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Post by the1kobra on Mar 23, 2008 12:07:17 GMT
You can, technically, but I'm not sure what you would drop to make room for it on this build. Skill mastery comes in handy in some cases, though, i'm not sure how practical it is unless you're going down into Nessus, and it's completely useless in the entirety of the "Non-hells" mod. Slippery mind might be a nice choice, but, you already have a 62+ will, why bother?
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Post by darthtorin on Mar 23, 2008 12:55:27 GMT
Thanks fort he quick answer – That is good to know. I have got 2 feats open in LL levels and so I’m free decide till level 57 what to do with them (if I ever make it so far).
BTW, I’m really enjoying your build. Right now, I’m trying a "Badlander Halfling" variant of it.
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Post by tyranlthixis on Mar 23, 2008 15:06:54 GMT
Actually Skill Mastery will not always be useless in non hells areas in the not so distant future. If you want your rogue to be able to do all rogue functions in every non LL hells area, I suggest you take it. Can't go into details here but it has to do with the non modded part of this skill and how that will be incorporated into areas of the mod.
Tyran
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Post by the1kobra on Mar 24, 2008 1:45:26 GMT
Thanks fort he quick answer – That is good to know. I have got 2 feats open in LL levels and so I’m free decide till level 57 what to do with them (if I ever make it so far). If you have 2 spare feats, and if you're not missing anything critical, I would spend them on dexterity, more dex is goood. BTW, I’m really enjoying your build. Right now, I’m trying a "Badlander Halfling" variant of it. But.. but then you lose the koboldishnes. Also, how do you deal with the odd stat shifts? At a glance I think intelligence would be an issue. Actually Skill Mastery will not always be useless in non hells areas in the not so distant future. If you want your rogue to be able to do all rogue functions in every non LL hells area, I suggest you take it. Can't go into details here but it has to do with the non modded part of this skill and how that will be incorporated into areas of the mod. Uhh, and how was I supposed to know about this when I gave my response? Speaking of which, rogues are already "required" to shell feats for ESF search and disable trap, i'm not sure how many more feats a build can give up before it starts to impact it's tankability quite harshly.
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Post by StrykerOfChaos on Mar 24, 2008 2:02:30 GMT
I don't think you would have to take ESF Dis trap since Dis trap is a dex based skill, right?
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Post by bort on Mar 24, 2008 2:06:02 GMT
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Post by tyranlthixis on Mar 24, 2008 6:14:07 GMT
Not required Kobra. More like really nice to have in the same way having pick pocket is nice to have in some areas. You don't need it to function but your group would function better if they had it available (increased run speed, less damage taken etc).
Tyran
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Post by FunkySwerve on Mar 24, 2008 15:30:46 GMT
Uhh, and how was I supposed to know about this when I gave my response? Who said you were? He's trying to HELP you, no need to be snippy. Funky
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Post by the1kobra on Mar 31, 2008 20:32:17 GMT
I figured I would update the screenshot since I got him his double demigod status, oh well, updated with a new picture! He has really been quite enjoyable to play, even down to the hardest pieces of the module.
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Post by jackpace on May 12, 2008 3:05:31 GMT
I was trying a buuild similar to this. When I tried to levle with Epic Dodge, it would not let me saying I was missing a required feat. Has our HG dev team added code to make sure you have the dodge feat to get epic dodge now?
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Post by the1kobra on May 12, 2008 11:31:14 GMT
What level are you taking it at? I think HG actually enforces the 30 tumble requirement, immediately delevelling you if you don't have it. All you need for the feat to pop up in the menu is 1 tumble. More information here: nwn.wikia.com/wiki/Epic_dodgeI would need to look at your progression to tell though, it's restricted to level 27+.
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Post by Werehound Silverfang on May 17, 2008 23:23:00 GMT
64% conceal makes enemies miss you 40% of the time? Dont you mean makes them HIT yuou 40% of the time?
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Post by chirikov on May 18, 2008 0:55:56 GMT
64% conceal makes enemies miss you 40% of the time? Dont you mean makes them HIT yuou 40% of the time? against enemies with blind fight, they will miss 40%
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Post by the1kobra on May 18, 2008 1:26:23 GMT
By the time you have 64% concealment (approx), every enemy you face should have blindfight. This means that they get a second roll if they miss on concealment. Effectively, that means chance to miss = .64^2, or .4096, aka 40.96%, though the logs show 40%. Edit: Chirkov beat me to it. -.-
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Post by Werehound Silverfang on Jul 19, 2008 5:08:47 GMT
Fighter, 19: Improved Critical Kukri Improved critical gives you more critical hits, certainly a worthwhile grab. You will now threaten criticals on a 15-20 instead of 18-20, or 12-20 with a keen weapon. Paladin, 20: Be sure to maximize discipline at this level, you're not going to get another chance until level 43. You don't get another level of a class with disc as a class skill, but Legendary Skill Affinity tumble will give you it as a class skill even when taking rogue levels. Dont you mean Legendary Skill affinity: Discipline?
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