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Post by jonuhey on Aug 16, 2010 13:08:52 GMT
I have one I never reincarnated my first 5x demi caster cleric even though people always moan that I don't have IoF I wasn't willing to take the huge xp hit this would have given me even if there was no possibility of going higher than level 60. If I understood the algorithm used for the xp penalties on reincarnation then a toon with 125mil xp wouldnt get xp penalty, well you would lose 1% of your xp, but whats that when you have more than 125 milion already
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Post by theevilmike on Aug 16, 2010 13:39:16 GMT
i have one as well, over 130 mil, x4 demi
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Post by gandoron on Aug 16, 2010 13:51:47 GMT
I was actually disappointed with the xp in the abyss. I assumed it was going to be the prepping ground for lv80, but the xp is worse than hells (xp/time). That will improve some with time as strategy improves, but it's still significantly harder with smaller spawns so XP needs to be higher.
Also keep in mind that any reinc's as lvl 70-90 kill your XP, the % decreases but the total xp loss peaks around there. Don't have the equation in from of me, but you lose lik 6-8m.
-G
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Post by KnightErrant on Aug 16, 2010 15:27:34 GMT
From looking thru my toon roster at the ones I usually just play for tags: It appears that getting to x5 with all the LL tags, (Abo-Ely-PoM-etc), is about 51-55 Million xp...so getting to 125 will involve playing a toon on a lot of non tag runs.
I imagine Kins or some other will wander by this thread at some point and post average xp per run stats to give everyone an idea of how much playtime will be involved.
KE.
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Post by Shakua on Aug 17, 2010 0:02:32 GMT
was there a chart that showed how much exp you lost depending where you reincarnated at?
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Post by gandoron on Aug 17, 2010 0:07:47 GMT
Here's the basic allocation using a linear approximation between 20%-1%, which was basically confirmed by Funks.
12.5 m 20% 2.5 m 25.0 m 17.9% 4.5 m 37.5 m 15.8% 5.9 m 50.0 m 13.7% 6.8 m 62.5 m 11.6% 7.2 m 75.0 m 9.4% 7.1 m 87.5 m 7.3% 6.4 m 100.0 m 5.2% 5.2 m 112.5 m 3.1% 3.5 m 125.0 m 1% 1.3 m
Losing 7m to reinc sucks pretty hard.
-Graham
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Post by Shakua on Aug 17, 2010 0:20:03 GMT
Also ability swap stats 62 base is max with demi stats and artifact. Im going take a guess that if you had a base stat of 8, that got raised to 12 from demi stats would not be usable for swaping ?
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Post by Acaos on Aug 17, 2010 4:39:20 GMT
You would be able to lower it below the 12 from demi stats if you wished. The important thing is that you wouldn't be able to raise it above the BUR maximum (meaning no additional DC increase other than the from the paragon +2 and from any paragon feats you take).
A lot of the goal in paragon levels is to increase flexibility/breadth rather than raw power (for example, more spell foci, taking a second weapon focus, etc).
There will naturally be some power increases, especially with stuff like the paragon powers (for example, one being considered is 1/day 'all non-boss enemies roll a natural 1 against the next spell you cast').
Acaos
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Post by shardelay on Aug 17, 2010 13:19:59 GMT
Why not allow great ability feats? All that will likely do is force reinc's to get the great ability feats earlier and all the epic and leggy feats later. Other than a build that has almost ONLY great ability feats, I can't see how this would have much of an effect other than to encourage reincarnations. This is necessary due to the Ability Swap implementation as currently planned (as usual, Things May Change). Acaos Noted that Things May Change - in light of that caveat the ability swap seems inordinately complicated. I appreciate that it gives a bit of flexibility to boosting some stats, however it seems unnecessarily confusing. When I look back at many of my melee toons, I see many builds where I basically would want to simply use my 6 feats to add Great Ability feats. If these were banned it would have the effect of getting me to essentially reincarnate every toon at 80 to move all of his epic weapon focus and leg weapon focus feats to lvl 60-80 and put all of his great abil X feats 20-40. It just becomes an exercise in shuffling which doesn't seem like much fun. Yes, I know I am not compelled to do this, but in a min/max world, this has to be done to compete with a game balanced to maximized toons. Is there another way the swap could be implemented? The goal is to allow stats to be swapped around w/out allowing max DC to increase right? Could you restrict swaps to all but the highest base ability maybe?
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Post by Acaos on Aug 17, 2010 14:35:23 GMT
I was actually disappointed with the xp in the abyss. I assumed it was going to be the prepping ground for lv80, but the xp is worse than hells (xp/time). That will improve some with time as strategy improves, but it's still significantly harder with smaller spawns so XP needs to be higher. This has been on the list to adjust for a while. Just requires editing every Abyss area (even if it's a fast edit) which is why it hasn't been done yet. Acaos
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Post by Shakua on Aug 17, 2010 22:49:53 GMT
nooo dont restrict swaps. im looking forward to this letting my ur subrace rangers to have just as good as stats as bur subs at the cost of dedication to a lot playing time for exp
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Post by MurphysLawAgain on Aug 18, 2010 6:59:04 GMT
I agree 100% with shards comment
On one or two caster characters I also traded 1 point of DC for breadth. This would just force a reincarnation to gain the DC back. Since the final DC maximum would be the same I dont see the harm in allowing characters to get breadth first then maximum stats later, instead of forcing them to take max stats in the 20 - 60 range then broaden later.
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Post by Test on Aug 29, 2010 20:48:56 GMT
I actually said totally the contrary of what you said. There are a gap between lv 40 and 60, but you can still play there, and if there is a level requirement (like in toyshop or elemental planes or feywild) you go and shackle to get the loot. So just make hells capped at 65 or so, and make that a requirement to tags so that ppl will need to shackle. There are already paragon level 4 and 5 in the arena (that arent in the game yet) these could be added as well at some point. And I think NWN (especially HG) still have more than a year... and even more if level 80 stay strong and funny as there are a couple of old players that will come only to check them Thou it would be Uber nice if shackling was possible without needing to remove gear. You idea requires shackling. I HATE shackling. Were this to happen, I'd quit. I don't want to have to shackle just to go to hells. I also hate the idea of shackling to go to Hells.
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Post by Test on Aug 29, 2010 20:59:31 GMT
Of course, not all our attention will be on top-level play. We have a host of lower-level areas planned as well, to continue expanding the variety of areas available for players to explore. Mount Leucrotus will (finally) continue beyond the barricaded area to the north of Mount P'reeth, and the Maze will be getting an expansion as well, containing even more dangerous guardians and more powerful treasures too valuable to be left in the Maze proper. Limbo is also coming, an expansive two-part run similar to the Aboleths in power, where players will have to face down the slaadi, pen and paper favorites of dungeon masters for decades. A bit further off are Mechanus, the home of the law-oriented modrons and formians, and the Demonweb Pits, the abode of Lolth. Lastly, The Avariel Eryie, to be located somewhere to the east of Ascension, will provide another venue for the use of levitation rings. We're also continuing to expand pre-legendary play, by adding dozens of new 'tasks', similar to quests, that players will be able to learn of from NPCs in two new inns in the Docks - the Silver Moon Inn, and the Sooty Crow. The tasks, other than providing alternate sources of loot, gold, and experience, will help newer players to understand some of the more unique aspects of Higher Ground, and to add incentives to explore all the hidden nooks and crannies HG has to offer. Will these lower level expansions add new tags that will be required in order to get the full !list acc prell bonuses?
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