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Post by louisvilleslugger on Mar 12, 2012 14:40:48 GMT
Herald of storms quasi class get the equivalent of +1 focus above what they have.
My question is: Does that if you have paragon focus, you're still getting the extra focus above it? Or does it mean you only need to have Legendary focus to get the equivalent?
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Post by archmage on Mar 12, 2012 15:45:10 GMT
I havent been able to test it yet as my herald needs 1 more level to pick up a PSF, but I think they would get +1 dc over and above paragon spell focus like wizards and specializing
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Post by chirality on Mar 12, 2012 15:50:00 GMT
In the past Herald spec has been explained as being virtually identical with wiz spec so I would assume so.
I wonder if the new paragon +CL boost would also apply to Heralds?
I'm torn on that one because I love Heralds and want them to get some love but at the same time I see that as maybe upstaging wizards a bit too much especially since I view that upgrade as a much-needed one for making specialization worthwhile.
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Post by archmage on Mar 12, 2012 16:15:32 GMT
The biggest challenges I believe Heralds face after playing mine through the Hells and the Abyss.
1. Ramp up time, in order to do good damage a Herald has to allow some time for their clouds to start ticking.
2. Fume type monsters, since when someone sees a fume they begin casting gust. This means the primary weapon in a herald arsenal is out of commission until the fume dies, and often times these are the last to die.
3. LAck of full coverage damage types, specifically fire. Heralds really don;t have any fire spells easily available to them..
4. Kickback, the amount of kickback a herald faces is really REALLY hard to cover, especially in areas liek the abyss where the damage types are so varied.
5. Mass conceal, their mass conceal is awesome in that it provides concealment to their allies in a a very vague and unmarked radius centered on the herald. This is nice, but it also applies this same concealment to their enemies. In addition, pending further testing it was giving me all kinds of grief when trying to pull the maze in greater sactuary and gating around. It appears to me that this aura apparently pulls the caster out of greater sanctuary. Whats worse, I am not entirely sure dying is actually removing the aura effect (it does remove the conceal from the herald) as even after i died and cast no buffs, being close to a enemy was enough to yank me out of greater sanctuary. This is unverified at the moment as I am still trying to figure out what the issue here was.
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Post by buddhamind on Mar 12, 2012 16:50:40 GMT
5. Mass conceal, their mass conceal is awesome in that it provides concealment to their allies in a a very vague and unmarked radius centered on the herald. This is nice, but it also applies this same concealment to their enemies. In addition, pending further testing it was giving me all kinds of grief when trying to pull the maze in greater sactuary and gating around. It appears to me that this aura apparently pulls the caster out of greater sanctuary. Yes, the herald special camouflage definitely cancels GS. Not sure about the next bit though, as I've never had trouble going into GS once camo is cancelled (or after death). Perhaps the spell lingers on mobs for a round or two? The spell number is 421, by the way, so I find it's necessary to keep "/tp buddhamind !cancel 421" quickslotted.
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Post by archmage on Mar 12, 2012 17:12:07 GMT
Yeah Buddha, that's interesting. I was pretty shocked dying did not cancel it. This is why I posted that it still needs verifying. I'm going to try and reproduce this and see if I can get it to happen again to figure out whats going on when I actually get some time. IT was definitely more than a round or two. When I died I possumed, and immediately gated out of the maze back to my party. I helped them kill the spawn that was dragged to us. I did not buff, then I simply cast Greater Sanctuary again, and gated back into the maze. The other possibility I considered was that gate was cancelling it, but this does not appear to be the case when gating on the same map and not requiring the transition, applying the temporary greater sanctuary effect on transition, which I assume would cancel your cast greater sanctuary when it expired. I ruled this out, because I tested out gate and greater sanctuary's interaction and was not removed from greater sanctuary in a variety of areas.
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