Post by CataclysmicDeath on Aug 11, 2009 0:08:26 GMT
Here is an idea I had for a Monk/ShD Quasi, its probably way overpowered and I have no idea if it could be done but figured I would post it and see what ya'll thought.
Must have 10 Levels of Monk/10 Shadow Dancer, Weapon Focus Unarmed before level 22
May not have anything equipped in off hand.
The Night Fist is a Monk who excels in unarmed combat and the use of darkness and shadow. Such is their dedication to the night that they have become permanently shrouded in darkness and are unable to shed the shadows that surround them. Shunned by normal society they live out solitary lives travelling from place to place, hiring themselves out as mercenaries and assassins. No one has yet been known to survive a visit from the Night Fist.
On achieving Night Fist status the Shadow Evade effect becomes permanent and undispellable but only gives unlimited GS when casting if the Night Fists CC is ShD and gains 2 attacks per round instead of one. All other Shadow Evade effects remain.
Both Monk and ShD Levels count towards the Shadow Evade effects.
Shadow Rift and Epic Shadow Lord are not available for this Quasi Class as it is an Unarmed Quasi and they are by nature loners shying away from any kind of company.
Shadow Daze becomes a Area Stun attack instead of a Confuse attack at Night Fist level 40 with DC worked out exactly the same as Monk Stunning Fist DC except that it counts Monk+ShD Levels including LL's and instead of being unlimited it takes up one use of Monk Stunning Fist.
Empty Body no longer grants concealment but if the Night Fist has CC Monk it will grant Etherealness, with duration calculated as for Monk Empty Body but taking both Monk and ShD Levels including LL's into account
Wholeness of Body Acts as Monk but uses Monk and ShD Levels for uses calculation inc LL's
Stunning Fist Calculations for DC, etc are the same as for Monk Stunning fist but take into account Monk Level + ShD Level inc LL's and instead of just stunning the target it also causes a festering wound on the opponent if they failed a second Fort save, if they succed they are simply stunned as normal.
Quivering Palm is no longer an insta kill attack, instead it gains half the number of uses of Stunning Fist and by using the commands !dam1, !dam2, !dam3, !dam4 it will produce one of the following results if the target failes a Fort save:
!dam1 (Available at level 25 Night Fist): Targets the leg of the enemy, cripples the target decreasing its movement speed permanently and causing it to loose its next round of attacks whilst it recovers from the blow.
!dam2 (Available at level 30 Night Fist): Target the arm of the enemy, causes the enemy to loose 1 attack per round permanently and has a 10% chance of disarming the opponent.
!dam3 (Available at level 35 Night Fist): Targets the enemies head and if succesful Blinds the target and dazes it for 1D6 rounds.
!dam4 (Available at level 40 Night Fist): Targets the enemies chest and in a blazing show of power you tear out the targets heart instantly killing it, this ignores death immune and critical immune) however this uses up 5 Quivering Palm uses.
All other abilities are calculated at Night Fist level as for a normal Monk/ShD.
Wearing anything other than Robes will negate all abilities.
Cata
Must have 10 Levels of Monk/10 Shadow Dancer, Weapon Focus Unarmed before level 22
May not have anything equipped in off hand.
The Night Fist is a Monk who excels in unarmed combat and the use of darkness and shadow. Such is their dedication to the night that they have become permanently shrouded in darkness and are unable to shed the shadows that surround them. Shunned by normal society they live out solitary lives travelling from place to place, hiring themselves out as mercenaries and assassins. No one has yet been known to survive a visit from the Night Fist.
On achieving Night Fist status the Shadow Evade effect becomes permanent and undispellable but only gives unlimited GS when casting if the Night Fists CC is ShD and gains 2 attacks per round instead of one. All other Shadow Evade effects remain.
Both Monk and ShD Levels count towards the Shadow Evade effects.
Shadow Rift and Epic Shadow Lord are not available for this Quasi Class as it is an Unarmed Quasi and they are by nature loners shying away from any kind of company.
Shadow Daze becomes a Area Stun attack instead of a Confuse attack at Night Fist level 40 with DC worked out exactly the same as Monk Stunning Fist DC except that it counts Monk+ShD Levels including LL's and instead of being unlimited it takes up one use of Monk Stunning Fist.
Empty Body no longer grants concealment but if the Night Fist has CC Monk it will grant Etherealness, with duration calculated as for Monk Empty Body but taking both Monk and ShD Levels including LL's into account
Wholeness of Body Acts as Monk but uses Monk and ShD Levels for uses calculation inc LL's
Stunning Fist Calculations for DC, etc are the same as for Monk Stunning fist but take into account Monk Level + ShD Level inc LL's and instead of just stunning the target it also causes a festering wound on the opponent if they failed a second Fort save, if they succed they are simply stunned as normal.
Quivering Palm is no longer an insta kill attack, instead it gains half the number of uses of Stunning Fist and by using the commands !dam1, !dam2, !dam3, !dam4 it will produce one of the following results if the target failes a Fort save:
!dam1 (Available at level 25 Night Fist): Targets the leg of the enemy, cripples the target decreasing its movement speed permanently and causing it to loose its next round of attacks whilst it recovers from the blow.
!dam2 (Available at level 30 Night Fist): Target the arm of the enemy, causes the enemy to loose 1 attack per round permanently and has a 10% chance of disarming the opponent.
!dam3 (Available at level 35 Night Fist): Targets the enemies head and if succesful Blinds the target and dazes it for 1D6 rounds.
!dam4 (Available at level 40 Night Fist): Targets the enemies chest and in a blazing show of power you tear out the targets heart instantly killing it, this ignores death immune and critical immune) however this uses up 5 Quivering Palm uses.
All other abilities are calculated at Night Fist level as for a normal Monk/ShD.
Wearing anything other than Robes will negate all abilities.
Cata