Post by setekhi on Feb 25, 2007 15:12:21 GMT
I had to laugh while building this, so I figured I may as well post it.
After looking over the hells penalty figures and talking out possibilities with some people, it became apparent that 85% or better concealment would be great for a strength tank, but the main issue would be ring slots in dodging breaches and mords. The impression I have is that no matter how you juggle rings you just wouldn't have enough immunities active.
A thought occurred to me however. What about working base immunities into a staffmaster build?
A prismatic half-dragon with the harper scout boots would have base 50% immunity to fire and cold. Elemental Shield brings that up to 100%. From there you have 50% electric, 50% acid, and 0% sonic. Mestil's Acid Sheath and a UR immunity ring (that I invented on the spot ) could bring you up to a total of:
100% Fire
100% Cold
100% Electric
75% Sonic
93% Acid
No exotics, which could be an issue. A 75% Sonic 50% Electric 25% Acid ring also does not seem to exist At least it's not on the HGWiki chart. The closest looks like Bhaalus Bane, which gets you a total of:
100% Fire
100% Cold
125% Electric
50% Sonic
68% Acid
25% Magic
Which I'm not really sure about.
Anyways, I'm not sure what to make of this idea, but here's how I laid it out.
Starting stats/stats off the docks:
14 - 16
15 - 13
14 - 14
8 - 8
16 - 15
8 - 10
3 level points into int, the rest str. At 60 you'll have 38 strength. Not amazing but your AB is still going to be +69. Which isn't nearly as high as I'd like to see, but as (if I recall) hells penalties cut down on your total attack bonus (as per character sheet) and ignore the cap, you should still stay at the +20 magic enhancement cap, I predict down into Nessus. But who knows.
The level order isn't very important, just so long as you take 5 WM levels pre-epic and end up with 40 tumble from HS.
16 Wiz/19 WM/5 HS
=Pre-Epic (8)
Expertise, Luck of Heroes
Wpn Foc (Quarterstaff)
Dodge
Mobility
Spring Attack
Whirlwind Attack
Toughness
=Wiz Bonus (3)
SF Trans
GSF Trans
Extend Spell
=Epic (7)
Great Str 1-2
Blind-Fight
Alertness
Iron Will
Lightning Reflexes
Great Fort
=Epic WM (3)
EWF Quarterstaff
Epic Prowess
Epic Toughness 1
=Harper Scout (2)
Epic Will
Great Dex 1
=LL (7)
Legendary Luck
Legendary Will
Legendary Reflexes
Legendary Fortitude
Great Str 3-5
Anyways your saves should be: Fort 65, Reflex 65, Will 67. You'll have 85% concealment.
Someone who's been there will have to say whether this would survive very long in the hells. I also don't know how it would do in, say, the pyramid. I'm sure it would do fine just about anywhere else.
Anyways it was kind of funny to go with that immunity idea and make the other numbers manageable. I expect this is about as survivable as a staffmaster gets in terms of total immunities and such as the game stands, and as far seeing how it survives past hells level 4, I'm not holding my breath. But it's pretty cool and would probably be fun (what is that, like 9 attacks or something?).
Barring the Hells and such, I would cut the legendary and pre-epic save feats and all that, minus Iron Will of course. I would then take Epic Reflexes, 4 more Great Strengths and something else, I dunno. Anyways you'd have +71 AB and Fort 60, Reflex 60, Will 58, which is probably a more practical build.
So there you have it. Not sure what it is exactly, but that's it.
=Edit: fixed feats and such.
After looking over the hells penalty figures and talking out possibilities with some people, it became apparent that 85% or better concealment would be great for a strength tank, but the main issue would be ring slots in dodging breaches and mords. The impression I have is that no matter how you juggle rings you just wouldn't have enough immunities active.
A thought occurred to me however. What about working base immunities into a staffmaster build?
A prismatic half-dragon with the harper scout boots would have base 50% immunity to fire and cold. Elemental Shield brings that up to 100%. From there you have 50% electric, 50% acid, and 0% sonic. Mestil's Acid Sheath and a UR immunity ring (that I invented on the spot ) could bring you up to a total of:
100% Fire
100% Cold
100% Electric
75% Sonic
93% Acid
No exotics, which could be an issue. A 75% Sonic 50% Electric 25% Acid ring also does not seem to exist At least it's not on the HGWiki chart. The closest looks like Bhaalus Bane, which gets you a total of:
100% Fire
100% Cold
125% Electric
50% Sonic
68% Acid
25% Magic
Which I'm not really sure about.
Anyways, I'm not sure what to make of this idea, but here's how I laid it out.
Starting stats/stats off the docks:
14 - 16
15 - 13
14 - 14
8 - 8
16 - 15
8 - 10
3 level points into int, the rest str. At 60 you'll have 38 strength. Not amazing but your AB is still going to be +69. Which isn't nearly as high as I'd like to see, but as (if I recall) hells penalties cut down on your total attack bonus (as per character sheet) and ignore the cap, you should still stay at the +20 magic enhancement cap, I predict down into Nessus. But who knows.
The level order isn't very important, just so long as you take 5 WM levels pre-epic and end up with 40 tumble from HS.
16 Wiz/19 WM/5 HS
=Pre-Epic (8)
Expertise, Luck of Heroes
Wpn Foc (Quarterstaff)
Dodge
Mobility
Spring Attack
Whirlwind Attack
Toughness
=Wiz Bonus (3)
SF Trans
GSF Trans
Extend Spell
=Epic (7)
Great Str 1-2
Blind-Fight
Alertness
Iron Will
Lightning Reflexes
Great Fort
=Epic WM (3)
EWF Quarterstaff
Epic Prowess
Epic Toughness 1
=Harper Scout (2)
Epic Will
Great Dex 1
=LL (7)
Legendary Luck
Legendary Will
Legendary Reflexes
Legendary Fortitude
Great Str 3-5
Anyways your saves should be: Fort 65, Reflex 65, Will 67. You'll have 85% concealment.
Someone who's been there will have to say whether this would survive very long in the hells. I also don't know how it would do in, say, the pyramid. I'm sure it would do fine just about anywhere else.
Anyways it was kind of funny to go with that immunity idea and make the other numbers manageable. I expect this is about as survivable as a staffmaster gets in terms of total immunities and such as the game stands, and as far seeing how it survives past hells level 4, I'm not holding my breath. But it's pretty cool and would probably be fun (what is that, like 9 attacks or something?).
Barring the Hells and such, I would cut the legendary and pre-epic save feats and all that, minus Iron Will of course. I would then take Epic Reflexes, 4 more Great Strengths and something else, I dunno. Anyways you'd have +71 AB and Fort 60, Reflex 60, Will 58, which is probably a more practical build.
So there you have it. Not sure what it is exactly, but that's it.
=Edit: fixed feats and such.