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Post by gerriot on Apr 4, 2016 15:51:53 GMT
I searching for some builds and see Paragon Environment Feats(Levitation, Environmental Adaptivity, etc).
What actually do this feats? Its so important to take it? Сan i replace it equipment or potions? Why some builds take it and some not?
Sorry for my bad english but tooltip of this feats explain nothing.
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Post by Raj on Apr 4, 2016 15:58:32 GMT
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Post by gerriot on Apr 4, 2016 16:04:05 GMT
Thanks. I thinking about my barb build and have 2 unused feats. I have choice for savetrows or enviromental feats.
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Post by Raj on Apr 4, 2016 16:13:04 GMT
To answer a bit the other questions: the importance is relative. For casters, they're a next to complete waste because paragon spell focii/knowledge are just too powerful. Non-spellcasters have some more free room but then you have to take in account what gear you're going to use at those high levels. The 'high-level rich-boy' wiki.hgweb.org/wiki/Ring_of_the_Planewalker very often used ring makes levi/water feats redundant, and you're going to wear it no matter the environment most of the time. In that case, 20% to cold/elec you get as freebie with the feats is very weak compared to even a single Environmental Adaptivity feat (removing 5% penality to all physical types and 3% to all elemental types, alogn with ac/ab/dc/skill penalities too). The same could be said if you 'know' you're going to wear other specific items full time like a good randomized wiki.hgweb.org/wiki/Wings_of_the_Deva on some dex toon, or vestiges like wiki.hgweb.org/wiki/Necklet_of_the_Soulless_Sounding. Some builds assume you'll be rich enough once you're level 75-78 so they skip the feats, but that is probably not the truth for your first toon or two. As a matter of importance: many end-game areas are underwater or require you to wear levitation to move, or to survive toss attacks from flying monsters. Levitating subraces are especially sought after, and waterbreathing is indeed useful, if you aren't a old time player who collected the previous items. Having to wear those lame rings you collect while doing preLL tags instead of a good immunity ring can make you extremely vulnerable, so those feats are taken to give you more gear flexibility. Firewalking and Passwall are of VERY limited usefulness (basically the often ignored Elemental Planes, as a better but not must-have alternative to levitation for the Desert, one map of Pazunia, and to avoid step on lava and dieing like a pro Limbo runner), and can definitely ignore those feats (and even the ring themselves if you're not interested in doing prell tags) withouth many future regrets as it is.
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Post by Raj on Apr 4, 2016 16:21:05 GMT
Thanks. I thinking about my barb build and have 2 unused feats. I have choice for savetrows or enviromental feats. I am going to assume this is a new classic str based barbarian, not using pricy subraces and hard to find items, on his first hell trip and beyond. Let me know if that's not true. Take Levitation. Having to use a weak ring to avoid being tossed (instant death) by some nasty Hell+ creatures is terrible. If you ever get to level 78 with the same toon it'll be a demigod by then, but you're probably experiencing heavy penalities so a Environmental Adaptivity feat is a good choice. Barbarians are not run-enablers for Aboleths (whole run is underwater) and by the time your gear will allow for good contribution in Aboleth/Abyss you'll be using some better subrace for sure so reincarnation is going to give you different spare feats. Level 70+ tank in Sissy/Loca areas is a mix of overkill and useless, you shoudn't take a feat just to cover those two runs isntead (and will be powerful enough by then that you can use a lame ring w/o suffering too much)
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