I managed to get my Wizard to immortality never once intentionally engaging in melee combat (apart from the odd accidental click on an enemy when trying to move). In a way its easier for Wizards to do this as there's no way you're going to hit anything as you won't be taking your other class(es) until 37-40.
Post by cathedralmaster on Sept 17, 2006 18:37:59 GMT
Shade is nice, tho Rakasha (which i dont have) would probably be better (though you may need to drop a couple of points of Great Cha).
I made a Rakshasa based on this build, only I dropped the Enchantment focus altogether, switched the order of the feats around a bit to make up for the missing feats (and adjusted to my playing style), leveled it to 60, and it seems to work fine. The balor is nice but I don't spend any time in the maze anymore and instead spend most of it in desert where the balor really isn't that useful.
In case your interested: "Rakshasa" (secret subrace) - no race requirement (changes Appearance) STR -1, CON -1, CHA +4, SR15 + 1/lvl
Race: Human Book: Transmutation
Abilities: Str 8(7) Dex 8(8) Con 15(14) Wis 10(10) Int 12(12) Chr 18(22)
As far as the spells are concerned, in the first level, mage armor and shield are a complete waste with good equipment so I switched them for some nice sonic and fire damage (I tried magic missile but found it pretty worthless too). By level 60, my equipment maxed my const, dex, and wisdom by itself; so I dropped those spells for combust (good for breaking tubes and dust elementals), melf's acid arrow (to help make up for the lack of mestil's acid sheath), and death armor (because there was really nothing else).
The last note on spells is the lack of mords in level 9. Here's the thing - you can scribe scrolls of mords easily and they work just as well as the spell (the same to a degree holds true for BBoD - the third and final spell I really miss). The same cannot be said of Timestop (unless you want to pass up stones of succor and runes of return for timestop wands). Now, prior to level 60, I was using mords a lot, so by all means get it. However, by level 60, I don't really need mords quite as often. I only use it on the deverial warleaders myself and the windtalkers. The scrolls work fine for that purpose.
So why Timestop? Lately, I really try to refrain from ever using timestop. It's very powerful but it's also very easy for it to be abused, for it to become little more than an excuse to avoid the fact your character sucks - I think in most instances your character should be good enough to stand up on it's own along with the party and not require a timeout, yet I've seen it abused by people quite often in that way.
That being said, timestop's legitimate uses are something I miss when I don't have it available. For instance, it's one thing to use it in lolths in a party of 10 because your caster isn't good enough to survive massing. You shouldn't need TS there and if you do, you should really rethink the worth of your build. However, it's another matter entirely when your using it to break a boss room for your party or massing Thrall housing solo. As Delfestra pointed out to me, In such instances, timestop can often be required, allowing you to do something that would normally be impossible.
Now I don't know about any of you, but doing the types of things where timestop would be pretty much required is one of the reasons why I made this character. Soloing or duoing down in SSithraks or up in thids is something I look forward to attempting. As such, timestop I think was a really good choice.
I did the same thing with my sorc, switched mord to time stop at level 59. I don't use it often unless solo, but when i do use it its VERY useful. Its fun to finally have timestop too. I missed it for so long, but really need mords at lower LL. So far I don't regret it, but I'm waiting to level to 60 in case I want to change anything for some reason.
i'd just like to say that, properly used, balor in the desert does just fine. pop a GS, spawn a few enemies and then summon the balor. have it hold position, buff it, and then just drag heals onto its portrait to heal it..
this technique works really well against archers who are vulnerable to the balor's kickback. just becareful in the desert to not let it move, and in other areas, to not let it get too far away from you.
Milo the sorc Luhr the shifter Ford the tank bob the druid Turk the assassin
Updated the build, included a non-secret subrace since some people have been asking about it. Also fixed various stats and information that was incorrectly listed from a previous revision.
Added a list of what spells my sorc runs with. the underlined ones are ones that can be switched out if you choose. In the case of Cat's Grace, Endurance, and Owl's Wisdom once you max these stats with gear (usually around level 50) you can switch out these spells.** Some recomendations are Negative Energy Burst, Mestil's Acid Arrow, Ghoul Touch, Fireball and Lightening Bolt.
**NOTE: You could also make a case for keeping Cat's Grace/Endurance/Owl's Wisdom in case you ever need to switch out a piece of gear for resists/immunities/slots. The spells add to the +12 cap received from items.
I personally wouldn't switch out any of the higher level spells because I think they are too valuable. Spells like BBoD and Timestop are easily found via scrolls or wands (and in most cases you will be rolling in them) and work just as well for their limited uses.
Each of the subrace variations are pretty similar in terms of lvl 40 stats; however if you go with Rashaka or Yuan-Ti you will lose a spell school focus. I think the Balor is super useful in a variety of places so I opted to lose transmutation and book enchantment instead (the wall isn't that useful) but if you have a favorite staffmaster or rapier user who you want to Keen, feel free to switch it out.
I will be posting a screen shot and gear listing in the near future.
If you like this build or have any questions, please, let me know!
Staff: Dachy until you get a UR staff (Sardonic Staff).
Offhand: Shade Spike dagger is a reasonable choice and can be used at level 38 with no tag. Alternately Ssith artifact for the better defense and stats, or one of the other fancy torches (e.g. Broken Covenant from illithids).
Boots: I usually wear Dachy. Decent spell slots, decent dodge amount, and I haven't really seen other boots giving me anything I've got to have. Psiforger boots might be something to consider for some circumstances, though if you can crank up discipline you may not need them.
Amulet: Tough one, as the amulet isn't bad at all. But an amulet of adaptation frres up a ring slot in a lot of places which is huge. The meteor immune amulet isn't anywhere near as useful on the 38/1/1 sorc build as it is on a pure wizard, but still not bad. Early on depending on your other equipment, something like an Eye of Evermore to stop the Windtalkers from constantly Harming you into oblivian might be nice.
Rings: I carry a Dachy ring, but I almost never use it. Ring slots are too hard to come by, and losing spell slots when you remove it for something needed is harsh. A planewalker may have better luck using them. Ring of the Ready +10 and/or the Spider Signet are nice to have along. A Mord ring is nearly a requirement in some LL areas.
Belt: UR sorc belt would be best (Handmaiden's Regret). Lustrous Coil +10 probably best other than that (lots of spell slots level 7/8/9).
Cloak: I rarely use the Dachy cloak. Too many other choices such as Xanthene, UR, or Ecto Weave cloaks. The deflection isn't usually needed, and the spell slots are weak compared to other equipment so it hurts less to drop this one.
Helm: For a sorc, Mask of Mystra as soon as you turn 55. I use Titans Top on my wizard though my other characters are glaring at him for hogging it. Unitary Focus is surprisingly handy for maxing out wisdom and dexterity, which this build can take full advantage of. Lots of helms available. I believe the Psionic Blinders offer a few spell slots. Another good choice which is not too hard to get is the Paladin helm. Covers some immunities, gives nice stat bonuses, and you can wear it since you're a paladin (assuming you're still lawful good). This is also be usable before you're level 40 and doesn't need a tag.
Bracers: Psionic Bracers are an option, with one each of slots 5-9, but weak other than that. I'd recommend Clasps of the Forewarned which covers immunities, 10% physical, and give +13 armor regardless of robes. Lots of various UR bracers available. Cath suggests the Bio-Interface Bracers from illithids, which are quite nice also.
Robes: Melf's Robes are good. Ssithrak robes are another choice for some more protection at the cost of spell slots. Cath suggests the Moldevite Robes from Beholders as something to consider (I believe they have a high minimum level requirement). Mageblight isn't ideal, but does cover some elemental DR though that is unlikely to be the highest priority for you. Hawklight robes would be another option, though I think your dexers would find them much more valuable.
Post by cathedralmaster on Oct 28, 2006 17:52:19 GMT
Robes: Melf's Robes are good. Ssithrak robes are another choice for some more protection at the cost of spell slots. Mageblight isn't ideal, but does cover some elemental DR though that is unlikely to be the highest priority for you. Hawklight robes would be another option, though I think your dexers would find them much more valuable.
The moldy beholder robes (Moldivite or however you spell it) are also worth considering.
My personal gear setup is: Sardonic Staff Handmaiden's Regret Mask of Mystra Robes of Adoneiros Hawklight Dachy Boots Dachy Amulet Bio-Interface Bracers (physical resists of 15; con, dex, and str +10) Ectoplasmic Weave (Parson's Perserver is a good substitute till you get the Thid tag) Broken Convenant for Thids (setting my disc at 81), Ssithrak artifact everywhere else
Post by cathedralmaster on Oct 31, 2006 16:57:39 GMT
Hi, Im doing the Rakshasa version of this build, and nearing 40, but I cant make up my mind about using book of enchantment or transmutation.
Which is most effective in most LL areas you think ?
I would say it ultimately depends on playing style. theDomicron uses the balor a lot even at lvl 60. I have the wall and used it quite a bit up to lvl 60 but rarely now though I doubt I'd ever use the balor either. It all depends on personal preference.
I recommend you also keep in mind the fringe benefits of the epics, or lack of epics, as well namely when you don't have GMW it saves you a lot of pestering from melee types who are always looking for it.
Also, you often use silent spells at lvl 60?
Yes, though admittedly not as much as I did before I got the ridiculous number of spell slots I now have (26 lvl 9s, about the same for 8s and 7s). Using silent fods at lvl 8 instead of horrids is my favorite application of it, though silent IGMS and ice storms also come in handy.
Ive been debating with myself about going for extend instead, for long lasting tenser, dmg shields and spell mantles.
Extend is a complete waste at lvl 60. First, your buff spells rarely ever run out before the battle is over, so you don't need them extended. Second, if they do ever run out, remember, your a sorc not a wizard - not only can you survive without half of them, you can easily recast them as many times as you need.