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Post by Imperfect Elysium on Mar 9, 2012 15:35:39 GMT
Hello everybody, thanks to a buddy of mine I got pharlan then traded it for radiance genasi so when my bard hits 60 I am gonna be "sorcing" it up here is the build I got planned, let me know what you think! Human: Radiance Genasi STR: 8 DEX: 16 CON: 10 WIS: 8 INT: 10 CHA: 18 40 sorcerer Max Conc, Lore, 30 tumble, 31 Disc! 01: SF, GSF Illusion 03: SF Necromancy 06: GSF Necromancy 09: SF Transmutation 12: GSF Transmutation 15: SF Evocation 18: GSF Evocation 21: ESF Transmutation 23: ESF Illusion 24: ESF Necromancy 26: ESF Evocation 27: Great Charisma I 29: Great Charisma II 30: Great Charisma III 32: Great Charisma IV 33: Great Charisma V 35: Great Charisma VI 36: Great Charisma VII 38: Extra Spell Known (8) 39: Great Charisma VIII 41: Read Spell Penetration Book! 42: Legendary Spell Penetration 45: Legendary Spell Focus: Illusion 48: Legendary Spell Focus: Necromancy 51: Legendary Spell Focus: Transmutation 54: Legendary Spell Focus: Evocation 57: Great Charisma IX 60: Great Charisma X Spells: Level 9: Energy Drain, Wierd, Meteor, Bigby Level 8: Greater Planar Binding, Polar Ray, Premonition, Sunburst, Horrid Wilting Level 7: Great Thunderclap, Delayed Blast Fireball, Finger of Death, Rebuke Level 6: Circle of Death, Disintigrate, Ethreal Visage, Freezing Sphere Level 5: Energy Buffer, Lesser Spell Mantle, Lesser Mindblank, Wrack, Vitriolic Sphere Level 4: Enervate, Bestow Curse, Remove Curse, Evard's Black Tentacles, Fear Level 3: Gust of Wind, Mestil's Acid Breath, Displacement, Scintillating Sphere, Clarity Level 2: Ghostly Visage, Flame Weapon, Shock Weapon, Darkness, Combust, Melf's Acid Arrow Level 1: Endure Elements, Expeditious Retreat, Protection from Alignment, Ice Dagger, Corrosive Grasp, Mage Armor
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Post by archmage on Mar 9, 2012 15:39:18 GMT
You may want to consider Horrid Wilting. It does dessication damage now, and is able to insta certain creatures like Elysian Waterspouts, Shabaoths, Black Puddings and some others.
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Post by Hercules on Mar 9, 2012 17:11:42 GMT
You could also drop great charisma 9 and 10 and get known spell, to get some more lvl 9 spells, or a lvl 9 spell + a bonus spell.
Herc
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Post by Imperfect Elysium on Mar 9, 2012 17:24:27 GMT
I like max DC, but I went with your suggestion archmage. Switched 6 with 8 and dropped u2d for horrid since i ahve sunburst already.
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Post by Raj on Mar 9, 2012 17:32:54 GMT
You could also drop great charisma 9 and 10 and get known spell, to get some more lvl 9 spells, or a lvl 9 spell + a bonus spell. Herc Never drop a caster main stat, you live by DC. The list is ok, when it'll be possible to swap spells between paragon levels you might want to fit horrids/banish/pwk dropping polar/fod/meteors, but that's post-60/demi discussion; in fact, your spell list shall be elastic and quite different while you level up, that one seems suited for lvl 55-60 play, and you could safely drop rebuke because it's of marginal usefulness prior to abyss. Keen is way more useful than mestil breath fwiw.
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Post by desocupado on Mar 10, 2012 5:31:29 GMT
Consider the following spells: Mordeken's disjunction (IX) - a must have spell Incendiary cloud (VIII) Static Field (VII) Chain Lightning (VI) Shadow Conjuration (4) - Summon got acid+neg Isaac's lesser missile storm (4) - Still does some force damage in a pintch Shelgarn's persistent blade (1) - evocation summon
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Post by pete on Mar 10, 2012 10:40:28 GMT
disclaimer: the following is my opinion only
i would not lower charisma
a few changes i would make:
meteor - area divine damage is nice, but you have access to all elements so if you know which type to use you can compensate for this, plus you can empower or maximize those, but i will say its great for avernus, you can get very high damage just spamming it, but it looses its use after that (the only mob i would use this spell on before an element you have are amnizu) - i would swap this for mordenkainens disjunction, this spell serves the dual purpose of breaking through enemy buffs and being a ranged SR drop for mobs you cant risk getting close to (and i dont like assuming that someone else will deal with nasty mob SR)
polar ray - i really like this spell and have it on my sorc [who's build is very similar to yours], but i wouldn't drop greater sanctuary, just because when cast from scrolls the duration is lower than the cool-down time, so for areas like the maze in nessus its nice to know your not going to become vulnerable with mobs around, as you have freezing sphere polar ray seems the least painful spell to drop
Fod and rebuke - fod is very nice for its damage (though it doesn't really benefit from empower) but for its instakilling you already have circle of death which is only -1 DC (id be tempted to keep fod anyway myself though) - rebuke, this spell is nice but i find it much less useful than banish (both of which you dont have spell focuses for), another good spell to pick up would be static field on your build, for those places where you can just drop a damage cloud so in summary fod and rebuke nice - banish better and static field also quite nice
as you already have vitriolic sphere i would drop acid breath (unfortunately both of these are conj anyway) and take keen, with GSF trans you can keen any weapon which is really useful for some party members
id drop darkness, its only useful in ely and most dex tanks will be able to do that, on a sorc i would take false life for temp HP or cloud of bewilderment (its not bad with LSF evoc)
persistent blade it ok to use when u cant afford level 8 slots for summons (and its not bad maximized) but I'm not sure what id get rid of, probably protection from alignment
i would take ray of enfeeblement - i would probably drop corrosive grasp for this
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Post by uncanny on Mar 10, 2012 10:54:34 GMT
With regards to Persistant Blade - I've found this a very good summon tank for most areas in LL, especially solo or small group runs. Only downside is I don't have any buffs for it, still it does well as a puller (in GS), a distraction so I can GV and move, and even a focus for pulling things to damage clouds. True, you could use BBoD for this but at lvl9 there is nothing I would trade for it, and scrolls can get expensive. I swapped prot from alignment for it around lvl42 and at lvl62 have not regretted it in the slightest/
I would say though that depending on where you intend to go protection from alignment may become a necessity.
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Post by Vichya on Mar 10, 2012 11:26:59 GMT
I'd take U2D for sure. Sunburst isn't nearly as good as that spell in general, although it has some uses in Abyss.
I would also drop meteor swarm in favour of mord. AoE mord is an instant 10 drop in monster SR, useful for all areas. Meteor Swarm is basically only useful for some legendary level runs.
You could drop Polar Ray, take Extra Spell Known at level 6 for U2D. The freezing part of Polar Ray is nice but you already have Freezing Sphere.
Banishment instead of FoD might be good too. Banishment is required on Abo runs, and it's really useful in Abyss and Elysium.
Ice Dagger, Corrosive Grasp and Scintillating Sphere are spells which you will never use. I know that the sphere is your only elec damage spell but the damage is extremely low and you're better off using some other damage type most of the time.
You could try to pick up Grease and Web. These spells ignore SR which makes them very good even without conjuration focus.
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Post by chirality on Mar 10, 2012 11:43:14 GMT
Agreed with the others here, especially regarding Mord's, Grease (what an amazing spell, seriously), and U2D vs. Sunburst...U2D rocks. If I recall correctly Sunburst can insta Meenlocks but eh, who cares. I would do Incendiary Cloud instead of Sunburst I think. Would definitely drop Protection From Alignment and Ice Dagger and yeah probably Mage Armor for Grease, Shelgarn's (as was pointed out, plus you would have full CL for it), I dunno, fitting in Ray of Enfeeblement would be cool also..not sure how often you'd actually use it but the point is it does something cool that may sometime be nifty as opposed to just another damage spell. I think Vichya is 100% correct on the last bit about not using spells and although it's probably not a big deal, as he points out you have zero other elec spells and that may be something to look into. I think investing in either the illus summons, Shelgarn's, or Mord's Sword would be nice since despite how super beast the conj ones are, you will at least have far higher CL with schools of your foci and I believe that will translate into a huge difference. The experimentation I've done with higher-level summon spells without foci vs. lower-level/worse summons + more CL seems to indicate that the higher scaled the summon is, the better off you usually are...more damage dice, higher stats. Of course the overpowered conj mega fiends are immune to all kinds of stuff like plode fear kd (list goes on and on : and even without high CL boost they still rule....
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Post by Vichya on Mar 10, 2012 13:24:58 GMT
Protection from Alignement protects from Death Knights turn ability. Mage Armor is nice for summons to buff up summons.
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Post by magecat on Mar 11, 2012 18:31:58 GMT
Hello everybody, thanks to a buddy of mine I got pharlan then traded it for radiance genasi so when my bard hits 60 I am gonna be "sorcing" it up here is the build I got planned, let me know what you think! Just a clarifying thought here. Are talking about reincarnating a bard into a sorceror? If so, make certain you understand the limitations before you go for the reinc.
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Post by archmage on Mar 13, 2012 17:12:43 GMT
Consider the following spells: Mordeken's disjunction (IX) - a must have spell Incendiary cloud (VIII) Static Field (VII) Chain Lightning (VI) Shadow Conjuration (4) - Summon got acid+neg Isaac's lesser missile storm (4) - Still does some force damage in a pintch Shelgarn's persistent blade (1) - evocation summon Real sorcs don't need summons
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