|
Post by DragonChyld on Feb 6, 2007 1:51:59 GMT
BASE: HalflingSUBRACE: Planewalker GENERAL INFO: Wanted to do a Build that took advantage of the edits to the Xbow. Started with a SD build, and while that netted better saves and 10% more conceal, It was a tight build to do. Props to T1K for his Semi Auto Xbow build found here highergroundpoa.proboards3.com/index.cgi?board=builds&action=display&n=1&thread=1169567115For giving me the inspiration to base this off of Rogue. I think it will be a fun build all in all. Level Progession Rogue 19/Monk1/HS5/Rogue13/Monk2Base/Subrace/40/60 with Gear Stats ~ ALL DEX STR 8/6/6/18 DEX 18/20/34/68 CON 18/20/20/32 INT 10/12/12/24 WIS 8/8/8/20 CHA 8/8/8/20AB + 73AC 116 (No Shield) 50% Concealment FEATS: 1 ~ Point Blank Shot 3 ~ Rapid Reload 6 ~ WF Heavy Xbow 9 ~ Wep Finesse10 ~ BF Imp Evasion 12 ~ Alertness 13 ~ BF Crippling Strike 15 ~ Iron Will 16 ~ BF Slippery Mind18 ~ Imp Crit Xbow 19 ~ BF Defensive Roll21 ~ GD I 22 ~ GD II 24 ~ GD III 26 ~ GD IV 27 ~ Self Concealment I 30 ~ SC II , BF SC III 33 ~ SC IV 34 ~ SC V 36 ~ Epic WF Xbow 38 ~ Epic Dodge39 ~ Epic Skill Focus Search LL Feats 41 ~ Epic skill Focus DD Rest ~ GD V - GD X SKILLS: MS ~ 30 Hide ~ 30 OL ~ MAX DD ~ MAX Tum ~ Max UMD ~ Max Search ~ Max DISC ~ Max (4 points at lev 20 Monk) Pursuade ~ 8 (Pre Epic) Lore ~ 4 (Pre Epic) Xtra in PPBuild STR: 30% Immunity to all elements, Good Att Bonus, 7 ATT a round, Decent AC non tanking, 50% Undispellable Conceal, Opens Locks and doors, Nice HP, Killer SA. Monk Speed, Killer Reflex Save w/Imp evasion Build Weakness: Don't Get caught Flat Footed, Not the damage Output or ATT per round of a AA, Bad Will save Naked @ 40 HP 446 AC 30 AB w/ Plain xbow +39Fort 23 Reflex 35 Will 19 Any comments/Suggestions Welcome ~ DC
|
|
|
Post by jets16 on Feb 6, 2007 3:12:39 GMT
Don't think you can get caught flat-footed at all because of uncanny dodge. Congratulations, one of your build weaknesses is gone.
|
|
|
Post by the1kobra on Feb 6, 2007 3:36:23 GMT
Whoa, thanks for the regards, nice build too. I know I engineered mine to get every attack I could get, however, this build seems to get a lot of nice bonuses for the extra attack. Monk AC is a nice bonus, and it seems to get extra sneak attack damage, though it doesnt get the 6 damage from fighter levels. Though, I noticed a couple of things that might be useful. 1st, Level progression, I think at 39 you can get away with taking another rogue lvl instead of another monk level. This gives you another d6 to sneak attack. Sneak attacking things is gooooood ^.^ 2nd: Stats, whats the 13 cha for anyway. We're not taking Pal or BG levels (Actually, in my base build, for extra sneaks, I tried implementing blackguard, didn't work well :*( Anyway, I think it would be better spent on Wis, it helps the low will save and raises the AC, which is really nice. I also don't know about the 16 base con, you can put 4 points elsewhere, though, aside from wis and possibly Str, I guess its good to go. (Maybe int, skills are nice ^.^) 3: I don't think that Skill mastery and Opportunist are needed. I don't think you *can* get attacks of opportunity with a crossbow anyway. You should probably replace one with defensive roll, to allow for Epic Dodge (which is really nice). This leaves one spare, and you can't get impr sneak yet. (I guess you can keep one, though I think slippery mind might be more useful. Maybe ESF open lock if the hells locks are insane.) Overall, it seems to be a really nice build. I think, if you spend one extra feat on impr Sneaks, I think you get a nice 18D6 sneaks, + crippler strike, which is nice. Overall, the AC and extra sneak for the extra standard damage and extra attack might be worth it. Nice build overall, can't wait till I get a planewalker, (I might use a kobold base, wait a minute.....) T1K
|
|
|
Post by DragonChyld on Feb 6, 2007 5:29:51 GMT
1st, Level progression, I think at 39 you can get away with taking another rogue lvl instead of another monk level. This gives you another d6 to sneak attack. Sneak attacking things is gooooood ^.^ 2nd: Stats, whats the 13 cha for anyway. We're not taking Pal or BG levels (Actually, in my base build, for extra sneaks, I tried implementing blackguard, didn't work well :*( Anyway, I think it would be better spent on Wis, it helps the low will save and raises the AC, which is really nice. I also don't know about the 16 base con, you can put 4 points elsewhere, though, aside from wis and possibly Str, I guess its good to go. (Maybe int, skills are nice ^.^) 3: I don't think that Skill mastery and Opportunist are needed. I don't think you *can* get attacks of opportunity with a crossbow anyway. You should probably replace one with defensive roll, to allow for Epic Dodge (which is really nice). This leaves one spare, and you can't get impr sneak yet. (I guess you can keep one, though I think slippery mind might be more useful. Maybe ESF open lock if the hells locks are insane.) Overall, it seems to be a really nice build. I think, if you spend one extra feat on impr Sneaks, I think you get a nice 18D6 sneaks, + crippler strike, which is nice. Overall, the AC and extra sneak for the extra standard damage and extra attack might be worth it. Nice build overall, can't wait till I get a planewalker, (I might use a kobold base, wait a minute.....) T1K 1> Yeah I thought about it, But if I did that I would be giving up that 10% boost to speed, I am spoiled on the speed thing. 2> The Cha was a mistype, Dunno what I was thinking. Corrected it. As far as the Con, I wanted to have GOOD HP, and Help my Fort save all I can. 3> Took this advice for the most part. However it should be noted, and I meant to in your build. The manual is wrong reguarding RR. It will ONLY give you ONE extra attack per round, instead f the same number as a toon with a Longbow. It is only possible to get 7 ATT with a Xbow on HG. No more Breakdown is 1Base/1RR/2From xbow edit/1 from Haste/2 from HS. Thanks for the Compliments ~DC
|
|
|
Post by bort on Feb 6, 2007 9:27:51 GMT
Don't think you can get caught flat-footed at all because of uncanny dodge. Congratulations, one of your build weaknesses is gone. Only AC you'll lose when flat footed is your DODGE AC. Uncanny Dodge means you won't lose your DEX mod AC bonus. Monk WIS mod AC bonus is never lost when flat footed anyway.
|
|
|
Post by bort on Feb 6, 2007 9:32:01 GMT
You made a typo on LL feats, it should say "Great Dexterity V - X". Nice build, can't wait to see some crossbows on par with the DB bows, hint hint
|
|
|
Post by jets16 on Feb 6, 2007 13:00:37 GMT
Only AC you'll lose when flat footed is your DODGE AC. Bah, forgot about that, thanks bort.
|
|
|
Post by Acaos on Feb 6, 2007 18:39:41 GMT
You won't need ESF Open Lock to open any lock in the game, as your control class is rogue and you can max Open Lock skill with gear and dexterity.
I'd use your 38 rogue bonus feat for Epic Dodge, so you get 39 as a general feat.
If you want to ensure you can open any chest in the game, the 39/42 feats could be ESF Disable Trap and ESF Search. If you don't really plan to take this build to open chests in the Hells, then two of Epic Will, Epic Prowess, and Armor Skin would go well in those feat slots.
Also, take your first monk level at 20 instead of 21 if possible - it will improve your fort and will saves by 2 and your reflex save by 1.
Don't forget to note to take at least a few points in Pick Pocket.
Your legendary Great Dex feats are off - they should be V-X as you're only taking I-IV in epic levels (you have the right number of feats though, since you get 7 feats in LLs).
Acaos
|
|
|
Post by the1kobra on Feb 7, 2007 1:28:44 GMT
As to the monk lvl at lvl 20, for 2 in each save (1 in ref), you give up 1 to attack. Its not an easy trade off to make. Couple of other things I wanted to include as well. Lvl 9: Instead of SF OL, take finesse. I don't think that 3 OL is really all that significant, and it can be useful if the character is for whatever reason forced into melee combat. Unless hells locks are so bad that you can't afford to lose 3 points, I think finesse adds some needed flexibility. Lvl 16: I dont think always taking 20s is all that important, I think slippery mind might be a little more useful. With already poor will saves, it might literally save the rogue. As for the ESF open lock, I have not seen a hells lock, so I won't comment here. Also, I think base rogue might be better than gnome. I also noticed a gnome base gives an annoying XP penalty, and the halfling would not, as rogue is the favored class. Its still a really nice build, though I have to test the whole 1+1RR theory out. I don't remember it working like that when using a crossbow in the base game, so i will have to do some testing, assuming I get to that position any time soon. -T1K
|
|
|
Post by DragonChyld on Feb 7, 2007 3:42:26 GMT
More Edits, I chose the + to saves as the AB was already in the 70's
The other advice seemed pretty Solid, You can Use halfling as well as nothing changes on the build side.
|
|
|
Post by DragonChyld on Feb 11, 2007 0:16:32 GMT
OK, got to level 11 with this build AGAIN and decided going halfling was better anyways, and rebuilt again.... Toon name is DragonChyld's third try on the same damn X-Fire build if anybody wants to assist in leveling ~DC
|
|
|
Post by bort on Feb 11, 2007 5:53:11 GMT
I'm planning on making a staffmaster AA (similiar to miles' pyramid scheme build) to make use of the increased conceal staffmasters will be getting soon and the turn based use of tensers, not to mention the tasty ring wall epic and possibly the auto res one too.. Perhaps we can level together at some point?
|
|
|
Post by gruntgruntson on Feb 12, 2007 12:56:39 GMT
Just been in the test hall with this build. My Comments:
Lore needs to be 6 for HS Skill DD? I presume this is Disarm Traps?
Weapon Finesse? I very rarely use this as an AA. Will it be that useful, or should Blind Fight be taken instead?
Is Move Silently needed? I know it will help with sneaking around, but maybe another skill would be more useful?
Any way of sqeezing in the new Legendary save feats? Drop 2 Grt Dex feats for leg. Fort and Will?
At lvl 40, Dex will be 34 -> 46 for a bonus of 18. So 12 PP is all that you need for grabbing heals from drow, the main area I see it used.
I hope this is contructive comment 8o) Have you taken this build very far? I am interested to hear how well it fares.
|
|
|
Post by bort on Feb 12, 2007 16:03:04 GMT
Weapon Finesse? I very rarely use this as an AA. Will it be that useful, or should Blind Fight be taken instead? I'd advise dropping weapon finesse. You can use a shield and a sling at the same time and you don't need a feat for the sling to use your dex modifier for AB.
|
|