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Post by MightyKhan on Dec 14, 2010 11:18:16 GMT
Someone asked for a dexer RDD, so I thought of the following:
127 AC, 94 AB with sword&sword (80 CW, +14 gear) 144 AC, 96 AB with sword&board (80 CW, +14 gear)
plenty of health, fear aura, universal tank in hells
Saves: F: 70 R: 79 W: 64
HP: >1300
Progression: 4 Paladin, 1 Sorcerer, 10 RDD, 5 Paladin, 20 RDD Race: Halfling Subrace: Brownie
Creation-Subrace-60-w/+12+mod STR 10-10-30-42+16 DEX 20-28-52-64+27 CON 08-10-20-32+11 INT 14-14-20-32+11 WIS 08-10-10-22+6 CHA 12-12-18-30+10 All increases in Dexterity
Feats: Creation (1) Weapon Finesse Pre-epic (6) Weapon Focus, Greater Weapon Focus, Improved Critical, Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting Epic (7) Epic Weapon Focus, Epic Prowess, Epic Toughness x5 RDD (5) Epic Toughness x5 Legendary (7) Legendary Weapon Focus, Armor Skin, Blinding Speed/LSF Parry, Great Dexterity x4
Skillpoints: 442 59 Concentration 63 Craft Armor 63 Craft Weapon 63 Discipline 63 Listen 8 Lore 63 Parry 30 (60) Tumble
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Post by Senaattori on Dec 14, 2010 19:39:55 GMT
looks nice it's either this or kobras build for me! hmm, You get tumble to 30 at lvl 57?
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Post by MightyKhan on Dec 14, 2010 22:03:14 GMT
yes, all points crossclass. if I had room, I'd have put in LSA tumble, to be able to make the higher DC tumble checks. 30 Tumble is enough to maximise AC though (any points beyond that are useless for a pure RDD)
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Post by Senaattori on Dec 15, 2010 7:56:58 GMT
Hmm, okay. How are the saves and HP of this build? Have you calculated em? And noticed that you are using +14 rather than +12 for stats boosts. Not everybody has +14 items so might be better to use 12 and make separate folder or line for +14 items. e.g "If you have some nicely randomized items that boosts your stats you could have +1 ab, +1 ac, + 2 saves"
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Post by MightyKhan on Dec 15, 2010 11:14:00 GMT
Hmm, okay. How are the saves and HP of this build? Have you calculated em? And noticed that you are using +14 rather than +12 for stats boosts. Not everybody has +14 items so might be better to use 12 and make separate folder or line for +14 items. e.g "If you have some nicely randomized items that boosts your stats you could have +1 ab, +1 ac, + 2 saves" Will edit the post.
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Post by Senaattori on Dec 15, 2010 12:35:39 GMT
Thanks mate! And got another question for you, if you don't mind: Are the ability checks in hells made by your base number? E.G Advespa has Dexterity Check: DC 36 vs KD. Do I need Base Dex over 36 to resist it or does +12(14) from items count for this save?
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Post by MightyKhan on Dec 15, 2010 14:29:21 GMT
its fully buffed stats that count
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Post by Senaattori on Dec 15, 2010 16:06:46 GMT
Okay, cool and thanks again. but at any case this build wont stand up againts Pit fiends KD checks as the DC is 44 or higher, am I right?
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Post by MightyKhan on Dec 15, 2010 22:44:52 GMT
the DC is 44 if you are wearing robes. However, 40 buffed strength means you easily make paragon PF checks in the outer UUU radius, only failing on a 1.
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Post by Senaattori on Dec 16, 2010 14:51:01 GMT
Ah, right. forgot about that! Thanks yet again! Going to build this but changing Blinding Speed/LSF Parry to exotic weapon prof so that I can use katanas
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Post by the1kobra on Dec 16, 2010 21:48:05 GMT
When I made the original dex RDD, I made him with a 14 base STR, got the rest up through RDD. Ended up with 34 STR, aka 46 with gear. This made him pretty much impervious to STR checks of the time. Of course, they've gotten more difficult over time. The real point of these builds I find, is to be the perfect unitank, or try to get as close to it as possible. This only only gets a 6 base STR, so will top out at 38, or 40 with +14 gear, which is enough to be reliable I suppose. If it bothers you I'd recommend shuffling some points from CON to STR.
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Post by MightyKhan on Dec 17, 2010 10:09:23 GMT
I agree that CON -> STR is a rather good alternative; your fort save is higher enough already and you certainly wont miss the 120 hitpoints that much.
In fact, I rather like it and will update the OP to match it.
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Post by Senaattori on Dec 18, 2010 19:54:25 GMT
Noooooo! Starting stas are impossible as paladin needs to start with wisdom modifier 11 or higher. wondering how to adjust stats for this..
Edit: Had to make it so that at start Wisdom is 12 and Charisma is 8. This will lower fort and Reflex saves (which shouldnt be problem as they are still plenty high, asuming that saves are calculated correctly)
Edit2: Another alternative is to start as sorcerer. this way you keep your starting stats but you have to take two-weapon fighting at lvl 1 as your ab doesnt qualify for weapon finesse or anything else on the feat list
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Post by the1kobra on Dec 18, 2010 21:38:06 GMT
Starting with a paladin level and hence 12(14) wisdom might not be a bad idea either, as it would allow you access to paladin spells. You won't get much with them with just 9 levels, but you can still get lesser restorations (swift action restore is pretty useful), lionheart (which removes fear, useful in several areas), bless weapon(for raks and 1 more die of div damage), and perhaps a few other goodies I haven't thought of.
Take your pick I suppose.
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Post by Senaattori on Dec 18, 2010 22:44:55 GMT
Oh havent even thought that paladin spells could be any use.. gotta redo reincarnation it seems
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