Post by setekhi on Mar 27, 2007 14:40:15 GMT
For a wizard, I wanted decent saves, 3 metamagics and four epics, with LL focus in 2 schools. It seems this is a little different from the other builds posted here as well as being newer with the legendary save feats and what I know of the hells in mind so I'm giving it its own thread.
"Illithid" (secret subrace) - no race requirement (changes Appearance)
STR -1, CON -1, INT +5
Iron Will, Slippery Mind
Gnome based. -2 Str, +2 Con, SF: Illusion, +2 Concentration, +1 AC, etc.
Character Creation - Post Subrace
=
6 - 5
8 - 8
17 - 16
8 - 8
18 - 23
14 - 14
You end up using a Transmutation spell focus book (and an Int artifact when you get one of course).
Take the Monk level pre-epic. You don't get the +2 net from tumble as opposed to cross-classing, but AC is a non-issue, and you get a +2 net bonus to fort and reflex, and +1 to will. Take the paladin level at 40 to max out discipline.
It's important to go Illusion specialist. Here's your feats.
=Pre-Epic (7 + 3 Wiz bonus)
Luck of Heroes [Racial Bonus: Iron Will, Slippery Mind, SF Illusion]
Toughness
Combat Casting
Spell Pen
SF Evoc
GSF Evoc
Still Spell
Greater Spell Pen
GSF Illusion
Spell Foc Enchantment
=Epic
Epic Spell Pen
Improved Combat Casting
ESF Illusion
ESF Evocation
Empower Spell
Maximize Spell
GSF Enchantment
=Epic Wizard (6 + 1 from pre-epic)
Great Int 1-6
ESF Enchantment
=LLs (7)
Legendary Luck
LSF Illus
LL Spell Pen
LSF Evoc
Great Int 7-9
Assuming your gear maxes out your save bonus and your relevant ability scores, your saves will be: Fort 64, Reflex 60, Will 67.
Final Weird DC (after the int artifact): DC 64.
You end up with the Transmutation and Enchantment epics (wall and balor) as well as maxing out your Meteor Swarms and Weirds.
Well, there it is. I feel this is the best build I could come up with for a straight caster wizard. (If you don't have Illithid, I would also recommend just levelling up a tank or something and acquiring the Illithid subrace first. With tinker gnome or whatever your DCs would go down by 1 and you couldn't hold anything in your offhand.)
By the way here's my autocaster: Mage Armor, Protection from Evil, Premonition, Death Armor, Spell Mantle, Elemental Shield, Mestil's Acid Sheath, Ethereal Visage.
It's probably best to just remove the damage shields from your prepared spells in areas where the kickback would be a problem. Also I put in the ability score spells and just remove them from my prepared spell slots as I change my gear.
To wrap up, I would ask what gear to shoot for ideally. It would be best to have +12 Dex, Con, Int, Wis and Cha from items, plus a strength boost, which doesn't make things easy. Most of those can come from spells; with the UR Wizard belt you max out your dex and con with spells. In the end some of it doesn't matter because I think the level 2 ability score spells give you an average of +12 to your stats when you're in the LLs anyways, but it doesn't always, and I think it's necessary to have a little bit of item based strength bonus, since 33 pounds of carrying capacity isn't enough to not be overburdened even if everything's in bags, and if you die, your buffs are gone, and when you get rezzed you may need to move before you GS/rebuff. I guess I usually GS first anyways but you never know what the next situation will call for and I don't want to spend all my actions casting Bull's Strength. So all in all it'd be best to have some bonus to all your abilities from items.
Anyways this is the framework for the gear - substitutes. I'm emphasizing URs and such that one can reasonably expect to work towards getting in loot/trading for (Tiamat caster gear and BUR items would follow the same framework). I'm assuming the reader can obtain Dachy gear as well as specific rares.
Ruinvorn's Claw (?)(UR staff) - if I recall Dachy staff loses out on a con bonus and 6th level spell slots (though you will feel the lack of bonus Chain Lightning/IGMS slots)
Prescient's Guard (Thid bracers) - Clasps of the Forewarned or something else beforehand, Immo bracers if you need the discipline bonus I guess
Lamentation's Call (UR belt) - Xitachyl's Ruin before you get it, will also need to wear another int increasing item like Thinker's Thwart or something
Ectoplasmic Weave (Thid cloak) - I use a UR cloak in its place, but if you don't have access to these yet you can use a Dachy cloak which I believe also covers int if you're using the rare belt
Dachy amulet - don't know if fear immunity is necessary for casters in the hells, if so, Lich-King's Phylactery, don't know if there are any easier items to come by with it that won't override other gear slots
Dachy boots
Honestly don't know what to do for a helm. I've looked at a few, but preferably this is where your strength bonus would come from, and the strength helms I have stats on end up being pretty redundant with the rest of your setup. Hood of Axundir looks nice for the skill bonuses and such, and Unitary Focus would be cool for the bludgeoning immunity, but neither has a strength bonus. Maybe the strength bonus isn't necessary, but I dunno, and mostly this is conjectural for me as I don't have these but it would be nice to know what to trade for.
Questions/answers/comments?
=Edited for feats and level change (Monk over Ranger).
=Edited again because monk saves are awesome.
"Illithid" (secret subrace) - no race requirement (changes Appearance)
STR -1, CON -1, INT +5
Iron Will, Slippery Mind
Gnome based. -2 Str, +2 Con, SF: Illusion, +2 Concentration, +1 AC, etc.
Character Creation - Post Subrace
=
6 - 5
8 - 8
17 - 16
8 - 8
18 - 23
14 - 14
You end up using a Transmutation spell focus book (and an Int artifact when you get one of course).
Take the Monk level pre-epic. You don't get the +2 net from tumble as opposed to cross-classing, but AC is a non-issue, and you get a +2 net bonus to fort and reflex, and +1 to will. Take the paladin level at 40 to max out discipline.
It's important to go Illusion specialist. Here's your feats.
=Pre-Epic (7 + 3 Wiz bonus)
Luck of Heroes [Racial Bonus: Iron Will, Slippery Mind, SF Illusion]
Toughness
Combat Casting
Spell Pen
SF Evoc
GSF Evoc
Still Spell
Greater Spell Pen
GSF Illusion
Spell Foc Enchantment
=Epic
Epic Spell Pen
Improved Combat Casting
ESF Illusion
ESF Evocation
Empower Spell
Maximize Spell
GSF Enchantment
=Epic Wizard (6 + 1 from pre-epic)
Great Int 1-6
ESF Enchantment
=LLs (7)
Legendary Luck
LSF Illus
LL Spell Pen
LSF Evoc
Great Int 7-9
Assuming your gear maxes out your save bonus and your relevant ability scores, your saves will be: Fort 64, Reflex 60, Will 67.
Final Weird DC (after the int artifact): DC 64.
You end up with the Transmutation and Enchantment epics (wall and balor) as well as maxing out your Meteor Swarms and Weirds.
Well, there it is. I feel this is the best build I could come up with for a straight caster wizard. (If you don't have Illithid, I would also recommend just levelling up a tank or something and acquiring the Illithid subrace first. With tinker gnome or whatever your DCs would go down by 1 and you couldn't hold anything in your offhand.)
By the way here's my autocaster: Mage Armor, Protection from Evil, Premonition, Death Armor, Spell Mantle, Elemental Shield, Mestil's Acid Sheath, Ethereal Visage.
It's probably best to just remove the damage shields from your prepared spells in areas where the kickback would be a problem. Also I put in the ability score spells and just remove them from my prepared spell slots as I change my gear.
To wrap up, I would ask what gear to shoot for ideally. It would be best to have +12 Dex, Con, Int, Wis and Cha from items, plus a strength boost, which doesn't make things easy. Most of those can come from spells; with the UR Wizard belt you max out your dex and con with spells. In the end some of it doesn't matter because I think the level 2 ability score spells give you an average of +12 to your stats when you're in the LLs anyways, but it doesn't always, and I think it's necessary to have a little bit of item based strength bonus, since 33 pounds of carrying capacity isn't enough to not be overburdened even if everything's in bags, and if you die, your buffs are gone, and when you get rezzed you may need to move before you GS/rebuff. I guess I usually GS first anyways but you never know what the next situation will call for and I don't want to spend all my actions casting Bull's Strength. So all in all it'd be best to have some bonus to all your abilities from items.
Anyways this is the framework for the gear - substitutes. I'm emphasizing URs and such that one can reasonably expect to work towards getting in loot/trading for (Tiamat caster gear and BUR items would follow the same framework). I'm assuming the reader can obtain Dachy gear as well as specific rares.
Ruinvorn's Claw (?)(UR staff) - if I recall Dachy staff loses out on a con bonus and 6th level spell slots (though you will feel the lack of bonus Chain Lightning/IGMS slots)
Prescient's Guard (Thid bracers) - Clasps of the Forewarned or something else beforehand, Immo bracers if you need the discipline bonus I guess
Lamentation's Call (UR belt) - Xitachyl's Ruin before you get it, will also need to wear another int increasing item like Thinker's Thwart or something
Ectoplasmic Weave (Thid cloak) - I use a UR cloak in its place, but if you don't have access to these yet you can use a Dachy cloak which I believe also covers int if you're using the rare belt
Dachy amulet - don't know if fear immunity is necessary for casters in the hells, if so, Lich-King's Phylactery, don't know if there are any easier items to come by with it that won't override other gear slots
Dachy boots
Honestly don't know what to do for a helm. I've looked at a few, but preferably this is where your strength bonus would come from, and the strength helms I have stats on end up being pretty redundant with the rest of your setup. Hood of Axundir looks nice for the skill bonuses and such, and Unitary Focus would be cool for the bludgeoning immunity, but neither has a strength bonus. Maybe the strength bonus isn't necessary, but I dunno, and mostly this is conjectural for me as I don't have these but it would be nice to know what to trade for.
Questions/answers/comments?
=Edited for feats and level change (Monk over Ranger).
=Edited again because monk saves are awesome.