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Post by Terragen on Aug 24, 2005 19:57:21 GMT
OK. I've always wondered, has anyone EVER taken, used, play-tested the "Dirty Fighting" feat?? From the looks of it its COMPLETELY LAME. I thought it was awful enough with regular, uncustomized, wimpy NWN rules, to give up all your attacks for a couple extra damage? But on HG, how worthless is this thing? Just wondering if anyone has good or bad experience using this abyssmal feat. Feel free to post your votes for Worst. Feat. EVER!
The ever-moody and oft-violent [glow=green,5,800]Espresso[/glow]
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Post by FunkySwerve on Aug 25, 2005 2:24:23 GMT
Meh. You forget Circle Kick, which is worse than useless, since it actually actively hinders you in combat. And just so Espresso doesnt think hes the only one who can do a spiffy cool sig:
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Post by Grogbot on Aug 25, 2005 8:03:53 GMT
Oh god the pain, the pain.
i've got a 20+ monk who took Circle Kick back at level 9 - what was I on, acid?
One minute he's a death m,achine (ok, not really) and the next he just stands there holding his ,erm, flag
Grog
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Post by Ralkain on Aug 25, 2005 13:02:28 GMT
Feel free to post your votes for Worst. Feat. EVER! Worst feats, hmmmm... That often greatly depends on the server, but in addition to the classics already mentioned (Dirty Fighting/Circle Kick), the following feats are often useless: - Whirlwind Attack (only useful to get WM, but *rarely* use it
- Improved Whirlwind Attack
- Great Cleave (useful on some servers and to get Overwhelming)
- Auto Quicken (suck on servers with haste which is most
- Blinding Speed (see Auto-Quicken
- Improved Spell Resistance (might be of some use on HG though)
- Alertness (only useful to fulfill class requirements)
- Rapid Reload (folks buying bow feats would rather have rapid shot)
- Courteous Magocracy (and many of the split skill feats)
- Perfect Health
- Epic Toughness (see below)
Epic Toughness bugs the crap out of me. Though technically not useless, I never take it (unless its the only choice left in a class bonus feat). Its the only pre-epic/post-epic feat combo that I know of where the Epic version is worse than the non-epic. Normal Toughness will grant you +40 HPs when you're done, but Epic Toughness only gives you +20. IMO, it would have been better if it was just a flat +80 or +100 and you could only buy it once. Dave.
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Post by Grogbot on Aug 25, 2005 13:52:10 GMT
What does Improved Whirlwind actually do?
As opposed to plain vanilla Whirlwind?
The "that you threaten" and "within range" difference in the description is confusing, especially given NWN's lack of "threat range" weapons (eg spiked chain in P&P D&D 3.0 / 3.5)
Grog
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Post by FunkySwerve on Aug 25, 2005 17:58:41 GMT
Improved Whirlwind USELESS? You must never have used it to clear out the lizxardfold en route to MoaD lolz. It saves you a whole .00001 second at least! Funky On a more serious note, it increases the range of your whirl slightly. It may add a 'full combat action' as it claims, but Ive never been in a saituation where I noticed the difference. Truly a lame feat.
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