogue levels? You don't want to take any less than 38 cleric levels before LLs since Clerics need all the spell penetration they can get due to their only SR dropping spell being Bestow Curse which is semi-useless in the hells (you just can't run up to something and cast it while at the same time expecting to live). As for taking something other than monk, you want to be sure to take a class that has tumble since clerics have no high conceal of their own and only stoneskin as far as damage reduction, leaving you with just ac to keep you alive. That leaves you with either monk or bard, and I frankly see no advantage taking one level of bard over one level of monk.
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Post by Acaos on Apr 13, 2007 17:21:30 GMT
I currently have a cleric bot that is 37 cleric / 1 pal / 2 rogue. If I ever built a real caster cleric, I would probably go with the same build as well.
You do have to get up to 12 int as human (for 4 skill points per level) but that lets you get 40 tumble, 43 discipline, 42 UMD, and max concentration and heal.
You also end up with evasion, +2 reflex saves (from taking the first rogue level at level 20), plus the ability to use mord or breach scrolls or wands which really help cover the SR problems clerics encounter.
Other builds I've seen mentioned have been 38 cleric / 1 monk / 1 bard (monk at 20, bard at 40) but you would probably need save feats to make up for the loss of paladin.
Acaos
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Post by stonewarrior on Apr 16, 2007 17:22:41 GMT
To Zerragon and Sabregirl - you both have built your clerics using Half-Celestial, what would you change using Fallen Angel? I know the starting stats would be different as FA abilities are less, but what feats would you change? Thanks!
Peace, John.
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Post by illandous on Apr 17, 2007 1:59:30 GMT
I currently have a cleric bot that is 37 cleric / 1 pal / 2 rogue. If I ever built a real caster cleric, I would probably go with the same build as well. You do have to get up to 12 int as human (for 4 skill points per level) but that lets you get 40 tumble, 43 discipline, 42 UMD, and max concentration and heal. You also end up with evasion, +2 reflex saves (from taking the first rogue level at level 20), plus the ability to use mord or breach scrolls or wands which really help cover the SR problems clerics encounter. Other builds I've seen mentioned have been 38 cleric / 1 monk / 1 bard (monk at 20, bard at 40) but you would probably need save feats to make up for the loss of paladin. Acaos Is it me or would you loose a feat by doing this?
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Post by Acaos on Apr 17, 2007 2:08:11 GMT
Yes, you do give up a feat. It hurts, but UMD is too nice to ignore for me.
Acaos
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Post by illandous on Apr 17, 2007 14:47:28 GMT
yikes. Unfortunately, I'm trying to fit in 4 epics with kenku and well; that feat and the -1 to intel would break me from going rogue. But I do see the benefit. With aBUR it's quite possible.
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