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Post by the1kobra on May 20, 2008 16:02:03 GMT
I was thinking of another way to recycle one of my two spare sorcerers. I was thinking of using a Shard book to upgrade him into a sorcerer/AA type, though, AAs are not my specialty so I figured I would post this here before I did anything idiotic. Here is what I have on paper so far, at a glance I don't see any gaping obvious errors I need to correct, but I'm sure someone will see something that doesn't belong. By 20: 16/3/1 Sorc/AA/Pawwydin By 40: 35/3/2 Sorc/AA/Pawwydin Shard - Elf Stats: Pawwydin: 10/18/12/14/8/14 (elf included) 10/22/16/14/8/18 (shard)
Feats: 1: Pt Blank 3: WF Longbow 6: Extend Spell 9: Toughness 12: BlindFight 15: SF 1 18: GSF 1 Epics: 21: EWF Longbow 24: Prowess 27: G-Dex 1 30: G-Dex 2 33: G-Dex 3 36: G-Dex 4 39: G-Dex 5 5 Sorc Feats: 27: ESF 1 30: Epic Ruin 33: G-Cha 1 36: G-Cha 2 39: Epic mage armor LLs: (can use either trans book or illus book, take feats depending on the tome available.) 42: LWF longbow 45: G-Dex 6 48: G-Dex 7 51: G-Dex 8 54: LSF Illus 57: G-Dex 9 60: G-Dex 10
Ending stats: 10/52/16/14/8/20 (Base) 22/64/28/26/20/32 (Fully geared) AB Calculation: 12(Base attack bonus)+10(Epic bonus)+15(Legendary Bonus, tensers)+27(Dexterity)+7(Weapon Foci)+20(Enhancement)+2(AA) = 93 Saves calculation: Pawwydin 5/5/10 (16 Sorcerer pre epic) 3/3/1 (3 AA pre epic) 2/0/0 (1 Paladin pre epic) 10/10/10 (epic) 5/5/5 (Legendary levels) 20/20/20 (gear) 12/12/12 (Stat gear) 3/27/-1 (stats) 5/5/5 (charisma) 65/87/62 HP Calculation: 55(4) (sorc levels)+4(8)(AA levels)+1(10)(pal level)+3(60)(constitution)+60(toughness)+240(con gear)=742 Skills: 58(2)(sorc)+3(4)(AA)+2(2)(paladin)+2(63)(intelligence)=258 43 discipline (paladin dump) 43 parry (paladin dump) 60(30) tumble 50 spellcraft, needed for 2 epic ruins 62 Craft weapon.
Comments? Suggestions?
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Post by Delfestra Ruinvorn on May 20, 2008 17:36:05 GMT
Hmm. With elven able learner, you can raise discipline as high as you'd like, really. Depending on your int and skillpoints.
Also, how's your tumble at 60? I don't see you having LSA tumble anyplace.
And whats ESF-1?
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Post by the1kobra on May 20, 2008 20:07:32 GMT
Able learner to increase disc is an interesting option, but I'm going to be wearing robes and a bow most of the time so I'm not sure if it's worth it, I only get 14 intelligence. As for tumble, I took it cross class. I didn't really try to get AC high, no monk level means it will be subpar no matter what I do, I figured I would rely on conceal and epic dodge, much the way my crossbow rogue does, only this one won't have to be so close to get his shots off, higher conceal, and having to worry about being dispelled. AC calculation = 10(base)+27(Dexterity)+6(tumble)+gear: 15(robe)+17(natural, from tensers, could go 19 if I CC 3ed it)+17(deflection)+20(dodge)=112, ick. LSA tumble would add 5 more (would have to give up 2 dex), and armor skin would add another 2, but it would top at 121 with girding, I don't think it's worth it, especially given the already low AB. As for the ESF-1, thats a notation I use for spellcasters, generally I have spell focus one, spell focus two, etc, then assign the numbers at the end. Albeit, for this one, I figure the only good options are to take Legendary illusion and Epic transmutation.
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Post by simpetar on May 20, 2008 20:12:19 GMT
No Extended Spell? In my own experience with self buffing hitters, approximately 11 and 5.5 minutes of a spell can make huge difference... but you know, it is just me One small suggestion about skill distribution: 50 base ranks in Spellcraft will grant you another use of Greater Ruin per day.
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Post by the1kobra on May 20, 2008 20:20:03 GMT
Dow! Forgot about the extra ruin... thanks. As for extend, what would you drop to make room for it? This build is quite feat tight, taking all 10 G-Dexterities as is.
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Post by simpetar on May 20, 2008 20:51:03 GMT
I would probably drop 2 Great Charisma feats - your saves look very good already, and IMHO you can survive even with 61 Will; just remember to stay out of water and those little nasty critters.
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Post by the1kobra on May 20, 2008 21:54:51 GMT
The 2 Great charisma feats are taken via sorc bonus feats, and you can't take metamagics there. Best I could do with them is replace it with an epic spell or energy resistance, I also need 1 to get 9th level spells, though I could drop 2 Str for 1 CHA at the start to rectify that.
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Post by Delfestra Ruinvorn on May 21, 2008 0:08:34 GMT
Indeed, extend is handy for buffs. Anything roundsbased is best cast extended, I feel.
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Post by starlandra on May 21, 2008 1:23:32 GMT
what am I missing? why so many levels of pally and AA? Star confused.
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Post by the1kobra on May 21, 2008 1:59:55 GMT
Though what should I give up for extend though? Rapid shot? Toughess? 2 dexterity and take another feat, possibly improved critical?(Yes, I didn't even fit that in :/)
As for the level progression, I wanted 4 BAB 1 class levels pre epic, since it gives me 12 BAB instead of 11, and 3 AA gives me 2 more AB, plus 2 paladin gives me fear immune, which is definitely welcome. Going lower than 35 sorc will hurt, but beyond ruin DC, I don't see much advantage to going with more sorc levels, can't hit 38 without ruining tensers AB and AB is something this build desperately needs every last point of.
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Post by the1kobra on May 23, 2008 2:44:37 GMT
I decided to shell out rapid shot for extend spell, comments are still welcome, if you see anything.
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Post by chirikov on May 23, 2008 6:18:00 GMT
rapid shot is probably a good choice to drop, since it sounds like youre hurting for ab already. you can still get it back with the pandect as well
noticed something odd in your saves calculations tho: you have 21 pre-epic levels? 5/5/10 (16 Sorcerer pre epic) 3/3/1 (4 AA pre epic) 2/0/0 (1 Paladin pre epic)
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Post by the1kobra on May 23, 2008 13:50:59 GMT
Whoops, typo, it's supposed to be 3 AA pre epic, corrected.
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Post by Yomi on May 29, 2008 17:51:15 GMT
Miles and I each played a sorc/AA before moving to Wiz/AA. I agree that if you're using reincarnation for a spare sorc you may as well, but I found (and Miles did as well I believe) that the extra feats accorded by wizard make a nice difference. I stopped playing my sorc/AA around level 45 when I finally gave in to the conclusion that wiz/AA was substantially better. (Edit: to be clear, Miles probably got both his sorc and wiz AA's to level 60 before I started my first sorc AA) The limited spell selection isn't so bad on a sorc/AA vs. regular sorc, but I have to say the wizard's ability to grab a few spells of whatever type are needed is pretty attractive. Your choice of a second paladin level combined with CC'ing tensers looks smart. Comparing to Incantation of Arrows, the screenshot is with UR/thid gear only (no hells or BURs), no artifact used, no demigod, no bard song, no girding, etc. Comparing the two builds (obviously there are changes one can make to each, such as Acaos's choosing more dex over CON), it looks like your sorc/AA gets 2 more AB (+1 from higher dex, +1 from pre-epic paladin), saves of 65/87/62 vs. 60/68/61, and Greater Ruin. On the downside it has 19 (!!) less AC, no Contingency, +14 instead of +15 premonition, no evasion, no rapid shot (admittedly I am using Erinyes), no listen skill + ESF Listen combined with self-casting +25 listen buff, no improved critical. When I reincarnate my Wiz/AA who just got demi, I'll probably drop Armor skin for Greater Ruin (pre-demi I'd likely drop the ESF Listen). With an Asmo artifact the AC will still end up in the 134 range in Hells, which when combined with 80% conceal and epic dodge is more than enough especially for an archer. Anyway, 112 AC + 80% conceal is probably enough for an archer and it's a workable character, but I think for someone who has a choice of either one, the 36Wiz/3AA/1Monk is quite a bit better than a 35Sorc/3AA/2Pal -- slightly in offense (rapid shot + improved critical + 127 Listen is going to outweigh +2 ab) and substantially better in defense in many aspects.
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