Post by FunkySwerve on Feb 5, 2008 3:51:20 GMT
UPDATE 12-31
============
-Hellgate Arena is here! Challenge the deadliest fiends of the Hells in a no-respawn environment. Victories are rated by monster difficulty, number of monsters, area difficulty, and the number of players in the party. All victories are recorded, and the highest ranked ones are recallable via two new commands, !arenawinstop and !arenawins. Details on the commands, and the entrance to the arena, can be found in the Tournament Arena. All opponents are paragons. The easiest opponent level, 1, gives paragons identical to those found in the Hells. They get more difficult from there.
-Bugfixes.
UPDATE 12-22
============
-New paragon-class creatures have been added to the hells! A paragon is a rare and more powerful version of a normal fiend.
-!Reveal/Render/Rerender commands added. Using any one of these should force any inisibly-bugged creatures near you to reappear.
UPDATE 12-13
============
- Logging in to a server early will now make you wait 5 minutes on that server, but will no longer boot you.
- Legendary areas have had XP rebalanced to be more appropriate for their difficulty level and correct some misvaluations introduced when monsters were given appropriate racial types. Specifically, Pharlans are now worth significantly more.
- Bug and exploit fixes.
UPDATE 12-08
============
- Many fume type monsters have been reworked to cause less lag.
- Bug, exploit, and lag fixes.
UPDATE 11-16
============
- Circle of Death now works again.
- Reincarnation has ended for Juggernauts.
- Bug and exploit fixes.
UPDATE 11-14
============
- Guild Eternal Reds is now in.
- The !who command now supports '!who guilded', and guild tokens have been removed.
- Duplicate portraits are now detected and warned about. Please visit the Higher Ground forums for details, but if you are warned, there is an option on the PC Scry to standardize the name of your portrait so everyone can see it.
- Documentation updates.
- Bug and exploit fixes.
UPDATE 11-11
============
- Higher Ground Enhanced has been updated to Beta 9. Assuming there are no catastrophic bugs, there will be a Beta 10 in the last week of November and then HG Enhanced Release 1 will be at the beginning of December.
- Added the !finger, !time, !guild, and /g SIMTools commands. Please see your journal for more information.
- More documentation and spell updates to the journal. A documentation menu has been added to the PC Scry.
- Immunity to Bigby's Clenched Fist has been removed from many monsters.
- Divine Slinger knockdown bullets are now a Fortitude save, and the deafness/silence bullets now only blind, so they no longer block enemies being cursed.
- Called Shot now works with ranged weapons for rangers. This change involved a rework of AA bows and unlimited ammo containers; you will need to re-equip bows or re-use the containers to get fully functioning ammunition.
- Bug, exploit, and lag fixes.
UPDATE 11-08
============
- The player list commands have been moved to SIMTools. You can now access them with the !who command. For more information, please look in your journal.
- Interserver tells, run messages, and DM assistance requests have been moved to SIMTools, with the !tell, !runmsg, and !dmcall commands. For more information, please look in your journal.
- The last five global messages can now be seen with the '!show global' SIMTools command. For more information ... please look in your journal.
- Combat messages now have SIMTools-controlled filtering, with the !filter command. The only filter currently is '!filter imm', to filter immunity message spam. By default, filters are off when you log in. For more information ... you know where to look.
- Bug, exploit, and lag fixes.
UPDATE 11-05
============
- The Higher Ground Enhanced hak has been updated to Beta 8.
- Undying now recieve an additional +2 Dexterity, and an additional +3 skill points per legendary level.
- Juggernauts now receive an additional +2 Strength and the Iron Will feat. Existing Juggernauts will be able to reincarnate for one week next to the lighthouse in the Docks. The only restriction is that the new character must also be a Juggernaut.
- Several Hells foes have received adjustments.
- A few items and the Tear of Selune have been upgraded. The Tear now has a once per day Greater Sanctuary power in addition to its blind power.
- Sorcerers who belong to a quasiclass now receive only 33% bonus spell slots from items rather than 50%.
- Using the '!opt vfx' command will now toggle the display of optional VFX. Currently, the only optional VFX are the immortal and demigod glows.
- Bug and exploit fixes.
UPDATE 11-01
============
- More documentation updates.
- The Higher Ground Enhanced hak has been updated to Beta 7.
- Vine Mine now sets magical trap fields that explode, doing damage when monsters come nearby.
- Persistent AoE spells have been reworked somewhat to reduce server lag. Slow effects from persistent AoEs will not stack with each other (only the strongest will function).
- Shadowdancers can now find the Shadow Rift power, which adds temporary negative onhit damage to their melee weapon.
- Most ability checks in the Hells now have feedback.
- Bug, exploit, and lag fixes.
UPDATE 10-27
============
- The Higher Ground Enhanced hak has been updated to Beta 6.
- Additional lag reduction and bug fixes.
UPDATE 10-26
============
- The Higher Ground Enhanced hak has been updated to Beta 5.
- More documentation has been moved into the journal. It is still a work in progress.
- A lag reduction pass was performed. Please report any odd occurrences, especially with town merchants or pre-legendary random loot. Part of the lag reduction involved separating selling and buying on some town merchants as well. Some merchants will no longer buy items.
- Shifters now receive 2 + ((Shifter Level / 10) * 2) Natural AC while shifted.
- Sorcerers now receive 50% extra spell slots from worn items. The bonus slots are invisible, but present.
- Clairaudience/Clairvoyance can now be cast on others, and grant +7 Spot/Listen base, +10 with SF Divination, 14 with GSF Divination, +19 with ESF Divination, and +25 with LSF Divination.
- Bestow Curse now lowers Spell Resistance by (caster level / 5).
- Grease now ignores Spell Resistance at caster level 41 and higher.
- Katanas are now finesseable by Medium characters, like rapiers.
- Juggernauts now receive (Str modifier * 3)% critical immunity; this works like the PM critical immunity, converting that percentage of critical hits to non-criticals (the two do not stack; only the best applies); in addition, they no longer receive Improved Expertise (they still receive ordinary Expertise). The immunity is form-based and will not function if they polymorph or transform.
- !anon and the anonymous option on the PC Scry have been unified and now do the same thing.
- The duplicate item detector for crafting has been reworked and should now only destroy true duplicates.
- Bug and exploit fixes.
UPDATE 10-14
============
- The Higher Ground Enhanced hak has been updated to Beta 4.
- The journal documentation system has received some reworking and more documentation is being added.
- Bug fixes.
UPDATE 10-13
============
- Characters may now earn a series of pre-legendary accomplishments. Some of these are level-capped. Only one of these actually allows characters anything additional at this time (and this one is not level-capped). All others are solely for flavor right now.
- Several pieces of set light and medium armor have been added.
- The Higher Ground Enhanced Hak has been updated to Beta 3. Please download the newest version (check the forums or HGWiki for the location).
- Bug and exploit fixes.
UPDATE 10-07
============
- The maximum spell slot bug has been fixed. You can now pack as many spell slots as you wish onto your casters.
- Two new SIMTools commands are available, !qb and !sb. These commands allow you to save and restore quickbars, and speed up altering your spellbook. See their pages in your journal for details.
- The !vfxtest SIMTools command is now available to test visual effects in the Tournament Arena. See your journal for details.
- Alternate breath abilities are now available to non-red Dragon Disciples. See the book from the Item Shop for details.
- Barbarian Rage is no longer removed by Restoration.
- Bug and exploit fixes.
UPDATE 10-01
============
-Reincarnation is over.
-Guild Shadow Legion added!
-Shifters now benefit from normal and epic Unarmed focus while shifted (they already benefit from Legendary Unarmed focus while shifted).
-The gate spell for arcane casters now sets destination location with the !gateset command. Casting will only set it if no location has been set on the server this reset.
-Bugfixes.
UPDATE 9-26
===========
- Accursed Pariahs can now take the Transmutation epic spell without having 25 sorcerer levels. They will eventually be able to take a second epic spell as well without having the necessary sorcerer levels.
- Penalties are lowered or eliminated in the Hells for rogues who have Skill Mastery. Eventually, characters with 40 levels of rogue will be immune to skill decrease entirely if they have Skill Mastery.
- Slippery Mind now gives characters with at least 31 rogue levels a reroll on all Will saves.
- Starting at 30 rogue levels, Self Concealment has enhanced effect from Hide skill. See the rogue book from the Item Shop for details.
- Many immunity bugs should be fixed. Immunities should now stack properly past 100% in both directions.
- !list imm is now more comprehensive. Type '!list damimm', '!list otherimm' or '!list spellimm' to see specific sections.
- You can now use '!opt respawn' to toggle seeing the respawn button when you die as an immortal. This will not prevent you from actually fuguing.
- Bug and exploit fixes.
UPDATE 9-21
===========
-Dragon disciples can now select what type of disciple they would like to become during the first three levels of dragon disciple they take, by finding a secret location. Details in a book in the item shop.
-The legendary level skill and feat conversation sections have been modified to give some more convenient options.
-Rogues now get +1 skill point for every 10 rogue levels during legendary levels.
-For characters with 30 levels of rogue or more, Crippling Strike adds +1 to crit range. Details in a book in the item shop.
-For characters with 25 levels of rogue or more, Opportunist adds a bonus to attacks with light weapons. Details in a book in the item shop.
-The ranger offhand weapon ac bonus was scaled back to one point per four levels maximum, instead of one per three.
-Taunt, bluff, Craft Armor, and Craft Weapon are now class skills in legendary levels for Shadowdancers.
-Parry, Craft Armor and Craft Weapon are now class skills in legendary levels for Weaponmasters.
-Craft Armor now grants 1 point of AC per 40 ranks, up to +3 at 120. This AC stacks with everything.
-Craft Weapon now grants 1 point ab per 40 ranks, up to +3 at 120. This ab stacks with everything.
-The Deep Dwarf, Derro, Wild Dwarf, Drow, Wood Elf, Wild Elf, Dragonblooded, Dryadkin, Baseborn Titan, Goblin, Lycan, and Rilmani subraces have been upgraded. Please look at the subrace board for details.
UPDATE 9-14
===========
-Added Guild Warrior Nation.
-Improved some of the pharlan loot, the Osyluth Scales, and Tiamat Tooth.
-Removed nearly all the hated antiexploit triggers from the Hells, replacing them with non-error causing checks elsewhere.
-Fixed the subrace speed issue. If your character benefitted from this fix they may have to relog to see the benefit.
-You can now claim your Pandect from the Reincarnation Thingy, if you had one before reincarnating.
-Bugfixes.
UPDATE 9-10
===========
-Assassin Improved Invisibility now grants conceal base in part on hide score. Details in a book in the Item Shop.
-Champion of Torm Nimbus base recharge time has been reduced from 8 minutes to 7.
-Champion of Torm Divine Wrath duration has been improved. Details in a book in the Item Shop.
-Champions of Torm can now do feats swaps, exchanging Epic Prowess feats for Great Strength feats.
-Champions of Torm now get an auto-restoration ability. Details in a book in the Item Shop.
-Paladin lay on hands now grants critical immunity for targets other than the paladin themself. Details in a book in the Item Shop.
-Shadowdancers can now do feat swaps, exchanging Epic Reflex feats for Great Dexterity feats.
-Shadowdancer shadow daze has been improved. Details in a book in the Item Shop.
-Shadowdancers now gain immunity to blindness at 15 levels of SD.
-Half-dragons who become red dragon disciples now gain elemental immunity of their dragon type instead of fire, and an appropriate appearance.
-Rangers now get a special death attack with called shot. Details in a book in the item shop.
-Added Bless, Aid, Prayer, Negative Energy Protection, Healing Circle, and Spell Resistance to the Divine Slinger quasi spell list.
-Upgraded Skulk subrace to +4 Hide/MS. This is nonretroactive, but will take effect if you reincarnate.
-Classes with feat swap options are no longer barred from deleveling, UNTIL they use a feat swap.
-The hells have been updated with eight new types of fiends for your devil-slaying pleasure.
-The subrace system no longer has to boot you to edit your character!
-Bugfixes.
UPDATE 9-03
===========
- The storage limit for the bank transfer chest has increased to 200 items. As the reincarnation item transfer may cause you to drop items upon reclaiming them due to an over-full inventory, we strongly encourage you to bank everything possible. We will also be adding the ability to store charged items to the bank soon.
- Light armor now has a maximum dexterity bonus of (22 - Base AC) again.
- Bug and exploit fixes.
- Reincarnation is in! Speak to the pillar of light on the cliff next to the lighthouse in the Docks. You will need to use the pillar for all reincarnation operations. You can reincarnate at level 21 or higher.
- Reincarnation proceeds in two steps. After using your reincarnation slot, you will be given enough XP to reach level 40 (or less, if you were not level 40 to begin with). Once you reach level 40 (or your previous level, if lower than 40), you may speak again to the pillar to reclaim your tags.
- To recover any tags other than Xulrae, Lolth, and MoaD, you must have either the same control class OR the same class combination as before. You must also have been at least level 41. Please remember to re-log before taking your 41st level to ensure your HP are calculated correctly.
- After reaching level 55, you can use the pillar to reclaim your ability artifact if you had one. You will not be able to transfer your artifact.
- After reaching level 56, you can use the pillar to reclaim your Pandect if you had one. (NOTE: You cannot yet reclaim your Pandect. It is, however, recorded and will be available to be claimed later.)
- After reaching level 60, you can use the pillar to reclaim your demigod bonuses if you had them.
- Reincarnation will attempt to retain your bound items (e.g. water breathing ring, Bountiful Beaker, and so on). Bound items will be retained if you decide to re-do your reincarnation. Some bound items will be returned to you automatically at appropriate times.
- Reincarnation will attempt to retain other bound items, as well, such as epic spells. An option to reclaim these will become available after you reclaim your tags. Currently, only epic spells can be reclaimed, but other items such as the lich transformation will become available soon. If you claim your bound items, you will need to re-do your reincarnation to claim items made available later. If you wait to claim them, you will be able to claim them later without a re-do. All bound items are recorded, so you may begin the reincarnation process immediately, even if you wait to claim your bound items.
- Reincarnation will attempt to retain your equipment. Only one of a given item will be retained; if you have two in your inventory, store the additional copy in your transfer chest. Once you claim your equipment, it will not be retained again, even if you re-do your reincarnation. The option to recover your equipment will only become available after you claim your tags. Stackable items will not be retained, with the exception of a single copy of any spell scroll you have in your inventory. Containers will not be retained, but their contents will be.
- Your personal bank account will be lost. Ensure you transfer all gold out of it before reincarnating.
- Your personal storage chest will be lost, unless your replacement character has the exact same name. Ensure you transfer all items out of it before reincarnating.
- Your transfer chest and transfer vault will be unaffected and available to your new character, as they are to all of your characters.
============
-Hellgate Arena is here! Challenge the deadliest fiends of the Hells in a no-respawn environment. Victories are rated by monster difficulty, number of monsters, area difficulty, and the number of players in the party. All victories are recorded, and the highest ranked ones are recallable via two new commands, !arenawinstop and !arenawins. Details on the commands, and the entrance to the arena, can be found in the Tournament Arena. All opponents are paragons. The easiest opponent level, 1, gives paragons identical to those found in the Hells. They get more difficult from there.
-Bugfixes.
UPDATE 12-22
============
-New paragon-class creatures have been added to the hells! A paragon is a rare and more powerful version of a normal fiend.
-!Reveal/Render/Rerender commands added. Using any one of these should force any inisibly-bugged creatures near you to reappear.
UPDATE 12-13
============
- Logging in to a server early will now make you wait 5 minutes on that server, but will no longer boot you.
- Legendary areas have had XP rebalanced to be more appropriate for their difficulty level and correct some misvaluations introduced when monsters were given appropriate racial types. Specifically, Pharlans are now worth significantly more.
- Bug and exploit fixes.
UPDATE 12-08
============
- Many fume type monsters have been reworked to cause less lag.
- Bug, exploit, and lag fixes.
UPDATE 11-16
============
- Circle of Death now works again.
- Reincarnation has ended for Juggernauts.
- Bug and exploit fixes.
UPDATE 11-14
============
- Guild Eternal Reds is now in.
- The !who command now supports '!who guilded', and guild tokens have been removed.
- Duplicate portraits are now detected and warned about. Please visit the Higher Ground forums for details, but if you are warned, there is an option on the PC Scry to standardize the name of your portrait so everyone can see it.
- Documentation updates.
- Bug and exploit fixes.
UPDATE 11-11
============
- Higher Ground Enhanced has been updated to Beta 9. Assuming there are no catastrophic bugs, there will be a Beta 10 in the last week of November and then HG Enhanced Release 1 will be at the beginning of December.
- Added the !finger, !time, !guild, and /g SIMTools commands. Please see your journal for more information.
- More documentation and spell updates to the journal. A documentation menu has been added to the PC Scry.
- Immunity to Bigby's Clenched Fist has been removed from many monsters.
- Divine Slinger knockdown bullets are now a Fortitude save, and the deafness/silence bullets now only blind, so they no longer block enemies being cursed.
- Called Shot now works with ranged weapons for rangers. This change involved a rework of AA bows and unlimited ammo containers; you will need to re-equip bows or re-use the containers to get fully functioning ammunition.
- Bug, exploit, and lag fixes.
UPDATE 11-08
============
- The player list commands have been moved to SIMTools. You can now access them with the !who command. For more information, please look in your journal.
- Interserver tells, run messages, and DM assistance requests have been moved to SIMTools, with the !tell, !runmsg, and !dmcall commands. For more information, please look in your journal.
- The last five global messages can now be seen with the '!show global' SIMTools command. For more information ... please look in your journal.
- Combat messages now have SIMTools-controlled filtering, with the !filter command. The only filter currently is '!filter imm', to filter immunity message spam. By default, filters are off when you log in. For more information ... you know where to look.
- Bug, exploit, and lag fixes.
UPDATE 11-05
============
- The Higher Ground Enhanced hak has been updated to Beta 8.
- Undying now recieve an additional +2 Dexterity, and an additional +3 skill points per legendary level.
- Juggernauts now receive an additional +2 Strength and the Iron Will feat. Existing Juggernauts will be able to reincarnate for one week next to the lighthouse in the Docks. The only restriction is that the new character must also be a Juggernaut.
- Several Hells foes have received adjustments.
- A few items and the Tear of Selune have been upgraded. The Tear now has a once per day Greater Sanctuary power in addition to its blind power.
- Sorcerers who belong to a quasiclass now receive only 33% bonus spell slots from items rather than 50%.
- Using the '!opt vfx' command will now toggle the display of optional VFX. Currently, the only optional VFX are the immortal and demigod glows.
- Bug and exploit fixes.
UPDATE 11-01
============
- More documentation updates.
- The Higher Ground Enhanced hak has been updated to Beta 7.
- Vine Mine now sets magical trap fields that explode, doing damage when monsters come nearby.
- Persistent AoE spells have been reworked somewhat to reduce server lag. Slow effects from persistent AoEs will not stack with each other (only the strongest will function).
- Shadowdancers can now find the Shadow Rift power, which adds temporary negative onhit damage to their melee weapon.
- Most ability checks in the Hells now have feedback.
- Bug, exploit, and lag fixes.
UPDATE 10-27
============
- The Higher Ground Enhanced hak has been updated to Beta 6.
- Additional lag reduction and bug fixes.
UPDATE 10-26
============
- The Higher Ground Enhanced hak has been updated to Beta 5.
- More documentation has been moved into the journal. It is still a work in progress.
- A lag reduction pass was performed. Please report any odd occurrences, especially with town merchants or pre-legendary random loot. Part of the lag reduction involved separating selling and buying on some town merchants as well. Some merchants will no longer buy items.
- Shifters now receive 2 + ((Shifter Level / 10) * 2) Natural AC while shifted.
- Sorcerers now receive 50% extra spell slots from worn items. The bonus slots are invisible, but present.
- Clairaudience/Clairvoyance can now be cast on others, and grant +7 Spot/Listen base, +10 with SF Divination, 14 with GSF Divination, +19 with ESF Divination, and +25 with LSF Divination.
- Bestow Curse now lowers Spell Resistance by (caster level / 5).
- Grease now ignores Spell Resistance at caster level 41 and higher.
- Katanas are now finesseable by Medium characters, like rapiers.
- Juggernauts now receive (Str modifier * 3)% critical immunity; this works like the PM critical immunity, converting that percentage of critical hits to non-criticals (the two do not stack; only the best applies); in addition, they no longer receive Improved Expertise (they still receive ordinary Expertise). The immunity is form-based and will not function if they polymorph or transform.
- !anon and the anonymous option on the PC Scry have been unified and now do the same thing.
- The duplicate item detector for crafting has been reworked and should now only destroy true duplicates.
- Bug and exploit fixes.
UPDATE 10-14
============
- The Higher Ground Enhanced hak has been updated to Beta 4.
- The journal documentation system has received some reworking and more documentation is being added.
- Bug fixes.
UPDATE 10-13
============
- Characters may now earn a series of pre-legendary accomplishments. Some of these are level-capped. Only one of these actually allows characters anything additional at this time (and this one is not level-capped). All others are solely for flavor right now.
- Several pieces of set light and medium armor have been added.
- The Higher Ground Enhanced Hak has been updated to Beta 3. Please download the newest version (check the forums or HGWiki for the location).
- Bug and exploit fixes.
UPDATE 10-07
============
- The maximum spell slot bug has been fixed. You can now pack as many spell slots as you wish onto your casters.
- Two new SIMTools commands are available, !qb and !sb. These commands allow you to save and restore quickbars, and speed up altering your spellbook. See their pages in your journal for details.
- The !vfxtest SIMTools command is now available to test visual effects in the Tournament Arena. See your journal for details.
- Alternate breath abilities are now available to non-red Dragon Disciples. See the book from the Item Shop for details.
- Barbarian Rage is no longer removed by Restoration.
- Bug and exploit fixes.
UPDATE 10-01
============
-Reincarnation is over.
-Guild Shadow Legion added!
-Shifters now benefit from normal and epic Unarmed focus while shifted (they already benefit from Legendary Unarmed focus while shifted).
-The gate spell for arcane casters now sets destination location with the !gateset command. Casting will only set it if no location has been set on the server this reset.
-Bugfixes.
UPDATE 9-26
===========
- Accursed Pariahs can now take the Transmutation epic spell without having 25 sorcerer levels. They will eventually be able to take a second epic spell as well without having the necessary sorcerer levels.
- Penalties are lowered or eliminated in the Hells for rogues who have Skill Mastery. Eventually, characters with 40 levels of rogue will be immune to skill decrease entirely if they have Skill Mastery.
- Slippery Mind now gives characters with at least 31 rogue levels a reroll on all Will saves.
- Starting at 30 rogue levels, Self Concealment has enhanced effect from Hide skill. See the rogue book from the Item Shop for details.
- Many immunity bugs should be fixed. Immunities should now stack properly past 100% in both directions.
- !list imm is now more comprehensive. Type '!list damimm', '!list otherimm' or '!list spellimm' to see specific sections.
- You can now use '!opt respawn' to toggle seeing the respawn button when you die as an immortal. This will not prevent you from actually fuguing.
- Bug and exploit fixes.
UPDATE 9-21
===========
-Dragon disciples can now select what type of disciple they would like to become during the first three levels of dragon disciple they take, by finding a secret location. Details in a book in the item shop.
-The legendary level skill and feat conversation sections have been modified to give some more convenient options.
-Rogues now get +1 skill point for every 10 rogue levels during legendary levels.
-For characters with 30 levels of rogue or more, Crippling Strike adds +1 to crit range. Details in a book in the item shop.
-For characters with 25 levels of rogue or more, Opportunist adds a bonus to attacks with light weapons. Details in a book in the item shop.
-The ranger offhand weapon ac bonus was scaled back to one point per four levels maximum, instead of one per three.
-Taunt, bluff, Craft Armor, and Craft Weapon are now class skills in legendary levels for Shadowdancers.
-Parry, Craft Armor and Craft Weapon are now class skills in legendary levels for Weaponmasters.
-Craft Armor now grants 1 point of AC per 40 ranks, up to +3 at 120. This AC stacks with everything.
-Craft Weapon now grants 1 point ab per 40 ranks, up to +3 at 120. This ab stacks with everything.
-The Deep Dwarf, Derro, Wild Dwarf, Drow, Wood Elf, Wild Elf, Dragonblooded, Dryadkin, Baseborn Titan, Goblin, Lycan, and Rilmani subraces have been upgraded. Please look at the subrace board for details.
UPDATE 9-14
===========
-Added Guild Warrior Nation.
-Improved some of the pharlan loot, the Osyluth Scales, and Tiamat Tooth.
-Removed nearly all the hated antiexploit triggers from the Hells, replacing them with non-error causing checks elsewhere.
-Fixed the subrace speed issue. If your character benefitted from this fix they may have to relog to see the benefit.
-You can now claim your Pandect from the Reincarnation Thingy, if you had one before reincarnating.
-Bugfixes.
UPDATE 9-10
===========
-Assassin Improved Invisibility now grants conceal base in part on hide score. Details in a book in the Item Shop.
-Champion of Torm Nimbus base recharge time has been reduced from 8 minutes to 7.
-Champion of Torm Divine Wrath duration has been improved. Details in a book in the Item Shop.
-Champions of Torm can now do feats swaps, exchanging Epic Prowess feats for Great Strength feats.
-Champions of Torm now get an auto-restoration ability. Details in a book in the Item Shop.
-Paladin lay on hands now grants critical immunity for targets other than the paladin themself. Details in a book in the Item Shop.
-Shadowdancers can now do feat swaps, exchanging Epic Reflex feats for Great Dexterity feats.
-Shadowdancer shadow daze has been improved. Details in a book in the Item Shop.
-Shadowdancers now gain immunity to blindness at 15 levels of SD.
-Half-dragons who become red dragon disciples now gain elemental immunity of their dragon type instead of fire, and an appropriate appearance.
-Rangers now get a special death attack with called shot. Details in a book in the item shop.
-Added Bless, Aid, Prayer, Negative Energy Protection, Healing Circle, and Spell Resistance to the Divine Slinger quasi spell list.
-Upgraded Skulk subrace to +4 Hide/MS. This is nonretroactive, but will take effect if you reincarnate.
-Classes with feat swap options are no longer barred from deleveling, UNTIL they use a feat swap.
-The hells have been updated with eight new types of fiends for your devil-slaying pleasure.
-The subrace system no longer has to boot you to edit your character!
-Bugfixes.
UPDATE 9-03
===========
- The storage limit for the bank transfer chest has increased to 200 items. As the reincarnation item transfer may cause you to drop items upon reclaiming them due to an over-full inventory, we strongly encourage you to bank everything possible. We will also be adding the ability to store charged items to the bank soon.
- Light armor now has a maximum dexterity bonus of (22 - Base AC) again.
- Bug and exploit fixes.
- Reincarnation is in! Speak to the pillar of light on the cliff next to the lighthouse in the Docks. You will need to use the pillar for all reincarnation operations. You can reincarnate at level 21 or higher.
- Reincarnation proceeds in two steps. After using your reincarnation slot, you will be given enough XP to reach level 40 (or less, if you were not level 40 to begin with). Once you reach level 40 (or your previous level, if lower than 40), you may speak again to the pillar to reclaim your tags.
- To recover any tags other than Xulrae, Lolth, and MoaD, you must have either the same control class OR the same class combination as before. You must also have been at least level 41. Please remember to re-log before taking your 41st level to ensure your HP are calculated correctly.
- After reaching level 55, you can use the pillar to reclaim your ability artifact if you had one. You will not be able to transfer your artifact.
- After reaching level 56, you can use the pillar to reclaim your Pandect if you had one. (NOTE: You cannot yet reclaim your Pandect. It is, however, recorded and will be available to be claimed later.)
- After reaching level 60, you can use the pillar to reclaim your demigod bonuses if you had them.
- Reincarnation will attempt to retain your bound items (e.g. water breathing ring, Bountiful Beaker, and so on). Bound items will be retained if you decide to re-do your reincarnation. Some bound items will be returned to you automatically at appropriate times.
- Reincarnation will attempt to retain other bound items, as well, such as epic spells. An option to reclaim these will become available after you reclaim your tags. Currently, only epic spells can be reclaimed, but other items such as the lich transformation will become available soon. If you claim your bound items, you will need to re-do your reincarnation to claim items made available later. If you wait to claim them, you will be able to claim them later without a re-do. All bound items are recorded, so you may begin the reincarnation process immediately, even if you wait to claim your bound items.
- Reincarnation will attempt to retain your equipment. Only one of a given item will be retained; if you have two in your inventory, store the additional copy in your transfer chest. Once you claim your equipment, it will not be retained again, even if you re-do your reincarnation. The option to recover your equipment will only become available after you claim your tags. Stackable items will not be retained, with the exception of a single copy of any spell scroll you have in your inventory. Containers will not be retained, but their contents will be.
- Your personal bank account will be lost. Ensure you transfer all gold out of it before reincarnating.
- Your personal storage chest will be lost, unless your replacement character has the exact same name. Ensure you transfer all items out of it before reincarnating.
- Your transfer chest and transfer vault will be unaffected and available to your new character, as they are to all of your characters.