Idea: Challenge Server Sept 16, 2018 19:43:40 GMT
Post by condude on Sept 16, 2018 19:43:40 GMT
So, I had this idea, inspired by a different game, but potentially applicable to HG. In that other game (I don't know if I'm allowed to name it for comparison's sake), the most played mode wasn't the normal mode, but a separate mode that had a different quirk to it, where characters (this surprised me a ton) were moved to the normal mode every half year (or so) to allow for a new mode to be started.
The idea would be to have one server have an interesting set of global rules applied, and characters from that are moved to normal HG whenever it changes (say, yearly). I'm making this suggestion under the assumption that global changes would be easy to make from a dev standpoint, so not many zots would be required.
Examples of possible challenges might include:
1. Monsters deal 75% more damage, all loot has a 3% chance of spawning one tier higher than it would normally (e.g. R->UR). 1% of BUR->XR transition for obvious reasons.
2. All monsters deal 5% of incoming damage as unresistable KB, 25% more loot spawns
The benefits would be that it gives a challenge to vets that can't just be solved by throwing more gold/loot at it so that they can actually test their skills, and it might give ambitious newer players a chance to start on an even playing field (albeit a tougher one). Plus, newbie zones would see a lot more play.
Maybe I'm wildly off-base with the suggestion, or it might take too much dev time, but just pointing out an interesting idea that I've seen work well!