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Post by Deleted on Apr 18, 2020 21:42:50 GMT
Proposal: Split limbo into 3 runs. Part one- same, Part two-up to the mini (removing map 2) and Part 3- add in map 2 and finish off the last 2 maps.
This will be massively helpful for those with less time on their hands and more people would see limbo as enticing and less of a time sink.
Thoughts?
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Post by woqued on Apr 18, 2020 21:57:35 GMT
Was one of the first suggestions/opinions on the run, not sure if it's feasible to do anymore now than it was in the beginning, but it would be an upgrade regardless.
Issues: A) Doing stuff with the run, potentially more pressing matters to deal with like Mechanus, fixing p2 weapons, etc etc (same issue as Hell layer tagging thing). B) Creating two separate keys for p2 miniboss that would unlock the 3rd part. I think this would be imperative just because doing normal/hard mode part 3s would be the only thing anyone would ever do again as long as keys aren't exhausted. Since there are no pre-existing keys, this could be a good thing because people could at first amass keys and then go ham on them later, sounds fun.
That being said, I think the change would be a huge incentive for more people to be interested in it. Most people don't have the time slot to invest for p2 runs, and if they do they'd still prefer it to be less. The run is more of an endurance run rather than an actual challenge (which it provides amicably - the run itself is really great) - just too much of the same for one sitting.
Basically what IIRC Funky&Co were planning for Mechanus too - the runs would be a bit shorter and you would pick one of several to do at a time.
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Post by desocupado on Apr 18, 2020 23:29:17 GMT
What about reducing the number of encounters? i.e. making about 1/3 of the map enemy free? (could be near the entrance and the end of the map)
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Post by Deleted on Apr 19, 2020 0:18:30 GMT
If you’re breaking it into 3 runs, moving map 2 to part 3 doesn’t fit thematically. You need to reduce spawns on the maps and keep the total number of maps the same. That will also be a way more appealing option to the devs.
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Post by Deleted on Apr 19, 2020 4:17:58 GMT
You also have to factor in that as constituted there are some controls on resting which would have to be entirely redone and you lose that control as presently set up.
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Post by simpetar on Apr 19, 2020 8:42:51 GMT
Short answer: yeah! Long answer: heck yeah!
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Post by horbag on Apr 19, 2020 9:15:59 GMT
i would not remove the second map if you are splitting the run, otherwise i would not see a big problem with this
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