I read where they used to have problems with sound cards and I've had less crashes since changing to the Miles sound. BUT the game STILL seizes on me once or twice and hour. I've set the compatability mode on the nwn.exe and nwnmain.exe.
This is a brand new install on a top of the line Alienware X51 with an AMD Radeon R9 279x 2GB graphics card. The only times I used to have problems (back in the day) it was just lag from my POS box, turned the graphics all the way down and it ran solid. Strangely enough I am still getting jerky movements on the screen from time to time.
Anyone have a clue? Could it need to be run in 32 bit mode? I am grasping at straws here. I can live with it for now, but I will never be able to do a party justice if I crash this much.
Update: I added the modifications to the .ini files (Performance and Stability) and it is more stable. I ohave only had 2 crashes today and both were on transitions. The jerky movements are gone as well. One of the crashes presented an error and it was tied to an ATI module, so I am going to assume it's a display card thing. Maybe I'll try doing the OpenGL modifications that I ran across in the forums next.
Update: More to document what I am finding more than actually seeking a solution here any more. The program throwing the error is ATIOGLxx - go figure. So it really is an OpenGl problem despite my card supposedly being OpenGL 4.5 compliant.
So I guess I'll be googling OpenGl wrapper and whatever GLIDE is . . .
Hrm... all the stuff I found on wrappers was a few years old - so I "skipped" them. I did try turning off the shiny water and environment mapping on creatures, as recommended in one post - and although I have only tested it once so far, I did NOT have NY crashes tonight! Crossing my Fingers for Success!