Post by odi on Aug 19, 2007 18:32:34 GMT
Spell Smith (ss) quasi class
============================
Requirements: -14 lvls of wizard and 14 of dwarven defender before lvl 30
-spellfocus, greater spellfocus and epic spellfocus transmutation
-still spell
-weaponfocus light- or warhammer
Bonus feats: -automatic still spell
Benefits: -Smiths Hammer
=> When the ss casts a spell on this item, that spell is stored on the Smiths Hammer
When the ss then uses the smiths Hammer on a weapon or ammunition, that weapon or
ammunition gains a chance to cast the stored spell on hit.(When the Smiths Hammer is
used on a player, it affects the weapon in the players main hand).
After used the stored spell unstores.
-Number of uses per day will be something like 5 (please help discuss all the
numbers later on, if people react positively to this quasi =P)
-The chance the stored spell is cast on hit will depend on the lvl of the spell,
the dc of the stored spell (if high dc -> low chance, if low dc -> high chance),
the total dwarven defender and/or wizard levels and the spell focusses in the
stored spells school.
I also think there must be a minimun chance.
-dc stored spell will use the highest of strenght or intelligence.
-casterlvl stored spell will be wizard + dwarfen defender levels (or wiz + 1/2 dd
lvs, or wiz + 1/3 dd lvls (dunno what is balanced))
-duration...really no idea...not too short...not too long...maybe untill the ss rests?
-Smiths Anvill
=> Dunno if it can be made/scripted, but it must be something to stop the ss from casting
too many mage armors and other lower lvl spells...you'll see what i mean after i told you about
the spell changes later on...
Maybe something like u need to cast the spells below first on this item, then use it on somebody...
uses increase with wizzard lvls.
-Barrier of Weapons (hrmm that name can be better =P)
=> When the ss uses defensive stance he no longer recieves the normal bonusses but instead he
gains a damaging aura. (summons and starts whirling weapons around himself (maybe 6 bladebarrier
special effects in a circle around the ss?)).
-Damage done each round too all enemies within the area of effect.
-Damage increases with dwarven defender levels.
-Can select a type of damage (Bludgeoning, piercing or slashing) with a command
(like "!ssaurablud" or something =P ).
-Succesfull reflex save (dc uses strenght?) halves the damage done.
-At higher dwarven defender levels it also gets stun (will save) for some rounds and/or
knockdown (fortitude save) for 1 round.
Spell changes: -Mage armor (can cast on others)
Enhances ac armor bonus of target and gives damage immunity bonusses
- +1 ac armor bonus for every 3 base craft armor
- +2% immunity bonus to bludgeoning, piercing and slashing for every 5 base craft armor
-Shield (cannot cast on others)
Enhances ac shield bonus of the ss
- +1 ac shield bonus for every 3 base craft armor
-Magic weapon (can cast on others)
Gives extra slashing, piercing and bludgeoning damage to weapons
- +1 of each for every 3 (non-base) craft weapon
-flame weapon (can cast on others)
Gives extra fire, cold, acid and electricity damage to weapons
- +1 of each every 5 (non-base) craft weapon
-keen (can cast on others)
Gives keen + at lvl 40 ss overwhelming critical + at lvl 60 ss devestating critical
-greater magic weapon (can cast on others)
Enhances the enhancement bonus of weapons
- +2 every 7 base craft weapon
-summon creature I-IX
When cast on a melee weapon in the ss's inventory the ss summons a creature (invisible human appearance)
that wields the casted on weapon.
- the summoned creature is like black blade of disaster indistructable
- the summoned creature is a fighter of level: ss's wizzard lvls + 5 + the summon creature spell level
- duration: 1 round / ss lvl
- when unsummoned the weapon returns to the ss's inventory
-tensers transformation (cannot cast on others)
same but casterlevel = wizzard levels + 14
-black blade of disaster
Same but with increased duration
- duration 24 hours
-epic mage armor (cannot cast on others)
Same but also gives the ss damage imunity bonusses
- +1% damage immunity bonus to bludgeoning, piercing and slashing for every 1 base craft armor
- doesn't stack with mage armor
I think this was it... hope u like the idea and want to help me make it better...
Odi
ps. omg I just realized this was only my seccond post on this forum -.-
============================
Requirements: -14 lvls of wizard and 14 of dwarven defender before lvl 30
-spellfocus, greater spellfocus and epic spellfocus transmutation
-still spell
-weaponfocus light- or warhammer
Bonus feats: -automatic still spell
Benefits: -Smiths Hammer
=> When the ss casts a spell on this item, that spell is stored on the Smiths Hammer
When the ss then uses the smiths Hammer on a weapon or ammunition, that weapon or
ammunition gains a chance to cast the stored spell on hit.(When the Smiths Hammer is
used on a player, it affects the weapon in the players main hand).
After used the stored spell unstores.
-Number of uses per day will be something like 5 (please help discuss all the
numbers later on, if people react positively to this quasi =P)
-The chance the stored spell is cast on hit will depend on the lvl of the spell,
the dc of the stored spell (if high dc -> low chance, if low dc -> high chance),
the total dwarven defender and/or wizard levels and the spell focusses in the
stored spells school.
I also think there must be a minimun chance.
-dc stored spell will use the highest of strenght or intelligence.
-casterlvl stored spell will be wizard + dwarfen defender levels (or wiz + 1/2 dd
lvs, or wiz + 1/3 dd lvls (dunno what is balanced))
-duration...really no idea...not too short...not too long...maybe untill the ss rests?
-Smiths Anvill
=> Dunno if it can be made/scripted, but it must be something to stop the ss from casting
too many mage armors and other lower lvl spells...you'll see what i mean after i told you about
the spell changes later on...
Maybe something like u need to cast the spells below first on this item, then use it on somebody...
uses increase with wizzard lvls.
-Barrier of Weapons (hrmm that name can be better =P)
=> When the ss uses defensive stance he no longer recieves the normal bonusses but instead he
gains a damaging aura. (summons and starts whirling weapons around himself (maybe 6 bladebarrier
special effects in a circle around the ss?)).
-Damage done each round too all enemies within the area of effect.
-Damage increases with dwarven defender levels.
-Can select a type of damage (Bludgeoning, piercing or slashing) with a command
(like "!ssaurablud" or something =P ).
-Succesfull reflex save (dc uses strenght?) halves the damage done.
-At higher dwarven defender levels it also gets stun (will save) for some rounds and/or
knockdown (fortitude save) for 1 round.
Spell changes: -Mage armor (can cast on others)
Enhances ac armor bonus of target and gives damage immunity bonusses
- +1 ac armor bonus for every 3 base craft armor
- +2% immunity bonus to bludgeoning, piercing and slashing for every 5 base craft armor
-Shield (cannot cast on others)
Enhances ac shield bonus of the ss
- +1 ac shield bonus for every 3 base craft armor
-Magic weapon (can cast on others)
Gives extra slashing, piercing and bludgeoning damage to weapons
- +1 of each for every 3 (non-base) craft weapon
-flame weapon (can cast on others)
Gives extra fire, cold, acid and electricity damage to weapons
- +1 of each every 5 (non-base) craft weapon
-keen (can cast on others)
Gives keen + at lvl 40 ss overwhelming critical + at lvl 60 ss devestating critical
-greater magic weapon (can cast on others)
Enhances the enhancement bonus of weapons
- +2 every 7 base craft weapon
-summon creature I-IX
When cast on a melee weapon in the ss's inventory the ss summons a creature (invisible human appearance)
that wields the casted on weapon.
- the summoned creature is like black blade of disaster indistructable
- the summoned creature is a fighter of level: ss's wizzard lvls + 5 + the summon creature spell level
- duration: 1 round / ss lvl
- when unsummoned the weapon returns to the ss's inventory
-tensers transformation (cannot cast on others)
same but casterlevel = wizzard levels + 14
-black blade of disaster
Same but with increased duration
- duration 24 hours
-epic mage armor (cannot cast on others)
Same but also gives the ss damage imunity bonusses
- +1% damage immunity bonus to bludgeoning, piercing and slashing for every 1 base craft armor
- doesn't stack with mage armor
I think this was it... hope u like the idea and want to help me make it better...
Odi
ps. omg I just realized this was only my seccond post on this forum -.-