Post by Tru3Fals3 on Feb 11, 2019 8:59:36 GMT
thought id put up my pariah build, its pretty different from standard pariahs and prob not to everyones tastes but ive found it to be pretty effective.
i take a lot more sorc levels for a few reasons, mostly for feats, access to more spells and epic spells.
it loses a couple things from a 20/20 like max discipline and less rages (only gets 3 which is generally enough but tbh i never actually use the rages anyways) but it functions pretty well as a stand in for your cookie cutter regular sorc (although it lacks evo focus and thus karsus), its a hell of a lot more tanky (crazy hp, regen and resists), the magic buff and +16 gmw is always good too
its good all through legendary levels, hells and abyss (one minor change for abyss i would swap out bb9 for pwk)
build was in my shorthand but ill try and make it more readable as i go
RACE
Gnome/Maelephant
CLASSES
32 Sorcerer/8 Barbarian
ALIGNMENT
chaotic evil
STATS
(points into/starting stat/after racial mods/epic stats/legendary stats/artifact/demi x2/paragon stats/with +16)
00 08 12 12 16 32 (+11)
00 08 06 08 12 28 (+09)
16 18 26 36 46 56 58 60 64 80 (+35)
06 14 16 20 36 (+13)
00 08 10 14 30 (+10)
08 15 19 21 25 41 (+15)
PRE EPIC LEVELS
6 Barbarian/14 Sorcerer
take barb first level for some extra skillpoints and take 6th barb level at 18, also max out your discipline at this level
PRE EPIC FEATS
spell focus transmutation
greater spell focus transmutation
metamagic still spell
metamagic empower spell
spell focus necromancy
greater spell focus necromancy
greater spell focus illusion
PRE EPIC BONUS FEATS
heavy armour proficiency (maelephant)
toughness (maelephant)
spell focus illusion (gnome)
EPIC LEVELS
18 Sorcerer/2 Barbarian
take a barb level round 30 and then another at 40 to max out discipline
EPIC FEATS
great constitution 1
great constitution 2
great constitution 3
great constitution 4
great constitution 5
great constitution 6
great constitution 7
EPIC BONUS FEATS
epic spell penetration (book)
epic spell focus transmutation (sorcerer)
epic spell focus necromancy (sorcerer)
extra spell known (level 7) (sorcerer)
extra spell known (level 9) (sorcerer)
armour skin (accursed pariah)
automatic still spell 1 (accursed pariah)
automatic still spell 2 (accursed pariah)
automatic still spell 3 (accursed pariah)
LEGENDARY FEATS
great constitution 8
great constitution 9
great constitution 10
legendary spell focus transmutation
legendary spell penetration
epic spell focus illusion
legendary spell focus necromancy
ARTIFACT
constitution
PANDECT
craft armour or energy resist i guess
PARAGON FEATS
paragon spell penetration
paragon spell focus necromancy
paragon spell focus transmutation
legendary spell focus illusion
paragon spell known transmutation
paragon spell focus illusion
SKILLS
63 concentration
63 craft armour
43 discipline
63 lore
01 spellcraft
40 tumble
SPELLBOOK
1ST LEVEL
expeditious retreat
endure elements
magic weapon
shocking grasp
corrosive grasp
2ND LEVEL
flame weapon
shock weapon
stone bones
combust
ghostly visage
melfs acid arrow
3RD LEVEL
displacement
greater magic weapon
gust of wind
clarity
slow
4TH LEVEL
bestow curse
remove curse
evards black tentacles
ice storm
enervation
5TH LEVEL
energy buffer
lesser spell mantle
break enchantment
lesser mind blank
vitrolic sphere
6TH LEVEL
disintergrate
circle of death
chain lightning
undeath to death
7TH LEVEL
delayed blast fireball
great thunderclap
banishment
rebuke
8TH LEVEL
bigbys clenched fist
greater spell breach
horrid wilting
9TH LEVEL
energy drain
weird
shapechange
bigbys crushing hand
i take a lot more sorc levels for a few reasons, mostly for feats, access to more spells and epic spells.
it loses a couple things from a 20/20 like max discipline and less rages (only gets 3 which is generally enough but tbh i never actually use the rages anyways) but it functions pretty well as a stand in for your cookie cutter regular sorc (although it lacks evo focus and thus karsus), its a hell of a lot more tanky (crazy hp, regen and resists), the magic buff and +16 gmw is always good too
its good all through legendary levels, hells and abyss (one minor change for abyss i would swap out bb9 for pwk)
build was in my shorthand but ill try and make it more readable as i go
RACE
Gnome/Maelephant
CLASSES
32 Sorcerer/8 Barbarian
ALIGNMENT
chaotic evil
STATS
(points into/starting stat/after racial mods/epic stats/legendary stats/artifact/demi x2/paragon stats/with +16)
00 08 12 12 16 32 (+11)
00 08 06 08 12 28 (+09)
16 18 26 36 46 56 58 60 64 80 (+35)
06 14 16 20 36 (+13)
00 08 10 14 30 (+10)
08 15 19 21 25 41 (+15)
PRE EPIC LEVELS
6 Barbarian/14 Sorcerer
take barb first level for some extra skillpoints and take 6th barb level at 18, also max out your discipline at this level
PRE EPIC FEATS
spell focus transmutation
greater spell focus transmutation
metamagic still spell
metamagic empower spell
spell focus necromancy
greater spell focus necromancy
greater spell focus illusion
PRE EPIC BONUS FEATS
heavy armour proficiency (maelephant)
toughness (maelephant)
spell focus illusion (gnome)
EPIC LEVELS
18 Sorcerer/2 Barbarian
take a barb level round 30 and then another at 40 to max out discipline
EPIC FEATS
great constitution 1
great constitution 2
great constitution 3
great constitution 4
great constitution 5
great constitution 6
great constitution 7
EPIC BONUS FEATS
epic spell penetration (book)
epic spell focus transmutation (sorcerer)
epic spell focus necromancy (sorcerer)
extra spell known (level 7) (sorcerer)
extra spell known (level 9) (sorcerer)
armour skin (accursed pariah)
automatic still spell 1 (accursed pariah)
automatic still spell 2 (accursed pariah)
automatic still spell 3 (accursed pariah)
LEGENDARY FEATS
great constitution 8
great constitution 9
great constitution 10
legendary spell focus transmutation
legendary spell penetration
epic spell focus illusion
legendary spell focus necromancy
ARTIFACT
constitution
PANDECT
craft armour or energy resist i guess
PARAGON FEATS
paragon spell penetration
paragon spell focus necromancy
paragon spell focus transmutation
legendary spell focus illusion
paragon spell known transmutation
paragon spell focus illusion
SKILLS
63 concentration
63 craft armour
43 discipline
63 lore
01 spellcraft
40 tumble
SPELLBOOK
1ST LEVEL
expeditious retreat
endure elements
magic weapon
shocking grasp
corrosive grasp
2ND LEVEL
flame weapon
shock weapon
stone bones
combust
ghostly visage
melfs acid arrow
3RD LEVEL
displacement
greater magic weapon
gust of wind
clarity
slow
4TH LEVEL
bestow curse
remove curse
evards black tentacles
ice storm
enervation
5TH LEVEL
energy buffer
lesser spell mantle
break enchantment
lesser mind blank
vitrolic sphere
6TH LEVEL
disintergrate
circle of death
chain lightning
undeath to death
7TH LEVEL
delayed blast fireball
great thunderclap
banishment
rebuke
8TH LEVEL
bigbys clenched fist
greater spell breach
horrid wilting
9TH LEVEL
energy drain
weird
shapechange
bigbys crushing hand