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Post by PoAccountM on Mar 2, 2007 19:46:22 GMT
Big update. Sort of.
Had to get those reflexes up as high as possible. By level 60, for Hells, you should be set at 63.
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Post by flynn01 on Mar 6, 2007 0:33:29 GMT
I can reccomend that you should use Wizard(illusionist) now instead of Generalist on future builds given the most recent update.
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Post by nathyrra on Mar 8, 2007 11:38:37 GMT
What do u think is best: enchant or illusion specialization?
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Post by setekhi on Mar 8, 2007 16:13:17 GMT
Illithid, gnome base. Illusion spec. 9 8 17 = 18 8 18 = 23 8 =Pre-Epic (7) Luck of Heroes [SF Illus, Iron Will, Slippery Mind] Toughness Combat Casting Lightning Reflexes GSF Illusion Spell Pen Greater Spell Pen =Wiz (1) Still Spell =Epic (7) Great Int 1-6 Empower Spell =Epic PM (6) Improved Combat Casting Autostill 1-3 Epic Spell Pen ESF Illusion =LLs (7) Legendary Luck LL Spell Pen LSF Nec LSF Illusion Great Int 7-9 Saves: 66/59/64 +slippery mind. DC 57 Wails, DC 66 Weirds, before the int artifact. As far as the reflex saves go, you should probably just try to not tank Tiamat Probably just fine otherwise. I believe you now have full caster level for Displacement, which means you won't have to recast it very often and you can plan to have it up constantly. Hope this answers your question Nathyrra
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Post by pawn on Mar 8, 2007 16:20:21 GMT
Hate to show my ingnorance, but.... are there a lot of noteable creatures that are affected by weird (death immune but not mind immune) that are not affected by Wail? I realize that specializing in Necro would mean the loss of PWK, but an extra +2 DC in necro seems really tempting....
Pawn
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Post by Bakchuda on Mar 8, 2007 16:54:18 GMT
There's also the +7 bonus to both DC's for Weird, and the fact that it will at least do something (1d6/2 CLvls of magic damage) if the 2nd save succeeds.
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Post by fergusflatnose on Mar 9, 2007 2:30:18 GMT
To decide which school you think is best to specialize in(necro vs ill), take a look at the opposite school, which you won't have access to. Makes the decision easy imo. Illusion all the way.
EDIT:
Sorry Nath just realized you were asking about enchant vs illusion. Take illusion. Depending on the race you use the dc on weird should come out to approx 68 if you specialize in it. If I were to build a new pm (which i am) I would specialize in illusion, take all the focuses for that and necro, and use the book for transmutation(ring wall). The balor is hard to turn down but it has to be done.
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Post by setekhi on Mar 9, 2007 4:46:11 GMT
I would suggest you read the Necro book, you're already pretty low on spare feats. You would basically have to lose saving throws. For harder runs where you "need" a wall i guess i would just count on another dedicated caster being there and just try to get away with a support role. But I don't have experience on those runs and this is mostly just theorizing, but you can't Bigby things anyways, so you probably want another caster as it is.
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Post by PoAccountM on Mar 9, 2007 8:50:57 GMT
Whoo. Updates.
Yeah, I'd say if you have the Necromancy Epic Book, go for it (I've got a spare or two floating around myself). That would open up feats for Illusion (or take the opposite route).
66/59/64 (level 60?) vs. 67/63/62 . . .
A roll of one on either isn't going to get you anywhere, so looking at 2+, either is bound to get well above the minimal saving throw requirement. I haven't attended the Hells yet, so I was going by-the-numbers at that point, but otherwise that does free up the stat allocation quite a bit.
I'll change it once more here soon. By the way, I should compile a list of names here for the help given.
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Post by nathyrra on Mar 9, 2007 11:43:33 GMT
Im not understanding one thing: I was talking about feat specialization, spell focus. Are u all talking about packages configuration? Like pick wizard illusionist? What one would gain from it? As its said at the choice, "this package doesnt give u special abilities, it just configures your char so u dont have to". U loose an entire school by doing this, so why do it?
Thanks in advance, Nath.
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Post by bort on Mar 9, 2007 12:08:37 GMT
Im not understanding one thing: I was talking about feat specialization, spell focus. Are u all talking about packages configuration? Like pick wizard illusionist? What one would gain from it? As its said at the choice, "this package doesnt give u special abilities, it just configures your char so u dont have to". U loose an entire school by doing this, so why do it? Thanks in advance, Nath.
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Post by nathyrra on Mar 9, 2007 13:46:57 GMT
Oh my, ty bort. Back to scratch!!
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Post by pawn on Mar 9, 2007 14:57:33 GMT
I realize that the "cost" of specializing in Illusion is much less than necro, but I'm wondering if having a +2 DC in Illusion is close to the value of having a +2 DC is necro.
My only immortal caster is a PM that does not have focuses in Illusion, so I really don't have much experience with Weird. I know a +2 DC in necro wold be REALLY valuable to this character (considering rebuilding just for the +2 DC). I was hoping that perhaps someone could comment on the virtures of Weird (mainly the places and creatures affected that make this spell rock). I'm guessing my "necro only" PM will struggle in LL areas where mostly death immune creatures lurk.
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Post by PoAccountM on Mar 10, 2007 3:34:26 GMT
It's just a very nice addition to such a build. Gnomes get Spell Focus: Illusion off the bat, so that frees up a feat, and when you consider it gets the bonuses of Necromancy, spells such as Weird (which get a +7 to DC on the outset, and still do damage regardless of the roll's failure) look very nice.
But will it destroy you not to have it? Probably not. If you haven't used an Epic Tome yet, might want to pick it up.
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Post by nathyrra on Mar 20, 2007 23:51:43 GMT
Would like to see this build with Negatai. Did someone try that??? Im trying it, but have 2 epic PM feats I dunno what to do with... I end up using ward and dracolich, but im not sure if thats the best to do with them...
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