Post by tyranlthixis on Jan 31, 2008 15:57:15 GMT
Denizen of Dweomerheart
(Level 60, Pure Wizard)
What constitutes a good wizard build is one of the more disputed topics on HG. Some believe that combat casting and improved combat casting are extremely important (especially for new players). Some believe strongly that generalist is the only path for a wizard, others lean towards Illusion specialization for higher Weird D/C. Others disagree on which spell focuses are most important to maximize the effectiveness of the wizard spell list. Some disagree on how many spell focuses a wizard should take in light of other concerns. Still others lament the wizard class’ low saves and feel some feats should be devoted to stability. Then there is the question of AC. A wizard can survive without any special AC feats and off class tumble, but others believe that AC is important for extra stability and do everything they can to raise it. Wizards are a paradox. They are blessed with many feats, but they do not have enough feats to maximize every aspect of their potential.
There are at least two things that everybody agrees on when building a wizard: 1.) Your intelligence should be as high as possible and 2.) Spell penetration is very important (take all 4 spell pen feats and try to splash as little as possible (pure is best)). The rest is a big mess.
My philosophy is to focus on the wizard’s most powerful spells and make as many as powerful as possible. I rely on my spells both offensive and defensive, not AC or saves, for survival. So, I always include 3 meta-magic feats and at least 4 spell focuses. I feel the wizard’s strength is being able to be diverse and to adapt his/her spellbook optimally to every situation. I will usually try and ultra specialize in all my focuses if feats allow. Every spell school has at least one powerful spell that will serve you well if you have the spell focus to back them up. The four focuses I chose Evocation, Illusion, Necromancy, and Transmutation cover most of my favorites. The build below is very similar to a character I played regularly up until September 2007 when I reincarnated him into a Genie.
One additional note. Due to limited bonus feats an open subrace wizard has to make some hard choices. You are not going to have room to do any more spell focus feats than the build below suggests without having a big impact on your characters ability to function in other ways. Having said that there are different spell focuses you could take rather than the ones suggested below. Necromancy for example gives you a number of powerful draining spells and instant death spells. Many people consider the draining spells indispensable. The illusion focus gives you the Weird spell which is an extremely powerful and versatile instant kill spell. Some feel Weird gives enough instant death power and are willing to live without the powerful draining spells that a necro focus would provide. Instead they would choose something like an Legendary Spell Focus (Enchantment) and choose to bump the power of spells like Dominate monster (equivalent to D&D Maze), Mind Fog, and other enchantment spells. Once you get a BUR race you can fit an additional focus into a well rounded build. The good news is that it will be possible to upgrade this character with the reincarnation feature. So, your power can evolve as you gain more resources.
Base Race: Dwarf
Subrace: Derrzagon
DEX +2, INT +2, WIS -2, CHA -2, SR18, free feat: Blind Fight, resist acid 5/- resist fire 5/-, speaks Undercommon
Starting Statistics
Strength 8
Dexterity 12(14)
Intelligence 18(20)
Constitution 18
Wisdom 8(6)
Charisma 6(4)
School: Generalist
Pre-Epic Levels
Level 1, Wizard
Feats: Spell Penetration, Blindfighting (free with Derrzagon)
(skills: Maximize: Concentration, Spellcraft, Lore, Discipline, Craft Armor, Appraise, Heal, Tumble, Search (you will be getting more and more skill points as your intelligence increases so once you are done with these spend freely on other skills)
Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats and have close to 60 caster levels. This is the 1st of 4 spell penetration feats. Failure to take these feats will cause your caster’s spells to bounce harmlessly off most monsters in high level areas.
Blindfighting, negates the defensive penalties of blindness and gives you a better chance of hitting a concealed target.
Level 2, Wizard
Level 3, Wizard
Feats: Greater Spell Penetration
Greater Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats and have close to 60 caster levels. This is the 2nd of 4 spell penetration feats. Failure to take these feats will cause your caster’s spells to bounce harmlessly off most monsters in high level areas
Level 4, Wizard
Stat Bonus: Intelligence
Level 5, Wizard
Feat: Spell Focus (Evocation)
Spell Focus (Evocation), is the 1st of 4 spell focuses in Evocation. This feat increases the D/C of all Evocation spells and qualifies you for the feat Greater Spell Focus (Evocation). This focus will strengthen the D/C’s of most of your raw damage spells as well as all of the Bigsby’s hand spells
Level 6, Wizard
Feat: Metamagic (extend spell)
Metamagic (Extend Spell), spells cast “extended” last longer whether they are buffs or debilitating spells like “grabby hands”. Extend also gives you the option to use a spell one tier higher than its base level. So, you have the potential for more than one tier of a particular spell using a tier higher than its base level. This will allow you to customize your spell book better and have more of the spells that work best in a particular area at your disposal and less wasted slots. You will need to install the HG Enhanced hak to have access to the full selection of spells on an "extended" tier.
wiki.hgweb.org/wiki/HG_Enhanced
Level 7, Wizard
Level 8, Wizard
Stat Bonus: Intelligence
Level 9, Wizard
Feat: Metamagic (empower spell)
Metamagic (Empower Spell), spells cast “empowered” do more damage that spells cast at a regular caster level. Empower also gives you the option to memorize a spell on a tier two tiers higher than its base level. This will allow you to customize your spell book further and have more of the spells that work best in a particular area at your disposal and less wasted slots.
Level 10, Wizard
Feat: Metamagic (maximize spell)
Metamagic (Maximize Spell), spells cast “maximized” do a lot more damage than spells cast at a normal level. Spells such as ice dagger, which don’t do a lot of damage normally, become some of your most powerful damage spells when maximized. Maximized spells are memorized on a tier three tiers higher than its base level. This will allow you to customize your spell book further and have more of the spells that work best in a particular area at your disposal and less wasted slots.
Level 11, Wizard
Level 12, Wizard
Feat: Spell Focus (Illusion)
Stat Bonus: Intelligence
Spell Focus (Illusion), is the 1st of 4 spell focuses in Illusion. This feat increases the D/C of all Illusion spells and qualifies you for the feat Greater Spell Focus (Illusion).
Level 13, Wizard
Level 14, Wizard
Level 15, Wizard
Feats: Spell Focus (Necromancy), Greater Spell Focus (Illusion)
Greater Spell Focus (Illusion), is the 2nd of 4 spell focuses in Illusion. This feat increases the D/C of all Illusion spells and qualifies you for the feat Epic Spell Focus (Illusion).
Spell Focus (Necromancy), is the 1st of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Greater Spell Focus (Necromancy)
Level 16, Wizard
Stat Bonus: Intelligence
Level 17, Wizard
Level 18, Wizard
Feat: Greater Spell Focus (Necromancy)
Greater Spell Focus (Necromancy), is the 2nd of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Epic Spell Focus (Necromancy)
Level 19, Wizard
Level 20, Wizard
Feat: Greater Spell Focus (Evocation)
Stat Bonus: Intelligence
Greater Spell Focus (Evocation), is the 2nd of 4 spell focuses in Evocation. This feat increases the D/C of all Evocation spells and qualifies you for the feat Epic Spell Focus (Evocation).
Epic Levels
Level 21, Wizard
Feat: Epic Spell Penetration
Epic Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats. This is the 3rd of 4 spell penetration feats.
Level 22, Wizard
Level 23, Wizard
Feat: Great Intelligence 1
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 24, Wizard
Feat: Great Intelligence 2
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 25, Wizard
Level 26, Wizard
Feat: Great Intelligence 3
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 27, Wizard
Feat: Great Intelligence 4
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 28, Wizard
Stat Bonus: Intelligence
Level 29, Wizard
Feat: Great Intelligence 5
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 30, Wizard
Feat: Great Intelligence 6
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 31, Wizard
Level 32, Wizard
Feat: Great Intelligence 7
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 33, Wizard
Feat: Great Intelligence 8
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 34, Wizard
Level 35, Wizard
Feat: Great Intelligence 9
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 36, Wizard
Feat: Epic Spell Focus (Necromancy)
Stat Bonus: Intelligence
Epic Spell Focus (Necromancy), is the 3rd of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Legendary Spell Focus (Necromancy). It also qualifies you for the epic spell Death of Magic (a powerful tactical spell) if you can find it.
Level 37, Wizard
Level 38, Wizard
Feat: Epic Spell Focus (Evocation)
Epic Spell Focus (Evocation), is the 3rd of 4 spell focus feats in Evocation. It will increase the D/C of all evocation spells causing them to do more damage more often or work successfully more often. This spell focus also qualifies you for the Epic Spell: Missile Barrage, a 2X per rest magic attack spell, if you can find it.
Level 39, Wizard
Feat: Epic Spell Focus (Illusion)
Epic Spell Focus (Illusion), is the 3rd of 4 spell focus feats in Illusion. It will increase the D/C of all illusion spells (including the atypical instant death spell Weird). It also qualifies you for the Epic Spell: Starfire, a powerful magic damage spell that knocks down opponents (usable once per rest), if you can find it.
Level 40, Wizard
Stat Bonus: Intelligence
Stats @ 40
Strength 8
Dexterity 14
Intelligence 40
Constitution 18
Wisdom 6
Charisma 4
Saves
Fortitude 20
Reflex 18
Will 21
Legendary Levels
Level 41
Level 42
Feat: Legendary Spell Penetration
Stat Bonus: Intelligence
Legendary Spell Penetration, Spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats. This is the 4th of 4 feats
Level 43
Level 44
Stat Bonus: Intelligence
Level 45
Feat: Legendary Spell Focus (Illusion)
Legendary Spell Focus (Illusion), The fourth of four spell focus Feats in Illusion. This focus increases the D/C of all spells in the Illusion school (including the powerful instant death spell Weird).
Level 46
Stat Bonus: Intelligence
Level 47
Level 48
Feat: Great Intelligence 10
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 49
Level 50
Stat Bonus: Intelligence
Level 51
Feat: Legendary Spell Focus (Necromancy)
Legendary Spell Focus (Necromancy), is the 4th of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells. This school includes tactical “draining” type spells, several instant death spells, anti-undead spells, and negative energy spells.
Level 52
Stat Bonus: Intelligence
Level 53
Level 54
Stat Bonus: Intelligence
Feat: Legendary Spell Focus (Evocation)
Legendary Spell Focus (Evocation), The fourth of four spell focus feats in Evocation. This focus increases the D/C of all spells in the evocation spell, so that your spells will do more damage or be effective more often.
Level 55
Level 56
Stat Bonus: Intelligence
Level 57
Feat: Epic Spell (Greater Ruin)
Epic Spell (Greater Spell Ruin), Gives you two uses of a very high D/C instant death spell that also does positive damage. This can be used to eliminate non boss monsters that need to be killed quickly.
Level 58
Stat Bonus: Intelligence
Level 59
Level 60
Feat: Legendary Spell Focus (Transmutation)
Stat Bonus: Intelligence
Legendary Spell Focus (Transmutation) Before you are able to take level 60 and this feat you must first read a Legendary Tome of Knowledge (Transmutation). This tome will grant you the Epic Spell Focus (Transmutation) feat and qualify you for the Epic Spell: Transmute Barrier (if you can find it). You can read a Tome of Knowledge as early as level 41. This feat will also increase the D/C and power of any spells in this school (e.g. Flesh to Stone).
Stats @ 60
Strength 8
Dexterity 14
Intelligence 50
Constitution 18
Wisdom 6
Charisma 4
Saves
Fortitude 25
Reflex 23
Will 26
Skills
Spell craft
Skill required to effectively counterspell. Slotted to increase spell damage at some future time.
Lore
Helps to identify items. Slotted to increase spell damage at some future time
Discipline
Helps ward against discipline checks, which are commonplace on this server
Concentration
Helps prevent spells from being disrupted while casting, and wards against concentration checks.
Craft Armor
Every 40 points of craft armor will grant you 1 AC. With bard song this skill should grant you 3 AC.
Tumble
Every 5 points of tumble will grant you 1 point of AC.
Search
Helps uncover "secret" or "hidden" objects or places.
Appraise
With high appraise shops will give you a lot more money for items sold.
Heal
Increases the effectiveness of Heal Packs in magic dead zone.
Tyranlthixis
(Level 60, Pure Wizard)
What constitutes a good wizard build is one of the more disputed topics on HG. Some believe that combat casting and improved combat casting are extremely important (especially for new players). Some believe strongly that generalist is the only path for a wizard, others lean towards Illusion specialization for higher Weird D/C. Others disagree on which spell focuses are most important to maximize the effectiveness of the wizard spell list. Some disagree on how many spell focuses a wizard should take in light of other concerns. Still others lament the wizard class’ low saves and feel some feats should be devoted to stability. Then there is the question of AC. A wizard can survive without any special AC feats and off class tumble, but others believe that AC is important for extra stability and do everything they can to raise it. Wizards are a paradox. They are blessed with many feats, but they do not have enough feats to maximize every aspect of their potential.
There are at least two things that everybody agrees on when building a wizard: 1.) Your intelligence should be as high as possible and 2.) Spell penetration is very important (take all 4 spell pen feats and try to splash as little as possible (pure is best)). The rest is a big mess.
My philosophy is to focus on the wizard’s most powerful spells and make as many as powerful as possible. I rely on my spells both offensive and defensive, not AC or saves, for survival. So, I always include 3 meta-magic feats and at least 4 spell focuses. I feel the wizard’s strength is being able to be diverse and to adapt his/her spellbook optimally to every situation. I will usually try and ultra specialize in all my focuses if feats allow. Every spell school has at least one powerful spell that will serve you well if you have the spell focus to back them up. The four focuses I chose Evocation, Illusion, Necromancy, and Transmutation cover most of my favorites. The build below is very similar to a character I played regularly up until September 2007 when I reincarnated him into a Genie.
One additional note. Due to limited bonus feats an open subrace wizard has to make some hard choices. You are not going to have room to do any more spell focus feats than the build below suggests without having a big impact on your characters ability to function in other ways. Having said that there are different spell focuses you could take rather than the ones suggested below. Necromancy for example gives you a number of powerful draining spells and instant death spells. Many people consider the draining spells indispensable. The illusion focus gives you the Weird spell which is an extremely powerful and versatile instant kill spell. Some feel Weird gives enough instant death power and are willing to live without the powerful draining spells that a necro focus would provide. Instead they would choose something like an Legendary Spell Focus (Enchantment) and choose to bump the power of spells like Dominate monster (equivalent to D&D Maze), Mind Fog, and other enchantment spells. Once you get a BUR race you can fit an additional focus into a well rounded build. The good news is that it will be possible to upgrade this character with the reincarnation feature. So, your power can evolve as you gain more resources.
Base Race: Dwarf
Subrace: Derrzagon
DEX +2, INT +2, WIS -2, CHA -2, SR18, free feat: Blind Fight, resist acid 5/- resist fire 5/-, speaks Undercommon
Starting Statistics
Strength 8
Dexterity 12(14)
Intelligence 18(20)
Constitution 18
Wisdom 8(6)
Charisma 6(4)
School: Generalist
Pre-Epic Levels
Level 1, Wizard
Feats: Spell Penetration, Blindfighting (free with Derrzagon)
(skills: Maximize: Concentration, Spellcraft, Lore, Discipline, Craft Armor, Appraise, Heal, Tumble, Search (you will be getting more and more skill points as your intelligence increases so once you are done with these spend freely on other skills)
Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats and have close to 60 caster levels. This is the 1st of 4 spell penetration feats. Failure to take these feats will cause your caster’s spells to bounce harmlessly off most monsters in high level areas.
Blindfighting, negates the defensive penalties of blindness and gives you a better chance of hitting a concealed target.
Level 2, Wizard
Level 3, Wizard
Feats: Greater Spell Penetration
Greater Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats and have close to 60 caster levels. This is the 2nd of 4 spell penetration feats. Failure to take these feats will cause your caster’s spells to bounce harmlessly off most monsters in high level areas
Level 4, Wizard
Stat Bonus: Intelligence
Level 5, Wizard
Feat: Spell Focus (Evocation)
Spell Focus (Evocation), is the 1st of 4 spell focuses in Evocation. This feat increases the D/C of all Evocation spells and qualifies you for the feat Greater Spell Focus (Evocation). This focus will strengthen the D/C’s of most of your raw damage spells as well as all of the Bigsby’s hand spells
Level 6, Wizard
Feat: Metamagic (extend spell)
Metamagic (Extend Spell), spells cast “extended” last longer whether they are buffs or debilitating spells like “grabby hands”. Extend also gives you the option to use a spell one tier higher than its base level. So, you have the potential for more than one tier of a particular spell using a tier higher than its base level. This will allow you to customize your spell book better and have more of the spells that work best in a particular area at your disposal and less wasted slots. You will need to install the HG Enhanced hak to have access to the full selection of spells on an "extended" tier.
wiki.hgweb.org/wiki/HG_Enhanced
Level 7, Wizard
Level 8, Wizard
Stat Bonus: Intelligence
Level 9, Wizard
Feat: Metamagic (empower spell)
Metamagic (Empower Spell), spells cast “empowered” do more damage that spells cast at a regular caster level. Empower also gives you the option to memorize a spell on a tier two tiers higher than its base level. This will allow you to customize your spell book further and have more of the spells that work best in a particular area at your disposal and less wasted slots.
Level 10, Wizard
Feat: Metamagic (maximize spell)
Metamagic (Maximize Spell), spells cast “maximized” do a lot more damage than spells cast at a normal level. Spells such as ice dagger, which don’t do a lot of damage normally, become some of your most powerful damage spells when maximized. Maximized spells are memorized on a tier three tiers higher than its base level. This will allow you to customize your spell book further and have more of the spells that work best in a particular area at your disposal and less wasted slots.
Level 11, Wizard
Level 12, Wizard
Feat: Spell Focus (Illusion)
Stat Bonus: Intelligence
Spell Focus (Illusion), is the 1st of 4 spell focuses in Illusion. This feat increases the D/C of all Illusion spells and qualifies you for the feat Greater Spell Focus (Illusion).
Level 13, Wizard
Level 14, Wizard
Level 15, Wizard
Feats: Spell Focus (Necromancy), Greater Spell Focus (Illusion)
Greater Spell Focus (Illusion), is the 2nd of 4 spell focuses in Illusion. This feat increases the D/C of all Illusion spells and qualifies you for the feat Epic Spell Focus (Illusion).
Spell Focus (Necromancy), is the 1st of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Greater Spell Focus (Necromancy)
Level 16, Wizard
Stat Bonus: Intelligence
Level 17, Wizard
Level 18, Wizard
Feat: Greater Spell Focus (Necromancy)
Greater Spell Focus (Necromancy), is the 2nd of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Epic Spell Focus (Necromancy)
Level 19, Wizard
Level 20, Wizard
Feat: Greater Spell Focus (Evocation)
Stat Bonus: Intelligence
Greater Spell Focus (Evocation), is the 2nd of 4 spell focuses in Evocation. This feat increases the D/C of all Evocation spells and qualifies you for the feat Epic Spell Focus (Evocation).
Epic Levels
Level 21, Wizard
Feat: Epic Spell Penetration
Epic Spell Penetration, spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats. This is the 3rd of 4 spell penetration feats.
Level 22, Wizard
Level 23, Wizard
Feat: Great Intelligence 1
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 24, Wizard
Feat: Great Intelligence 2
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 25, Wizard
Level 26, Wizard
Feat: Great Intelligence 3
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 27, Wizard
Feat: Great Intelligence 4
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 28, Wizard
Stat Bonus: Intelligence
Level 29, Wizard
Feat: Great Intelligence 5
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 30, Wizard
Feat: Great Intelligence 6
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 31, Wizard
Level 32, Wizard
Feat: Great Intelligence 7
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 33, Wizard
Feat: Great Intelligence 8
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 34, Wizard
Level 35, Wizard
Feat: Great Intelligence 9
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 36, Wizard
Feat: Epic Spell Focus (Necromancy)
Stat Bonus: Intelligence
Epic Spell Focus (Necromancy), is the 3rd of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells and qualifies you for the feat Legendary Spell Focus (Necromancy). It also qualifies you for the epic spell Death of Magic (a powerful tactical spell) if you can find it.
Level 37, Wizard
Level 38, Wizard
Feat: Epic Spell Focus (Evocation)
Epic Spell Focus (Evocation), is the 3rd of 4 spell focus feats in Evocation. It will increase the D/C of all evocation spells causing them to do more damage more often or work successfully more often. This spell focus also qualifies you for the Epic Spell: Missile Barrage, a 2X per rest magic attack spell, if you can find it.
Level 39, Wizard
Feat: Epic Spell Focus (Illusion)
Epic Spell Focus (Illusion), is the 3rd of 4 spell focus feats in Illusion. It will increase the D/C of all illusion spells (including the atypical instant death spell Weird). It also qualifies you for the Epic Spell: Starfire, a powerful magic damage spell that knocks down opponents (usable once per rest), if you can find it.
Level 40, Wizard
Stat Bonus: Intelligence
Stats @ 40
Strength 8
Dexterity 14
Intelligence 40
Constitution 18
Wisdom 6
Charisma 4
Saves
Fortitude 20
Reflex 18
Will 21
Legendary Levels
Level 41
Level 42
Feat: Legendary Spell Penetration
Stat Bonus: Intelligence
Legendary Spell Penetration, Spell penetration feats are some of the most important to take on the server. High level monster SR’s are customized assuming you have taken all 4 spell penetration feats. This is the 4th of 4 feats
Level 43
Level 44
Stat Bonus: Intelligence
Level 45
Feat: Legendary Spell Focus (Illusion)
Legendary Spell Focus (Illusion), The fourth of four spell focus Feats in Illusion. This focus increases the D/C of all spells in the Illusion school (including the powerful instant death spell Weird).
Level 46
Stat Bonus: Intelligence
Level 47
Level 48
Feat: Great Intelligence 10
Stat Bonus: Intelligence
Great intelligence feats increase the D/C of all your spells, 1 point of D/C for every 2 intelligence. Save checks on this server assume you have started with maximized intelligence with at least a +2 intelligence race, taken all your stat bonuses in intelligence, and have taken all 10 Great intelligence feats. Failing to maximize your main caster stat for any caster on this server is not advisable.
Level 49
Level 50
Stat Bonus: Intelligence
Level 51
Feat: Legendary Spell Focus (Necromancy)
Legendary Spell Focus (Necromancy), is the 4th of 4 spell focuses in necromancy. This feat increases the D/C of all necromancy spells. This school includes tactical “draining” type spells, several instant death spells, anti-undead spells, and negative energy spells.
Level 52
Stat Bonus: Intelligence
Level 53
Level 54
Stat Bonus: Intelligence
Feat: Legendary Spell Focus (Evocation)
Legendary Spell Focus (Evocation), The fourth of four spell focus feats in Evocation. This focus increases the D/C of all spells in the evocation spell, so that your spells will do more damage or be effective more often.
Level 55
Level 56
Stat Bonus: Intelligence
Level 57
Feat: Epic Spell (Greater Ruin)
Epic Spell (Greater Spell Ruin), Gives you two uses of a very high D/C instant death spell that also does positive damage. This can be used to eliminate non boss monsters that need to be killed quickly.
Level 58
Stat Bonus: Intelligence
Level 59
Level 60
Feat: Legendary Spell Focus (Transmutation)
Stat Bonus: Intelligence
Legendary Spell Focus (Transmutation) Before you are able to take level 60 and this feat you must first read a Legendary Tome of Knowledge (Transmutation). This tome will grant you the Epic Spell Focus (Transmutation) feat and qualify you for the Epic Spell: Transmute Barrier (if you can find it). You can read a Tome of Knowledge as early as level 41. This feat will also increase the D/C and power of any spells in this school (e.g. Flesh to Stone).
Stats @ 60
Strength 8
Dexterity 14
Intelligence 50
Constitution 18
Wisdom 6
Charisma 4
Saves
Fortitude 25
Reflex 23
Will 26
Skills
Spell craft
Skill required to effectively counterspell. Slotted to increase spell damage at some future time.
Lore
Helps to identify items. Slotted to increase spell damage at some future time
Discipline
Helps ward against discipline checks, which are commonplace on this server
Concentration
Helps prevent spells from being disrupted while casting, and wards against concentration checks.
Craft Armor
Every 40 points of craft armor will grant you 1 AC. With bard song this skill should grant you 3 AC.
Tumble
Every 5 points of tumble will grant you 1 point of AC.
Search
Helps uncover "secret" or "hidden" objects or places.
Appraise
With high appraise shops will give you a lot more money for items sold.
Heal
Increases the effectiveness of Heal Packs in magic dead zone.
Tyranlthixis