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Post by lala on Aug 29, 2006 18:58:52 GMT
Makes me wonder how many mobs on HG have blind fight. Obviously not many, look at the performance of EV casters lol. Pretty sure none, in the LL areas to date. In any case, this is a very nice alternative to dropping EV % conceal on casters. Funky A possibility by adding Blindfight to spawns is that it would hurt the Self Conceal builds more than casters with EV. Self conceal takes a lot more commitment to get due to the amount of feats, they would see the highest drop in terms of miss chance to hit now being 25%, where a caster will still be around the 40s I think. But then I agree it makes sense that certain spawns, and definitely bosses should have Blindfight.
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Post by FunkySwerve on Aug 29, 2006 19:33:02 GMT
A possibility by adding Blindfight to spawns is that it would hurt the Self Conceal builds more than casters with EV. That's WHY its so appealing. SCers are dexers, the last people in the world who need more defense, on this server. A seperate issue would be whether that killed the feats' utility altogether, which I don't think it will, so long as it's used in moderation, and where it's logical to do so. Funky
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Post by Bakchuda on Aug 29, 2006 20:44:03 GMT
Also makes Blind Fight a NEED to have for melee builds, especially against those cursed 90% conceal mobs....
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Post by FunkySwerve on Aug 29, 2006 22:47:24 GMT
The calculation is easy - you multiply the % miss by itself to get the actual miss rate, because the same percentage of attacks that miss the first time because of conceal will also miss the second. So, if you are conceal 60%, 60% of the time your conceal with hold up to blind fight, and the attacker will still miss. .6x.6=.36% miss rate. conceal - miss rate with blind fight attacker 55 = 30.25 60 = 36 65 = 42.25 70 = 49 75 = 56.25 80 = 64 85 = 72.25 90 = 81 Unless you were referring to epic dodge when you mentioned a omore detailed probability. Funky
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